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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Missle Hog Problems Revisited

Author Topic: Missle Hog Problems Revisited (12 messages, Page 1 of 1)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jun 18, 2009 07:24 PM    Msg. 1 of 12       
Anyone know the answer to fixing the missle hog problem where the gunner is turned around 180 degrees the wrong way? I have opened the mp_warthog and compared it to the mwarthog and noticed some subtle differences, but don't know what to edit.


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jun 18, 2009 07:31 PM    Msg. 2 of 12       
Well, I'm not exactly sure how I did it, but if you download the missile hog tags off the site, and overwrite the ones you ripped, then set the missile hog's model_animations to the normal warthog's, it might work, idk.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 18, 2009 07:33 PM    Msg. 3 of 12       
wont work if you use the default warthog animations, since the missile warthog has extra nodes for the missiles.


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jun 18, 2009 08:35 PM    Msg. 4 of 12       
Quote: --- Original message by: Sabre
it might work, idk.


Yeah, just work with it.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jun 18, 2009 09:52 PM    Msg. 5 of 12       
Just work with what?


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jun 19, 2009 01:26 AM    Msg. 6 of 12       
Quote: --- Original message by: Mysterion
Just work with what?


The model animations and vehicle tags.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jun 19, 2009 05:46 AM    Msg. 7 of 12       
ok i tried that.

didnt work, sapien just says "the vehicle mhog1 cant animate" when the model animations are replaced.

i know it has something to do with the gunner's camera position, but i dont know how to fix that yet.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jun 19, 2009 08:16 AM    Msg. 8 of 12       
It has got to be something that sets the camera view equal to the direction of the gunner. Are we sure it is in the Animations file?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 19, 2009 02:40 PM    Msg. 9 of 12       
Try fooling around with weapon swapping and then adding the nodes in yourself.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jun 21, 2009 08:21 AM    Msg. 10 of 12       
Quote: --- Original message by: sargejohnson
ok i tried that.

didnt work, sapien just says "the vehicle mhog1 cant animate" when the model animations are replaced.

i know it has something to do with the gunner's camera position, but i dont know how to fix that yet.


i changed the camera from warthog_driver_loose to warthog_gunner. The camera changed position
(although in the not-so-satisfactory kind of way....you'll see what i mean if you try it).

i am going to edit the orientation of the camera. maybe that should help.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 21, 2009 11:49 AM    Msg. 11 of 12       
Its in the animations file. Copy the number values under "Units" and "Vehicles" from the standard warthog.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jun 21, 2009 08:29 PM    Msg. 12 of 12       
The numbers appear to be the same...

 

 
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