
C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 6, 2009 05:58 AM
Msg. 1 of 7
Ah yet another n00b question from myself. How do you set up a camera in 3ds max so it's identical with the one in game? (so you can get accurate animations)
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 6, 2009 07:13 AM
Msg. 2 of 7
Um, I can't remember exactly, but I think it was place it at 0 0 0, 90 FOV, and point it at a 90 degree angle. I'll search it up properly in a bit.
E: 0 0 0, 70 FOV, 26 Lens, rotated 90 degrees on X and -90 on Y. Edited by Mythril on Jul 6, 2009 at 07:17 AM
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C y b o r G
Joined: Apr 22, 2008
I CARE About YOUR Opinion!!
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Posted: Jul 6, 2009 07:33 AM
Msg. 3 of 7
thx mythril
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 6, 2009 12:02 PM
Msg. 4 of 7
wait, whats 26 LENS? never heard of that before...
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 6, 2009 12:14 PM
Msg. 5 of 7
Its under FOV
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 6, 2009 12:21 PM
Msg. 6 of 7
Quote: --- Original message by: BeachParty clan wait, whats 26 LENS? never heard of that before... You don't really need to care about that much, just set the FOV to 70 and the lens should automatically go to 25.707. I'm not quite sure what it does, but I never really bothered to try and figure it out.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 6, 2009 12:23 PM
Msg. 7 of 7
Maybe the size of the lens, on the camera. Possibly radius or diameter. And in the units that your Max is set to. Edited by Advancebo on Jul 6, 2009 at 12:23 PM
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