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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »First gmax model

Author Topic: First gmax model (3 messages, Page 1 of 1)
Moderators: Dennis

Horns
Joined: May 26, 2009

=CE=[MS] (Combat Experts Mapping Squad)


Posted: Jun 1, 2009 11:32 PM    Msg. 1 of 3       
Ok so this is the first real project/model i've done/completed in 3ds max.


http://i705.photobucket.com/albums/ww54/combatexpertsclan/base1.jpg
http://i705.photobucket.com/albums/ww54/combatexpertsclan/base2.jpg
http://i705.photobucket.com/albums/ww54/combatexpertsclan/base3.jpg

You will spawn in the top, or infront of the base. Those shoots are where ladders will be that take you down to a hog, or just down to the ground and out. I'm still deciding if there should be teleporters in the top of the base or not since there isn't really an exit.

These bases will be built into the side of a cliff.


Eliasness
Joined: Aug 1, 2006

Guys!...Guys! Don't worry I got this.


Posted: Jun 2, 2009 12:00 AM    Msg. 2 of 3       
Nice! I like the simplicity. My favorite picture is the first one. As far as my crit goes i think it could do with a thicker first floor ceiling / second floor floor. Other than that pretty good. Since this is your first real model/ project i would like to introduce you to clay renders. They take a little longer but bring out the quality of your work.
--You create a skylight anywhere in the scene. change the materials on your renderable objects to the stock gray(or what ever suits your fancy). Next under you render settings(F10) go to the "Advanced Lighting" tab use "Light Tracer". Leave the settings the same. now render again and look upon your professional looking render.--

I look froward to seeing more of your work and maybe you could re-up these in clay style.
-EJM
Any other questions? Skype me: eliasness
Xfire: em1234


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Jun 2, 2009 11:57 AM    Msg. 3 of 3       
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