A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »OBJ Model Merger

Author Topic: OBJ Model Merger (7 messages, Page 1 of 1)
Moderators: Dennis

Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Jun 12, 2009 12:23 AM    Msg. 1 of 7       
I keep getting a "Type 13" error thing. Can someone help?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 12, 2009 12:29 AM    Msg. 2 of 7       
What are you trying to do?
What object merger?


Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Jun 12, 2009 12:45 AM    Msg. 3 of 7       
http://hce.halomaps.org/index.cfm?fid=1302

I extracted the arbiter model from Halo 2 with Entity, now I'm trying to get them meshed together and in a usable format for Gmax so I can hopefully make them into bipeds for usage in my machinima.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 12, 2009 02:24 AM    Msg. 4 of 7       
It's a fake, it doesn't work.


Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Jun 12, 2009 11:59 AM    Msg. 5 of 7       
Well that sucks...then...can you tell me where I can find a tutorial to put all those together or something?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 12, 2009 01:32 PM    Msg. 6 of 7       
Import them 1 at a time. You wanna get the ones that are higher numbered. Since the lower ones are diffrent LODs. Which means lower poly.


Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Jun 12, 2009 01:41 PM    Msg. 7 of 7       
Sorry...but huh? ^^;

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:42 AM 140 ms.
A Halo Maps Website