
Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jul 18, 2009 06:03 PM
Msg. 2066 of 3263
Are sentinel enforcers going to appear on levels after c20 (except for d20)?
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 18, 2009 06:05 PM
Msg. 2067 of 3263
I believe only c40 and d40.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 18, 2009 06:35 PM
Msg. 2068 of 3263
Where did I hear that the Hawk moved forward and backward at the same speed? Quote: --- Original message by: The BarronIt makes it easier for them i think and it takes up less tag space plus i think it would be alot cooler if you could beat someone to death by pounding their skull inside out.....then just kicking them out of their seat. but thats just me Edited by The Barron on Jul 18, 2009 at 12:21 PM Pull out their skull and beat them up to death with it. Quote: --- Original message by: Masters1337
That would be a good suggestion if pelicans could fly well. They loose altitude as you move foward. Edited by Masters1337 on Jul 18, 2009 at 12:16 PM You're aiming at a reflex angle, a little less than 360 degrees. You need a 0-degree aim for the Pelican to fly well. If you observe with a Banshee, the reticules are a little offset from the original landing/crashing area - or where you might hit. Science anyone? Edited by Ethereial on Jul 18, 2009 at 07:26 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 18, 2009 08:20 PM
Msg. 2069 of 3263
Quote: --- Original message by: Ethereial Pull out their skull and beat them up to death with it. Good luck animating that.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jul 18, 2009 08:40 PM
Msg. 2070 of 3263
Kill a flood with a melee if thats possible.and make a special pick up that appears as an oddball. Whats better doing it or seeing it? Edited by FlyAwayNow on Jul 18, 2009 at 08:41 PM
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 18, 2009 08:47 PM
Msg. 2071 of 3263
^Obviously possible with an AR, much more an energy sword -much more a ban- err... grav hammer.
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Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jul 18, 2009 08:58 PM
Msg. 2072 of 3263
From the broadcasts, it seems that melee attacks are more effective against flood combat forms than it has been in the original campaign. Edited by Slyr_Bleach on Jul 18, 2009 at 09:04 PM
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 18, 2009 09:07 PM
Msg. 2073 of 3263
Quote: --- Original message by: Slyr_Bleach
From the broadcasts, it seems that melee attacks are more effective against flood combat forms than it has been in the original campaign. Edited by Slyr_Bleach on Jul 18, 2009 at 09:04 PM Just like in H3. BTW, are all flood elites shielded?
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grunthunter
Joined: Jun 16, 2009
I EAT BABIES
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Posted: Jul 18, 2009 11:28 PM
Msg. 2074 of 3263
Can you shoot flood infection forms off your marines' bodies now? It was really annoying how you had to wait for your ally to die before you could kill the things. Edited by grunthunter on Jul 18, 2009 at 11:37 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 19, 2009 01:32 AM
Msg. 2075 of 3263
Yeah i hated that. i lost my favorite marine that way. *sniff* i'll miis you mr. guy in hat...
oh well
So whats the list of vehicles you have in it right now?
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jul 19, 2009 01:37 AM
Msg. 2076 of 3263
From what ive seen in the broadcasts/told us: Wraith/AA Wraith Ghost/Needler Ghost Warthog/Guass Warthog/Rocket Warthog Hawk BANshee (i think)
I Hate fighting flood with marines :\,ONE infection form kills all of the squad -.-
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 19, 2009 01:59 AM
Msg. 2077 of 3263
Magazine-fed FRG? The "activation" in mid-air was also good, and wasn't in Halo 1.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jul 19, 2009 03:00 AM
Msg. 2078 of 3263
Quote: --- Original message by: MegaSquirrel From what ive seen in the broadcasts/told us: Wraith/AA Wraith Ghost/Needler Ghost Warthog/Guass Warthog/Rocket Warthog Hawk BANshee (i think)
I Hate fighting flood with marines :\,ONE infection form kills all of the squad -.- and the pelican, spirit, shade, shade variant whose name i dont know of.
