
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 27, 2009 04:52 PM
Msg. 1 of 13
Open the Wraith.vehicle and find the red text probally some where in attachments. Re Link it too the Wraith.sound_looping.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 27, 2009 06:02 PM
Msg. 2 of 13
Rip the wraith vehicle tags from the campaign maps. Then in the aawraith.vehicle, direct the physics to the wraith.physics in vehicles\wraith
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 27, 2009 08:41 PM
Msg. 3 of 13
The AA wraith you have to change the AA pysics to a normal wraith becasue if you don't sapien will crash.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 27, 2009 09:28 PM
Msg. 4 of 13
Way to restate exactly what Bo just said after he fixed the problem >_>
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 27, 2009 10:00 PM
Msg. 5 of 13
Exactly. His Sapien could of crashed.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 27, 2009 10:07 PM
Msg. 6 of 13
And yet, it was still worse.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 27, 2009 10:10 PM
Msg. 7 of 13
His sapien couldnt have crashed if I told him what you restated and that he already said he got it working.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 28, 2009 08:39 AM
Msg. 8 of 13
Quote: --- Original message by: PVT Jenkins Exactly. His Sapien could of crashed. Advancebo already said it, so there was no point of you restating it, wasting your time. Also Bo, why did you even include the faulty physics in the file?
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Advancebo
Joined: Jan 14, 2008
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Posted: May 28, 2009 01:33 PM
Msg. 9 of 13
Quote: --- Original message by: PolameeQuote: --- Original message by: PVT Jenkins Exactly. His Sapien could of crashed. Advancebo already said it, so there was no point of you restating it, wasting your time. Also Bo, why did you even include the faulty physics in the file? Nothing is wrong with it on my comp. I didnt modify it or anything. I just copied the wraith.physics and renamed it aawraith.physics
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 28, 2009 05:36 PM
Msg. 10 of 13
But on my computer if I changed the phisics to a normal wraith it would work.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: May 30, 2009 12:40 AM
Msg. 11 of 13
That's the problem change the phisics to a normal wraith EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid powered_mass_point_block index in [#0,#2)
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Advancebo
Joined: Jan 14, 2008
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Posted: May 30, 2009 01:02 AM
Msg. 12 of 13
Nothing. I just copied and pasted the wraith.physics and renamed it to aawraith.physics
And doesnt matter, Vista keeps the file extension the same.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 31, 2009 12:00 AM
Msg. 13 of 13
Quote: --- Original message by: Lord_Lelouch lol yea that true vista does... but you have to do it in guerrilla for sapien to read it right... sapien isn't vista =( No. Renaming it does not affect the file. You can rename a .rtf file and MS word could still read it, no?
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