
Ninjadude
Joined: Jun 22, 2008
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Posted: Nov 8, 2009 09:04 AM
Msg. 2241 of 2373
Quote: --- Original message by: Gamma927 No. I can easily block off that command, without affecting the omnipack. How? You'll have to understand the way I script. With two sticks and a rock?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 8, 2009 12:55 PM
Msg. 2242 of 2373
Quote: --- Original message by: jesse
Well if you want a real progress report...
Most of this is for firefight.
I'm working on the H3b tagset, and the HUD.
pics
Edited by jesse on Nov 5, 2009 at 11:20 PM I'm not worthy to look at those pics!They're too beautiful!!
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hjm65
Joined: Sep 7, 2009
Oyashiro-sama is going to get you
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Posted: Nov 8, 2009 11:55 PM
Msg. 2243 of 2373
Those weapons are drool.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Nov 9, 2009 12:50 AM
Msg. 2244 of 2373
its easy to disable the use of object_cannot_take_damage... you can use a boolean or a short. I used a short in the example: Quote: ; if the omnipack is being used/bought etc. it will turn the variable to "0" otherwise the variable is "1" ; if the variable is "1" then object_cannot_take_damage is disabled. ; if the variable is "0" then object_cannot_take_damage is enabled.
(global "short" omnipack 0 )
(script continuous keep_damage_on (object_cannot_take_damage (players )))
(script continuous omnipack_is_being_used (if (begin (= omnipack 1 ))(set omnipack (+ omnipack 0 ))) (sleep 90 keep_damage_on )(sleep 90 )(set omnipack 0 ))
this is assuming that the omnipack lasts for 90 ticks. which is quite short if you can converter the ticks to seconds. and in the omnipack script, it set the omnipack variable to "1"
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Rlentle2s
Joined: Oct 20, 2009
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Posted: Nov 9, 2009 11:38 PM
Msg. 2245 of 2373
Quote: --- Original message by: l283023 I don't see why you are posting this, since Gamma is already an excellent scripter. I believe we actually made omnipack 60 seconds with game_speed set to 2. Gamma is perhaps the best in this community. Thats what I would say.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 9, 2009 11:40 PM
Msg. 2246 of 2373
Maybe not the best, I know a few others, Inferno and Kirby_422 for example, but he's definately up there.
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DarkDolphinRider
Joined: Nov 5, 2009
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Posted: Nov 10, 2009 01:46 AM
Msg. 2247 of 2373
Dachief isn't the league with them, he's obviously better than all of them combined. Edited by DarkDolphinRider on Nov 10, 2009 at 01:46 AM
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Nov 10, 2009 02:23 AM
Msg. 2248 of 2373
Quote: --- Original message by: l283023 I don't see why you are posting this, since Gamma is already an excellent scripter. I believe we actually made omnipack 60 seconds with game_speed set to 2. it wasnt a script that I made for Gamma to use. It was a method, for the other users to know what it would be or if it was used, what it COULD be. It probably has 1 or 2 errors though :\
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Nov 10, 2009 06:58 AM
Msg. 2249 of 2373
Quote: --- Original message by: Rlentle2s
Gamma is perhaps the best in this community. Thats what I would say. You're not the best until you've released something. Other than tutorials.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 10, 2009 05:02 PM
Msg. 2250 of 2373
Exactly your not the best your a god Until you release somthing.
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Hry
Joined: Sep 1, 2008
:)
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Posted: Nov 10, 2009 05:32 PM
Msg. 2251 of 2373
Quote: --- Original message by: Slayer117 Exactly your not the best your a god Until you release somthing.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 06:23 PM
Msg. 2252 of 2373
Quote: --- Original message by: DwoodQuote: --- Original message by: Rlentle2s
Gamma is perhaps the best in this community. Thats what I would say. You're not the best until you've released something. Other than tutorials. I guess giving you the script for you-know-what doesn't count? >:0
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 10, 2009 06:25 PM
Msg. 2253 of 2373
He released a10v2. Argument over.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 06:29 PM
Msg. 2254 of 2373
a10v2 was not a good example of good scripting.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 10, 2009 06:31 PM
Msg. 2255 of 2373
It's better than 80% of the community. I'd say that qualifies as "good."
