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Jackal16 has contributed to 26 posts out of 465278 total posts
(.01%) in 4,952 days (.01 posts per day).
20 Most recent posts:
Thanks.
I've finally managed to open the a10 level in Sapien and i've noticed that many parts of the level dont seem to be there. Anyone have any ideas?
Thanks in advance
Did that, but now it cites three Access Exception Violations?
EDIT: Never mind, got it working now by downloading the complete tag set. Edited by Jackal16 on Mar 29, 2010 at 10:45 AM
Getting confused here, how do I make sure it does that?
Can you explain the recursive bit?
I try to open the a10 levelm in Sapien, but when I do Sapien crashes. I check the debug file and it cites an Excess Exception Violation. Does anyone know how to fix this?
Thanks in advance
Right found it, extracted it about 6 times so far and still getting the same error, how long did it take you? Edited by Jackal16 on Jul 4, 2009 at 11:31 AM
I'm trying to mod the level.
Anyone managed to extract a10 using the HEK+ because I always get ACESS VIOLATIONS when trying to open it in Sapien.
Right thanks, how do I tell them where to manover to?
Is there a way to get marines to follow you?
Is there a way to make a squad fall back to a certain position when they say have lost a half of there men?
Thanks
Right done that, how do I make units come out of it.
Explain.
How would I make it so that in single player a Convenant dropship brings in some units, drops them off and then flys away.
Thnaks in advance.
Never mind its all working now thanks.
Gets an error when compiling in Sapien which says:
the value of the expression (in a slot) can never be used .: player human ))
Could you give me the full script because i'm having trouble writing it.
@ Gamma927
Wouldn't setting ai alliegence to human make all the ai go onto ur side?
As the question says anyone know how to say for example, get a grunt to use a shade in single player?
Also how do I get marines to be on my side in single player?
Thanks.
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