
cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 9, 2009 09:54 AM
Msg. 1 of 21
i am making a new AI map and it works out pretty well in sapien. but when i compile it, and play it on halo ce, the ai dont spawn for some reason. help me please. ( plz tell me some way to fix this without scripting. too hard)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 9, 2009 10:10 AM
Msg. 2 of 21
You already have a topic for this. Did you set the AI to respawn enabled, and make sure the not initially created box is unchecked?
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 9, 2009 09:45 PM
Msg. 3 of 21
yes i did all this. it shows up in sapien but doesnt in the compiled map
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 10, 2009 12:34 AM
Msg. 4 of 21
First of all, use this command in devmode: ai_place [encounter] to spawn your AI. So if your AI encounter's name was 'covvies', the command would be ai_place covvies
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 10, 2009 01:15 AM
Msg. 5 of 21
do i have to do that everytime i play? and do they follow the command lists and the squad informatios i gave them in sapien?. and do they respawn?
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: May 10, 2009 01:36 AM
Msg. 6 of 21
You could script it into the map.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 10, 2009 01:43 AM
Msg. 7 of 21
Quote: --- Original message by: cybykillers do i have to do that everytime i play? and do they follow the command lists and the squad informatios i gave them in sapien?. and do they respawn? If they don't then yes. And they will follow command lists and respawn (if you set them to)
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 10, 2009 03:08 AM
Msg. 8 of 21
k thnz i'll try it
one more thing. what do i type to make 2 teams spawn and in what do i type the script in? a .txt file? a word file? what Edited by cybykillers on May 10, 2009 at 03:09 AM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 10, 2009 09:33 AM
Msg. 9 of 21
all of this was resolved in the last thread?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 10, 2009 10:52 AM
Msg. 10 of 21
You do the ai place command twice. As for the script, when saving it, do save as, change the thing to all types, and save it as script.hsc in the data\levels\[your level directory]\scripts.
Replace [your level directory] with the directory of your scenario file. So if your scenario is in tags\levels\test\bloodgulch, then save your script in data\levels\test\bloodgulch\scripts.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 11, 2009 12:14 AM
Msg. 11 of 21
ok thanks but i know where the compile scripts option is in sapien but how do u like use the script. i know there is a script thing where you can press new encounter on but what do i do from there. how do i make sure the script is compiled into the scenario
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 11, 2009 07:12 PM
Msg. 12 of 21
Oh, I just realized. Don't do this in a script. Do it ingame, in devmode.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 11, 2009 08:25 PM
Msg. 13 of 21
like i want to release this i dont think people will like entering devmode when they play this. and most gamers dont have devmode. they just play. is there a way to fix the problem except using scripts of devmode? like wats wrong with my scenario
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: May 11, 2009 08:36 PM
Msg. 14 of 21
Nothing is wrong jeeze.. I have a script that will help.. hold on. you don't type it in, in devmode. All you have to do is check some flags in sapien make a encounter and place a trigger volume. Ask polamee for help.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 11, 2009 08:53 PM
Msg. 15 of 21
This isn't for final. This is for testing. I want to see if you set up the AI encounter correctly. If they don't spawn at all, then I know the problem. If they spawn only when you put in this command, then I know the problem. And @ pakar, this is what Polamee said to do.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 24, 2009 05:48 AM
Msg. 16 of 21
sorry i ddint post for a while, i was on vacation. and my encounter names are UNSC and Covenant but when i type ai_place UNSC or ai_place Covenant in the devmode, it doesn't spwn
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 24, 2009 11:38 AM
Msg. 17 of 21
Yea, they aren't set up. Did you set the initial difficulty, or return difficulty to something greater than 0?
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 25, 2009 07:45 AM
Msg. 18 of 21
what is that called again i forgot. where do i set the difficulty i forgot
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: May 25, 2009 07:53 AM
Msg. 19 of 21
Quote: --- Original message by: cybykillers what is that called again i forgot. where do i set the difficulty i forgot The encounter. Or was it the squad.. Just check.. I think its the latter Edited by jacknme on May 25, 2009 at 07:53 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 25, 2009 10:10 AM
Msg. 20 of 21
Squad.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 28, 2009 03:57 AM
Msg. 21 of 21
the ai finnaly spawn now but for some reason, the game crashes about 2 minutes after i start playing. why
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