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Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jul 19, 2009 03:07 AM
Msg. 2079 of 3263
Quote: --- Original message by: Ethereial Magazine-fed FRG? The "activation" in mid-air was also good, and wasn't in Halo 1. It would be nice if the fuel rod gun was different from the (red) major hunter's fuel rod cannon. In my opinion, a magazine fed fuel rod gun has more advantages over the fuel rod on battery. The activation delay make most sense if the projectile didn't arc. Also, are there any new animations for the gun? Edited by Slyr_Bleach on Jul 19, 2009 at 03:08 AM
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 19, 2009 04:45 AM
Msg. 2080 of 3263
Quote: --- Original message by: Slyr_BleachQuote: --- Original message by: Ethereial Magazine-fed FRG? The "activation" in mid-air was also good, and wasn't in Halo 1. It would be nice if the fuel rod gun was different from the (red) major hunter's fuel rod cannon. In my opinion, a magazine fed fuel rod gun has more advantages over the fuel rod on battery. The activation delay make most sense if the projectile didn't arc. Also, are there any new animations for the gun? Edited by Slyr_Bleach on Jul 19, 2009 at 03:08 AM The activation was what made it bounce, and also useful for not killing yourself. The FRG's arc made it a mortar, for seige and for people in cover. Also, the explosives made it good for closed environments wherein you couldn't use it as a mortar. And yeah, if it's magazine-fed you wouldn't have to waste battery every swap. Ed:The Rocket Hog is too dangerous, the splash damage will end up flipping the vehicle. Also I accidentally killed my team's flag carrier when he was already right next to the drop point. Edited by Ethereial on Jul 19, 2009 at 04:47 AM
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jul 19, 2009 05:32 AM
Msg. 2081 of 3263
Quote: --- Original message by: EthereialQuote: --- Original message by: Slyr_BleachQuote: --- Original message by: Ethereial Magazine-fed FRG? The "activation" in mid-air was also good, and wasn't in Halo 1. It would be nice if the fuel rod gun was different from the (red) major hunter's fuel rod cannon. In my opinion, a magazine fed fuel rod gun has more advantages over the fuel rod on battery. The activation delay make most sense if the projectile didn't arc. Also, are there any new animations for the gun? Edited by Slyr_Bleach on Jul 19, 2009 at 03:08 AM The activation was what made it bounce, and also useful for not killing yourself. The FRG's arc made it a mortar, for seige and for people in cover. Also, the explosives made it good for closed environments wherein you couldn't use it as a mortar. And yeah, if it's magazine-fed you wouldn't have to waste battery every swap. Ed:The Rocket Hog is too dangerous, the splash damage will end up flipping the vehicle. Also I accidentally killed my team's flag carrier when he was already right next to the drop point.Edited by Ethereial on Jul 19, 2009 at 04:47 AM oh you naughty boy :P and im sure CMT made the marine smarter like they wont shoot something that's potentially dangerous at a close range. I think they wait till a certain distance before blowing up something
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 19, 2009 05:44 AM
Msg. 2082 of 3263
-Beep beep- Broadcast please.
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 19, 2009 07:47 AM
Msg. 2083 of 3263
Quote: --- Original message by: The BarronAlright i updated the list... thought this may be of help for all the new people.... Quote: Weapons
Battle rifle w/ grenade launcher attachment Smg non silenced (odst look) Smg silenced(odst look) Sniper Rifle(new look) Deployable machine gun (NEW WEAPON) Assault rifle (H3) (NEW WEAPON) Hunter cannon (all three varients) (NEW WEAPON) Spartan laser (NEW WEAPON) Rocket launcher Plasma rifle (BLUE) Plasma rifle (RED) (NEW WEAPON) Plasma pistol (new origin) Energy sword (covanant only) dual wield plasma rifles (maybe? covenant only) Magnum Shotgun (new animations) Brute shot (NEW WEAPON) Brute spiker (NEW WEAPON) Carbine (updated h2 look) (NEW WEAPON) Needler (Faster firing rate/ faster explosive rate *also new look)) Plasma grenade (new particles sharders blah blah you get the point.) Fragmentation grenade (^same)
Vehicles
Ghost (new look) wraith (new look) aa-wraith (NEW VEHICLE) warthog (new look) gauss warthog (new look) rocket warthog (new look) aa turret (NEW VEHICLE) human turret spirit (modified (non-drivable)) pelican(modified(non-drivable) banshee (new look) sparrowhawk (NEW VEHICLE) longsword(non-drivable) (maybe its been edited to not look like a dual piece of pudding at the end of game? *wink* *wink*) Shade Heavy shade (NEW VEHICLE)
New enemy types
Brutes Spec-ops hunters (BLACK) Demolition hunters (RED) Infantry hunters (BLUE) carrier forms (have been modified with number of infection forms to hold)
Gameplay changes
1* There is new music from mothergoat http://www.mothergoat.net/downloads.html (idk if its been removed or not)
2*Cmt extras have been to the menu for entertainment (Time freeze, dev cam .ect)
3*New bsps have been added to the original levels giving the player more encounters and also giving a new feel to the campaign.
