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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Covenant Dropships

Author Topic: Covenant Dropships (20 messages, Page 1 of 1)
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Jackal16
Joined: Jun 30, 2009


Posted: Jul 2, 2009 06:37 PM    Msg. 1 of 20       
How would I make it so that in single player a Convenant dropship brings in some units, drops them off and then flys away.

Thnaks in advance.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 2, 2009 07:20 PM    Msg. 2 of 20       
You can use command lists also.


Jackal16
Joined: Jun 30, 2009


Posted: Jul 2, 2009 07:25 PM    Msg. 3 of 20       
Explain.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2009 07:28 PM    Msg. 4 of 20       
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=22698
Do the same for a dropship.
Edited by Gamma927 on Jul 2, 2009 at 07:28 PM


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Jul 2, 2009 07:28 PM    Msg. 5 of 20       
Quote: --- Original message by: UnevenElefant5
You can use command lists also.

I've been trying to figure this out for a long time I want an elite to drive a covenant dropship and, drop off units. Not by scripting by a command list.


Jackal16
Joined: Jun 30, 2009


Posted: Jul 2, 2009 07:47 PM    Msg. 6 of 20       
Right done that, how do I make units come out of it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2009 08:02 PM    Msg. 7 of 20       
Sleep until the dropship is in the place where you want it to drop off the troops, then do:

(vehicle_unload [VEHICLE NAME] "")

That'll unload all the people in the dropship, including the driver. I don't have enough time to explain how to make specific seats unload.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 3, 2009 11:18 AM    Msg. 8 of 20       
Quote: --- Original message by: PVT Jenkins
Quote: --- Original message by: UnevenElefant5
You can use command lists also.

I've been trying to figure this out for a long time I want an elite to drive a covenant dropship and, drop off units. Not by scripting by a command list.

Well you'd need a command for the elite to enter, then a command for him to follow so he flies around then you'd need to unload them (not sure if there's a command fo that)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 3, 2009 11:20 AM    Msg. 9 of 20       
Yea, I've tried having a marine run a command list and get into a warthog, and then drive, but it didn't turn out really well. Scripting is your best bet.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jul 3, 2009 10:15 PM    Msg. 10 of 20       
Quote: --- Original message by: Gamma927
Yea, I've tried having a marine run a command list and get into a warthog, and then drive, but it didn't turn out really well. Scripting is your best bet.


Wait....
don't AI need animations for a vehicle before they can enter it?
I don't remember of marines having hog driver animations......


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 3, 2009 10:41 PM    Msg. 11 of 20       
Quote: --- Original message by: sargejohnson
Quote: --- Original message by: Gamma927
Yea, I've tried having a marine run a command list and get into a warthog, and then drive, but it didn't turn out really well. Scripting is your best bet.


Wait....
don't AI need animations for a vehicle before they can enter it?
I don't remember of marines having hog driver animations......


They do.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2009 12:31 AM    Msg. 12 of 20       
That's how the marines sit inside the warthog in a10.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 4, 2009 12:48 AM    Msg. 13 of 20       
Quote: --- Original message by: Gamma927
That's how the marines sit inside the warthog in a10.

They sit in the warthog on a10?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2009 12:48 AM    Msg. 14 of 20       
No, I'm thinking of the PoA. The hanger cutscene, where some marines drive around in warthogs.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 4, 2009 12:50 AM    Msg. 15 of 20       
Ah, I forgot that part. It's been so long since I watched that cutscene...


Jackal16
Joined: Jun 30, 2009


Posted: Jul 4, 2009 06:41 AM    Msg. 16 of 20       
Anyone managed to extract a10 using the HEK+ because I always get ACESS VIOLATIONS when trying to open it in Sapien.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jul 4, 2009 08:47 AM    Msg. 17 of 20       
Quote: --- Original message by: Jackal16
Anyone managed to extract a10 using the HEK+ because I always get ACESS VIOLATIONS when trying to open it in Sapien.


It dosen't matter. The anims and the marine biped will be in your folder. Unless you're trying to mod a10.


Jackal16
Joined: Jun 30, 2009


Posted: Jul 4, 2009 09:00 AM    Msg. 18 of 20       
I'm trying to mod the level.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2009 10:01 AM    Msg. 19 of 20       
I can open it. What I did, was to extract Renamon's recursively, except for the scorpion. Then, I tried to open. If it didn't work, I extracted the original's. Then Renamon's. I kept repeating the process until it opened. When it did open, it had bitmap corruption, and all that fun stuff. One more extract of just gbxmodels and the BSP fixed it.


Jackal16
Joined: Jun 30, 2009


Posted: Jul 4, 2009 10:48 AM    Msg. 20 of 20       
Right found it, extracted it about 6 times so far and still getting the same error, how long did it take you?
Edited by Jackal16 on Jul 4, 2009 at 11:31 AM

 

 
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