
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 24, 2009 05:14 PM
Msg. 1296 of 3263
Could any one help me with this? Any time Masters broadcasts, (or any one for that matter), the place where the video should be playing is complete black, yet I do know that there broadcasting. I have also installed the pulgin to. I've tried it with Firefox and ie. And still when I go to the bottom of the screen where the video should be playing, the thing for volume comes up too. Doesn't make any sense to me. Help?
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Jun 24, 2009 05:57 PM
Msg. 1297 of 3263
I agree! Well i rather read then look for this mod.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 24, 2009 09:16 PM
Msg. 1298 of 3263
Quote: --- Original message by: Ninjadude I tried 3 browsers, none of which worked.
IE8 Mozilla Firefox Google Chrome
But boarding without scrits is awesome. Also will there be FP legs, now that CAD has proven it possible? Then your computer simply does not want you to see the broadcasts. IE 8 works extremely well for me.
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The Barron
Joined: Oct 14, 2007
Howdy
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Posted: Jun 24, 2009 10:26 PM
Msg. 1299 of 3263
meh...rip from halo 2 ftw.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Jun 24, 2009 10:48 PM
Msg. 1300 of 3263
Quote: --- Original message by: Masters1337Quote: --- Original message by: Ninjadude I tried 3 browsers, none of which worked.
IE8 Mozilla Firefox Google Chrome
But boarding without scrits is awesome. Also will there be FP legs, now that CAD has proven it possible? Up to him. Sorry guys, but its a browser. Not that big of a deal :|
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boogerlad
Joined: Jun 18, 2009
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Posted: Jun 24, 2009 11:03 PM
Msg. 1301 of 3263
Is the cmt hud optimized for 4:3, 16:10 or 16:9 aspect ratio? I don't want to stretch my hud out and make the reticle stretched =(
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THEFEAR
Joined: Jan 20, 2009
I can make this pencil dissapear...
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Posted: Jun 24, 2009 11:04 PM
Msg. 1302 of 3263
So bit of an update. The new chief biped is almost completely skinned, hopefully it will be ingame within the week. We also have lag's ODST model which we plan to add into the mod, and there may also be some further revisions to the H1 Marines. As far as the boarding goes, front boarding on the ghost and wraith boarding are absolutely going into the mod. I had a few problems with the way the data was being accessed for them which was occasionally causing exceptions, but the fixes I have in store should work fine. Ghost rear boarding is still up in the air, it occasionally exceptions but it may be related to the memory issues, or it may be due to the continuous script that controls it. There isn't enough script space to implement banshee boarding, but I may have found a way to do do our version of banshee boarding without any scripts at all. Before anyone asks, script space can not be changed with OS. When the boarding is done, I plan on releasing everything you will need in order to adapt the scripts into a usable MP script, as well as for use in SP. This will be released when it's done, not after the mod since I'm sure boarding is something everyone wants to be able to use, and it makes no sense to hold it back. Speaking of OS, I believe I've found a way to integrate the gravity commands into A10, while still making the map OS independent. If you run OS while playing A10, gravity will fluctuate, if your running the MTV you will exception, and if you're running the plain vanilla game it will run as normal. Also check out: http://www.modacity.net/forums/album.php?albumid=98__________________ Thought this was pretty interesting Edited by THEFEAR on Jun 24, 2009 at 11:09 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 24, 2009 11:28 PM
Msg. 1303 of 3263
Whered you find that.
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THEFEAR
Joined: Jan 20, 2009
I can make this pencil dissapear...
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Posted: Jun 24, 2009 11:41 PM
Msg. 1304 of 3263
Sorry about that, I forgot to inckude that Masterz was the one who wrote this, and that my source is modacity. Dont forget to look at t3h_lags gallery cool stuff.
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boogerlad
Joined: Jun 18, 2009
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Posted: Jun 24, 2009 11:57 PM
Msg. 1305 of 3263
where ever in a10 would there be gravity? You never go outside the POA do you?
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RainyMonday
Joined: Jun 24, 2009
Excuse me, ladies.
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Posted: Jun 25, 2009 12:06 AM
Msg. 1306 of 3263
I think by that meaning, gravity will be turning on and off, from failure of power, or instrument failure from the incoming attacks from the covenant vessels.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 25, 2009 12:47 AM
Msg. 1307 of 3263
Mm , wont that mean that AI will also have to float around , when the gravity shuts down? Grenades , weapons , Coveneant Sheilds , Human blockades.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 25, 2009 01:14 AM
Msg. 1308 of 3263
And everyone would need to fly backwards when they fired their weapons.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jun 25, 2009 01:30 AM
Msg. 1309 of 3263
When they meleed , it would be like being fired from a catapult. Oh , and beans will have to be forbidden from the POA , incase of indigestion..
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Jun 25, 2009 01:36 AM
Msg. 1310 of 3263
Wait, wouldn't Banshee boarding spoil the gameplay? And I think I've got the Ghost's boost working. I remade it from the brute ghost in Extinction. I'll post a video link when it's done uploading. ed: And everyone would need thrusters. What are you, right-handed? You wouldn't hit a fly, much more a Banshee with that firing radius. Here's the ghost - skinning and changing the weapon was too easy, I don't take credit for it. Although it does need to get those extra red lights off it, a sound for the boost, and a blue(not purple) boost. Edited by Ethereial on Jun 25, 2009 at 06:36 AM
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0fullmetal0
Joined: Jun 15, 2008
I claim this post in the name of Mars.
