
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 15, 2009 01:11 PM
Msg. 1 of 55
Relinquished, a small detailed science fiction styled map 4-8 players total probably. Poly count- 10k Textures- Custom Portals- None yet, though I need them pretty bad. Lightmaps- Modified for brighter gameplay, will be edited as the map progresses. Screenshots- Edited by Newbkilla on Jun 15, 2009 at 01:14 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 15, 2009 01:26 PM
Msg. 2 of 55
:O Looks really good.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 15, 2009 01:53 PM
Msg. 3 of 55
Looks pretty cool, but I don't like the texturing very much.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 15, 2009 02:54 PM
Msg. 4 of 55
Cause it's not unwrapped :L I'm using base textures.  Too sharp ^^  Made these in like 5 minutes each. But halo makes them look bad D:
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CrossFade
Joined: Jul 20, 2008
Karrde's awesome brother.
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Posted: Jun 15, 2009 02:56 PM
Msg. 5 of 55
I like the bottom one best.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 15, 2009 03:58 PM
Msg. 6 of 55
Like how you placed the sky box
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Jun 15, 2009 04:54 PM
Msg. 7 of 55
Sneak peak? Wth? I beta'd this. :P
Also, change the middle part of the pole to be something awesome. Maybe like a color that is blue or red and have it so that its glowy.
Good job. :)
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jun 15, 2009 06:07 PM
Msg. 8 of 55
Ehhh, too much Grey. You should add a room that is over-run with vines and trees cracking the concrete. Or with that huge opening have a forest or something.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 15, 2009 06:16 PM
Msg. 9 of 55
If you going to over look Halo, use "Immure" or "Asterisk"'s sky.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 15, 2009 06:18 PM
Msg. 10 of 55
Wtf... using my project name for your map?
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 15, 2009 06:19 PM
Msg. 11 of 55
looks like a good map
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 15, 2009 06:20 PM
Msg. 12 of 55
If you google what relinquish means then you will realize why I used it as my project name. OP is a jocker!
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 15, 2009 06:40 PM
Msg. 13 of 55
1. To retire from; give up or abandon.
Exactly why I chose it for my map. It's abandoned.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 15, 2009 06:49 PM
Msg. 14 of 55
My project: Making new graphic methods for halo CE for users to put in there maps. Abandoning the old one. Mines came first! >:V
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 15, 2009 07:01 PM
Msg. 15 of 55
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 15, 2009 07:49 PM
Msg. 16 of 55
Stop Advance and Sabre. Grow up. Also, I'm almost done with modeling the map. 22,148 polygons mirrored.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 15, 2009 08:06 PM
Msg. 17 of 55
no wai, yugioh is teh win.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jun 15, 2009 08:08 PM
Msg. 18 of 55
Quote: --- Original message by: Advancebo no wai, yugioh is teh win. this = lol.
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 15, 2009 11:57 PM
Msg. 19 of 55
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2009 12:23 AM
Msg. 20 of 55
I have like 15 of those. Common, yet effective. Classics.
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 16, 2009 12:27 AM
Msg. 21 of 55
Quote: --- Original message by: AdvanceboI have like 15 of those. Common, yet effective. Classics. roflsssss, got like 40, I never use them cause of trap jammer.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 16, 2009 01:22 AM
Msg. 22 of 55
If you all like discussing Yu-Gay-Oh so much , go to their forums instead of here.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2009 01:34 AM
Msg. 23 of 55
says you.
