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Author Topic: Nazi Zombies? In my Halo? (2373 messages, Page 30 of 68)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 03:18 PM    Msg. 1016 of 2373       
EVA? EVA is so last month.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 19, 2009 03:56 PM    Msg. 1017 of 2373       
th new stuff is the Hyabusa lolz


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 19, 2009 04:09 PM    Msg. 1018 of 2373       
Quote: --- Original message by: Gamma927
Those won't be in the level. I personally think that a wooden box doesn't fit into a Halo themed map, so Elefant's modeling me a Halo styled one. I don't know how it's going, however.

Didn't I send it to you :\
Or maybe I sent it to jesse. I forget.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 19, 2009 04:57 PM    Msg. 1019 of 2373       
I just wanna be like these people



Playing Halo on my tv.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 05:04 PM    Msg. 1020 of 2373       
Get one of those TV - Computer cables.


CorruptedHalo
Joined: May 18, 2009


Posted: Aug 19, 2009 05:16 PM    Msg. 1021 of 2373       
wait, so, the armor you're putting in now is Hayabusa?



Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 05:52 PM    Msg. 1022 of 2373       
No...

Look at the previous page.

Helmet: CQB
Shoulders: EVA
Chest: Recon


Tman344
Joined: Feb 16, 2009

http://www.youtube.com/user/TheAlbinoKnightt


Posted: Aug 19, 2009 05:55 PM    Msg. 1023 of 2373       
sounds good(CQB FTW!) this map looks graet and icant wait 4 it to b realeased good job guys and i hope that the UNSC Mystery box gets made.
Edited by Tman344 on Aug 19, 2009 at 05:55 PM


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 19, 2009 07:33 PM    Msg. 1024 of 2373       
lolz i wasn´t serious about hyabusa stuff


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 19, 2009 08:05 PM    Msg. 1025 of 2373       
oh no recon shoulders =C. Also I could probally make some Hayabusa shoulders if you want they do look pretty cool.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 08:13 PM    Msg. 1026 of 2373       
No thanks. I don't like any part of the Hayabusa armor :<


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 19, 2009 08:15 PM    Msg. 1027 of 2373       
wtf?!?!? hyabusa shoulders is one of the rulerzz


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 08:27 PM    Msg. 1028 of 2373       
The Hayabusa armor isn't a MJOLNIR armor variant.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 19, 2009 08:29 PM    Msg. 1029 of 2373       
Hayabusa armor was based off Ryu Hayabusa from Ninja Gaiden. So its not considered MJOLNIR.
Edited by Advancebo on Aug 19, 2009 at 08:29 PM


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 19, 2009 08:29 PM    Msg. 1030 of 2373       
k k, still is ONE of the best
not the best


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 19, 2009 08:31 PM    Msg. 1031 of 2373       


Advancebo
Joined: Jan 14, 2008


Posted: Aug 19, 2009 08:32 PM    Msg. 1032 of 2373       
What does it have to do with the Firefight/Zombies Gamma is making?


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 19, 2009 08:33 PM    Msg. 1033 of 2373       
humm the weapon maybe...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 08:37 PM    Msg. 1034 of 2373       
Broke's new animations. As soon as he fixes the reload bug, it'll be put into use.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Aug 19, 2009 10:07 PM    Msg. 1035 of 2373       
Looks good.


spartan463
Joined: Aug 3, 2008

Pop a cap in your A**


Posted: Aug 19, 2009 11:32 PM    Msg. 1036 of 2373       
Quote: --- Original message by: jesse


Oh cool the shotguns has 10 shots, is it going to be a semi-auto?

P.S. Gamma, is the pistol going to have a scope, if not could it and the shotgun have some iron sights to look down
Edited by spartan463 on Aug 19, 2009 at 11:35 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 11:33 PM    Msg. 1037 of 2373       
Shotguns are always semi-automatic. And I'll either keep it at 12 shots, or move it to 6 if someone can make me an ammo meter.


spartan463
Joined: Aug 3, 2008

Pop a cap in your A**


Posted: Aug 19, 2009 11:38 PM    Msg. 1038 of 2373       
Quote: --- Original message by: Gamma927
Shotguns are always semi-automatic. And I'll either keep it at 12 shots, or move it to 6 if someone can make me an ammo meter.


no cause the shotgun is a shoot, pump, shoot, pump....
I mean semi-auto as in shoot, shoot, shoot, shoot,reload, pump, shoot, shoot....
Edited by spartan463 on Aug 19, 2009 at 11:38 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 19, 2009 11:40 PM    Msg. 1039 of 2373       
It's not pointing directly enough at the center, and well...

...this makes me sad.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 19, 2009 11:46 PM    Msg. 1040 of 2373       
It's actually custom animations, not a Halo 3 copy. I've spent some time working with the reload, but the enter, exit-full, and exit-empty animations don't play.


halo3n00b
Joined: Dec 8, 2008


Posted: Aug 20, 2009 10:22 AM    Msg. 1041 of 2373       
what do the new animations look like?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 20, 2009 10:22 AM    Msg. 1042 of 2373       
http://www.xfire.com/video/1172b1/

Fixed exit and enter animations by the way. Turns out that the weapon tag wasn't set to "shotgun".
Edited by Gamma927 on Aug 20, 2009 at 10:24 AM


markopolo
Joined: Dec 30, 2008


Posted: Aug 20, 2009 12:12 PM    Msg. 1043 of 2373       
That shotgun looks really good, animations and the way it's modeled.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 20, 2009 12:49 PM    Msg. 1044 of 2373       
So now you can see what wave you're on. Butttt.........



Points thing gets shrunken :C

Should I keep the wave indicator, and leave the points thing as is, or remove the wave indicator, and go back to nice big font?


Advancebo
Joined: Jan 14, 2008


Posted: Aug 20, 2009 02:46 PM    Msg. 1045 of 2373       
Remove the wave indicator.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Aug 20, 2009 03:18 PM    Msg. 1046 of 2373       
Nvm,keep it as it is,i went back and looked at the pic again,and it looked better O.o
Edited by FtDSpartn on Aug 20, 2009 at 03:19 PM


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 20, 2009 04:17 PM    Msg. 1047 of 2373       
yeah remove it, is no so important


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 20, 2009 06:54 PM    Msg. 1048 of 2373       
2 for 2. I need someone, anyone, to give me a vote telling me whether to keep or remove.


markopolo
Joined: Dec 30, 2008


Posted: Aug 20, 2009 07:00 PM    Msg. 1049 of 2373       
I say keep it. Because it doesn't take that much from your FOV, and I'm sure I'll forget what wave I'm on. So keep it.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Aug 20, 2009 07:09 PM    Msg. 1050 of 2373       
Quote: --- Original message by: markopolo
I say keep it. Because it doesn't take that much from your FOV, and I'm sure I'll forget what wave I'm on. So keep it.

tell me, why would you need to know in which wave you are, is like it appears 3 seconds before wave start and it is a huge probability of seeng it (98.9%)

 
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