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 10, 2009 06:34 PM
Msg. 2256 of 2373
Better than what 80% of the community can do. You knew what I meant :V
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 10, 2009 06:41 PM
Msg. 2257 of 2373
Meh. Gamma and I don't see eye-to-eye very well. Kirby's pretty sweet :3
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 10, 2009 07:05 PM
Msg. 2258 of 2373
Seems you guys forgot lodex... His Mombassa firefight was quite awesome.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 10, 2009 07:06 PM
Msg. 2259 of 2373
Quote: --- Original message by: jesse Seems you guys forgot lodex... His Mombassa firefight is quite awesome. ftfy
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Nov 10, 2009 07:21 PM
Msg. 2260 of 2373
Quote: --- Original message by: Gamma927
I guess giving you the script for you-know-what doesn't count? >:0 Everything you've done script-wise so far has been removed. Mine are infinitely better. And, to quote dsalimander "Infinitely less crude" Edited by Dwood on Nov 10, 2009 at 07:22 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 07:26 PM
Msg. 2261 of 2373
That's what he said when comparing his scripts to yours :|
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 10, 2009 07:27 PM
Msg. 2262 of 2373
haw
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 07:28 PM
Msg. 2263 of 2373
Stop posting to increase your post count >:0
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 10, 2009 07:29 PM
Msg. 2264 of 2373
Quote: --- Original message by: Gamma927 Stop posting to increase your post count >:0 OMG YOU CAN DO THAT?!?!?
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 10, 2009 07:29 PM
Msg. 2265 of 2373
stop posting to beat my post count >:V
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 07:39 PM
Msg. 2266 of 2373
To have good quality, you must have something to compare against.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Nov 10, 2009 07:40 PM
Msg. 2267 of 2373
Quote: --- Original message by: Gamma927 That's what he said when comparing his scripts to yours :| Dsalimander's retarded anyways. He couldn't have written a cleaner script than what I showed him.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 07:44 PM
Msg. 2268 of 2373
Using the same concept as what I wrote :|
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Nov 10, 2009 07:47 PM
Msg. 2269 of 2373
Then the entire community has little or no quality. We'd hardly be a match for bungie.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 07:50 PM
Msg. 2270 of 2373
I beg to differ. There are some who actually have talent.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 10, 2009 07:51 PM
Msg. 2271 of 2373
Quote: --- Original message by: Gamma927 I beg to differ. There are some who actually have talent. This. We could have made better than what we have now a LONG time ago if it wasn't for the engine's strict limitations.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Nov 10, 2009 07:52 PM
Msg. 2272 of 2373
Quote: --- Original message by: CorruptedHaloQuote: --- Original message by: Gamma927 I beg to differ. There are some who actually have talent. This. We could have made better than what we have now a LONG time ago if it wasn't for the engine's strict limitations. That was what I mean to post :Smug:
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Nov 10, 2009 07:53 PM
Msg. 2273 of 2373
Quote: --- Original message by: Gamma927 I beg to differ. There are some who actually have talent. I don't call ripping talent. I do, however, call ppl who can fix 3k + map errors, having dedication. Which is just as good.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 10, 2009 08:02 PM
Msg. 2274 of 2373
Quote: --- Original message by: CocaineQuote: --- Original message by: CorruptedHaloQuote: --- Original message by: Gamma927 I beg to differ. There are some who actually have talent. This. We could have made better than what we have now a LONG time ago if it wasn't for the engine's strict limitations. That was what I mean to post :Smug: It hardly should make you smug if someone said exactly what you were going to say, but before you.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 10, 2009 08:17 PM
Msg. 2275 of 2373
Quote: --- Original message by: Vern125Quote: --- Original message by: CorruptedHaloQuote: --- Original message by: Gamma927 Stop posting to increase your post count >:0 OMG YOU CAN DO THAT?!?!? What do you mean? It's just quoting from Gamma's post. @Bo, raising your post count by posting unrelated stuff is considered spam. Edited by Vern125 on Nov 10, 2009 at 07:33 PM idgaf
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