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 16, 2009 01:39 AM
Msg. 24 of 55
Quote: --- Original message by: Advancebo no wai, yugioh is teh win.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jun 16, 2009 07:16 AM
Msg. 25 of 55
Quote: --- Original message by: Recycle Bin ITS OVER NINE THOUSAND!!!!! Also, noob, the textures on the map are super grayscale. Please add color or I won't play the map.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 16, 2009 09:15 AM
Msg. 26 of 55
Quote: --- Original message by: Cocaine If you all like discussing Yu-Gay-Oh so much , go to their forums instead of here. I don't play that anymore, but only because no one else does. I still have my deck though :D On topic: I like nexus' vines/forest idea, and I think it would add some contrast to the map. It all looks to bland right now.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 16, 2009 10:17 AM
Msg. 27 of 55
Add some Secondary colours , ya'know, make it seem like the place is rusting and falling apart , vines over grown in rooms. Some Architecture that has colour.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 16, 2009 07:21 PM
Msg. 28 of 55
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 16, 2009 07:53 PM
Msg. 29 of 55
Lazy, don't even start. Don't be immature, please? You're joining the "bad"wagon. This is a wip map thread and you guys are spamming up with epic fail guy pics and yugio cards. Stop it. Dennis, could we please clear out this spam? If it is even possible, I may even ask if you could implement a custom thread moderator. Meaning, if you make a thread, you are the sub-parent moderator of that thread. You can revise and edit my decisions, but I can choose to do things like delete some peoples posts. This would make things so much easier. Thank you if you do consider it.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 16, 2009 08:21 PM
Msg. 30 of 55
Quote: --- Original message by: lazygamer123Quote: --- Original message by: Newbkilla Lazy, don't even start. Don't be immature, please? You're joining the "bad"wagon. This is a wip map thread and you guys are spamming up with epic fail guy pics and yugio cards. Stop it. Dennis, could we please clear out this spam? If it is even possible, I may even ask if you could implement a custom thread moderator. Meaning, if you make a thread, you are the sub-parent moderator of that thread. You can revise and edit my decisions, but I can choose to do things like delete some peoples posts. This would make things so much easier. Thank you if you do consider it. ........! Why did you put cap in first letter in lazy? Oh and live while. Y ou act as if you own this thread( that you don't.) First over all Xbox live is down. So I can't destroy little kids hope and dream. Second, I've been on the neutral wagon for some time. Oh and btw I'm don't act immature at all. I just trow with people for fun. And don't the true meaning of" immature". OTC: Change the name to a different one, please? Because that's your name, and names are capitalized, secondly, it begins a sentence. I do own this thread, after all, I did make it, so I can tell people what I want and don't want in the thread, that includes spam and trolling. I don't care if xbox is down, I could care less, and why does it matter here in halomaps? No, I will not change the name, it fits the map, would have named it derelict, but guess what? There's a Halo 1 map called that. EDIT: More screenshots, almost ready for beta. Here they are; Edited by Newbkilla on Jun 16, 2009 at 08:33 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 16, 2009 08:40 PM
Msg. 31 of 55
textures need to be more vibrant they look all monochrome and ugly right now.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jun 16, 2009 08:55 PM
Msg. 32 of 55
Idgi dude, how can I make them more vibrant, when they are not monochromatic? Because they have all different colors. Not to mention 2 of them are Quake 4's (Which is sold for money, so the textures cannot be that bad) ^Quake 4  ^Quake 4 ^ Mine
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2009 09:02 PM
Msg. 33 of 55
Yours seem dull.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 16, 2009 09:50 PM
Msg. 34 of 55
I never said the texture's were bad, they just seam to make the map really dull. When I say vibrant I mean you should really go back and make the map have more lights and be more colorful, look at some of UT3's robot maps for an example, even is soppose to be rustic, it wouldn't look bad with a few more varaitions in color.
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Sabre
Joined: Dec 10, 2008
I joined RB in protecting Donut's avatar.
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Posted: Jun 16, 2009 09:50 PM
Msg. 35 of 55
Quote: --- Original message by: lazygamer123 Oh, no you do not own this thread. Dennis own this thread. You post it. I'm sad now,. :'( Oh by the my picture is full meaning.
- If you don't care about Halomaps, then why do make maps? -Every thread need a troll( I not one). -My name doesn't have any capitalized letters. -I don't if you care at all about this thread, I'm here because to share my appoint. -I'd lol. I'm trow with right now. Hehe. - I better go on topic, I sense banhammer behind me and Dennis holding it banhammer behind me. OCT: Will there be any Easter Eggs in this? I can't understand a word you said, learn some English Grammar.
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