
NapalM
Joined: Jul 8, 2007
keke
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Posted: May 16, 2009 07:33 PM
Msg. 1 of 9
Well, I want my weapon to only be able to be picked up by one team, just like the flag. Now normally I would use the flag, but since I can't get the flag to shoot a projectile/be able to switch weapons, I am not. Who doesn't run into this problem?
I reposted this here since I got no answer @ teh other topic.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 16, 2009 07:39 PM
Msg. 2 of 9
People reply even less over here... As for letting the weapon only be picked up by one team, I'm pretty sure you can't do that. There may be scripts that could help, but as of know, I don't know any scripts that detect whether the player is on red team or blue team.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: May 16, 2009 07:48 PM
Msg. 3 of 9
You can make it able for you to switch to normal weapons when you have the flag, you just need to un-check "must be readied." Although less people respond in this forum, you normally get better responses then all the flamming and stuff that happens in the other one.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: May 16, 2009 07:57 PM
Msg. 4 of 9
Yhea, that won't work because thats the flag that makes the other team able to pick it up aswell.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: May 16, 2009 10:27 PM
Msg. 5 of 9
Really? I never bothered testing it. Isn't the flag supposed to reset? Or is that also what controls it?
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jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: May 17, 2009 06:56 AM
Msg. 6 of 9
maby you can use biped priminitions and have the teams spawn diffrent primitives along with a script that will only let the players pic up the weapons if thay are for that biped prim 1 or 2 ext ?
hence your biped cant pic up a weapon if he has no animations for it? Edited by jackrabbit on May 17, 2009 at 06:57 AM
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NapalM
Joined: Jul 8, 2007
keke
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Posted: May 17, 2009 09:23 AM
Msg. 7 of 9
Yhea the flag resets if you mean goes back to the flag spawn. But I think the timing for that is programmed in.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 17, 2009 10:31 AM
Msg. 8 of 9
Quote: --- Original message by: jackrabbit
maby you can use biped priminitions and have the teams spawn diffrent primitives along with a script that will only let the players pic up the weapons if thay are for that biped prim 1 or 2 ext ?
hence your biped cant pic up a weapon if he has no animations for it? Edited by jackrabbit on May 17, 2009 at 06:57 AM no you can't have permutations for different teams. You could have random permutations, but there is no way to make the teams have two different bipeds or permutations, without making it random.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 17, 2009 01:13 PM
Msg. 9 of 9
Actually, there is a way. Have red team spawn in one area, and blue team in another. Have all players inside that trigger volume change permutation to the one you want. Then have them teleport out of that area.
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