4*extra missions have been added to various levels such as the dogfight at the end of the level "The silent cartographer"
5*Alot more encounters with enemy's have been added to make the game more action packed
6* New power-up (double-time) Speeds up player moments while slowing down time.
7* A deployable machine gun has been added to the campaign. (default)- Just the weapon itself. Fire button throws down the machine gun onto the floor with a tripod.
(tripod)- Can only be used in one spot and its aim of fire is only 180 degrees. After substantial fire the tripod will fall off and the machine gun will become portable
(portable)- Can be used in the hands of a spartan. Full rotational aim. Fires slowly but then picks up firing speed within a couple of seconds.
(This list will be updated periodically)
-The Barron ^This^
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 19, 2009 08:36 AM
Msg. 2084 of 3263
What else do they have to finish?
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SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jul 19, 2009 08:43 AM
Msg. 2085 of 3263
Fixing somethings, maybe swaping somethings around, scripting the new BSPs, fixing bugs, and other stuff among other things. Overall, it's done when it's done so don't go on trying to guess when they finish, because it looks like it maybe even take a couple of months at least.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 19, 2009 09:13 AM
Msg. 2086 of 3263
I have got to stop believing in dates. How many months will Bungie release ODST?
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jul 19, 2009 09:15 AM
Msg. 2087 of 3263
2 or 3 I think. Edit: I mean months Edited by Dark Neon on Jul 19, 2009 at 11:08 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 19, 2009 10:43 AM
Msg. 2088 of 3263
It's not an updated h2 look for the carbine. That's how it looked in the Halo 2 Beta.
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Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jul 19, 2009 12:57 PM
Msg. 2089 of 3263
I thought there was a flamethrower and fuel rod gun...
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 19, 2009 01:20 PM
Msg. 2090 of 3263
There is.
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Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jul 19, 2009 01:21 PM
Msg. 2091 of 3263
Barron should update his list again.
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bigfoot343
Joined: Jan 27, 2009
Madness? THIS IS HALO!!!!
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Posted: Jul 19, 2009 02:16 PM
Msg. 2092 of 3263
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 19, 2009 08:25 PM
Msg. 2093 of 3263
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Hawkeye
Joined: Nov 23, 2007
The original Hawkeye. (Now A-10 Hog)
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Posted: Jul 19, 2009 09:18 PM
Msg. 2094 of 3263
Arteen should put up a giant roadwork sign on the loading bsps:
ARTEEN AT WORK! surrounded by caution tape
Still i like the wall of Arteenieness
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 20, 2009 05:30 AM
Msg. 2095 of 3263
Can I see the brute shield cubemaps?
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Arteen
Joined: Mar 8, 2008
...
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Posted: Jul 20, 2009 09:37 AM
Msg. 2096 of 3263
Quote: --- Original message by: Hawkeye Still i like the wall of Arteenieness The reason I use such a conspicuous texture is to indicate that the player shouldn't ever see it. When all the transitions are finished, no one should see those textures.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 20, 2009 09:46 AM
Msg. 2097 of 3263
Quote: --- Original message by: Ethereial Can I see the brute shield cubemaps? sure, the day shields use cubemaps you can see them.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jul 20, 2009 10:42 AM
Msg. 2098 of 3263
^No, I mean can I see them as of now?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 20, 2009 11:02 AM
Msg. 2099 of 3263
There are no cubemaps....
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vile323
Joined: May 19, 2009
Your move, Creep.
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Posted: Jul 20, 2009 12:28 PM
Msg. 2100 of 3263
not sure if this has been asked yet (don't always have the time to catch up on missed posts), but is dual-wielding possible for spv2 (or v4 or v5 :P)? Why or Why not?
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