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Posted: Jun 25, 2009 10:53 AM
Msg. 1311 of 3263
Quote: --- Original message by: Cocaine Mm , wont that mean that AI will also have to float around , when the gravity shuts down? Grenades , weapons , Coveneant Sheilds , Human blockades. That would be the theory, but it would mean they're limited to just shooting, unless the true properties of Newton's Third Law can be applied and the AI can adapt to them. Newton's Third Law of Physics: Every action has an equal and opposite reaction. So basically, it would be firing your gun in zero gravity and having the same force push you backwards as was exerted on the bullet when it left the gun. But since Covie weapons are just superheated plasma, the force could be less, if nonexistent.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 25, 2009 10:57 AM
Msg. 1312 of 3263
Quote: --- Original message by: EthereialWait, wouldn't Banshee boarding spoil the gameplay? And I think I've got the Ghost's boost working. I remade it from the brute ghost in Extinction. I'll post a video link when it's done uploading. ed: And everyone would need thrusters. What are you, right-handed? http://img74.imageshack.us/img74/8411/straight.png You wouldn't hit a fly, much more a Banshee with that firing radius. http://img55.imageshack.us/img55/4207/low.png Here's the ghost - skinning and changing the weapon was too easy, I don't take credit for it. Although it does need to get those extra red lights off it, a sound for the boost, and a blue(not purple) boost. http://img150.imageshack.us/img150/8913/h2ghost.pngEdited by Ethereial on Jun 25, 2009 at 06:36 AM What's the wraith pic for? and since when did this become your WIP thread? Edited by Karrde on Jun 25, 2009 at 10:57 AM
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RainyMonday
Joined: Jun 24, 2009
Excuse me, ladies.
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Posted: Jun 25, 2009 10:57 AM
Msg. 1313 of 3263
Quote: --- Original message by: Ethereial
Here's the ghost - skinning and changing the weapon was too easy, I don't take credit for it. Although it does need to get those extra red lights off it, a sound for the boost, and a blue(not purple) -h2ghost- Edited by Ethereial on Jun 25, 2009 at 06:36 AM Sooo.....why are you showing it here? edit> I was beaten! :( Edited by RainyMonday on Jun 25, 2009 at 10:58 AM
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 25, 2009 10:58 AM
Msg. 1314 of 3263
I'm cool like that.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 25, 2009 11:51 AM
Msg. 1315 of 3263
Of course you are Karrade. Misspelling FTW!
But seriously though, why post here?
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Arteen
Joined: Mar 8, 2008
...
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Posted: Jun 25, 2009 11:51 AM
Msg. 1316 of 3263
So, uh, how's CMT's mod coming along?
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jun 25, 2009 12:06 PM
Msg. 1317 of 3263
Will you finish the ODST smg?And what is really left to do in the project?
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RainyMonday
Joined: Jun 24, 2009
Excuse me, ladies.
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Posted: Jun 25, 2009 12:12 PM
Msg. 1318 of 3263
Since when are they doing the ODST smg?
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MegaSquirrel
Joined: May 26, 2009
Deal with it nerd
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Posted: Jun 25, 2009 12:15 PM
Msg. 1319 of 3263
Quote: --- Original message by: RainyMonday Since when are they doing the ODST smg? In some broadcasts ive seen a white ODST smg..So ive guessed its not finished.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 25, 2009 12:28 PM
Msg. 1320 of 3263
Huh? Doesn't look to me like an ODST SMG.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 25, 2009 12:30 PM
Msg. 1321 of 3263
The thing with the reflex sights? Whats it called then Masters1337?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 25, 2009 12:35 PM
Msg. 1322 of 3263
A specop SMG.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jun 25, 2009 12:39 PM
Msg. 1323 of 3263
Because of the Iron sights, or the silencer?
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boogerlad
Joined: Jun 18, 2009
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Posted: Jun 25, 2009 01:12 PM
Msg. 1324 of 3263
What aspect ratio is the hud optimized for masters?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 25, 2009 01:14 PM
Msg. 1325 of 3263
It was designed to work with whatever the H1 HUD was designed for.
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boogerlad
Joined: Jun 18, 2009
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Posted: Jun 25, 2009 02:31 PM
Msg. 1326 of 3263
That mean's i'll be playing in 4:3 then.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 25, 2009 02:34 PM
Msg. 1327 of 3263
I have a question regarding Hunters: I've seen some broadcasts with them, but will they be more formidable against vehicles than in previous versions? Especially considering this is CE, will the last thing you want to do is go head on with a Hunter?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 25, 2009 03:07 PM
Msg. 1328 of 3263
Red and Black hunters are a vehicles worst nightmare.
Also I'm happy to say the biggest hurdle in unscripted banshee boarding has been over come :). Come to think of it, I could probably make the wraiths board able without scripts as well.
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k9colin
Joined: Mar 24, 2008
Piss Off I'm -BLAM!-ing
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Posted: Jun 25, 2009 03:13 PM
Msg. 1329 of 3263
Quote: --- Original message by: Masters1337 Red and Black hunters are a vehicles worst nightmare.
Also I'm happy to say the biggest hurdle in unscripted banshee boarding has been over come :). Come to think of it, I could probably make the wraiths board able without scripts as well. So banshee boarding is still a might? It would only really be effective if you could also get into the vehicle, so does that mean after the driver is killed...?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 25, 2009 03:51 PM
Msg. 1330 of 3263
Quote: --- Original message by: Masters1337 Red and Black hunters are a vehicles worst nightmare.
Also I'm happy to say the biggest hurdle in unscripted banshee boarding has been over come :). Come to think of it, I could probably make the wraiths board able without scripts as well. How come you can do wraith and banshee boarding with no scripts but not ghosts?
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