
cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 7, 2009 09:48 AM
Msg. 1 of 6
Problem 1) well i finnaly got my halo 2 marines working and they can fight but for some reason, they never die. (it may be a glitch since i was watching in sapien)i made them fight with normal marines but the halo 2 ones cant die. why?
Problem 2) i have a h2 turret gun and a gauss turret and i want AI to get into those turrets. i may have done something wrong or i wasn't supposed to do this in the first place. i made a command list and it makes the AI go into vehicles. so the turret counts as a vehicle right? because i used the .vehicle one in sapien. if i did something wrong or should have used the .weapon one, plz tell me
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: May 7, 2009 10:12 AM
Msg. 2 of 6
Quote: --- Original message by: cybykillers Problem 1) well i finnaly got my halo 2 marines working and they can fight but for some reason, they never die. (it may be a glitch since i was watching in sapien)i made them fight with normal marines but the halo 2 ones cant die. why?
Problem 2) i have a h2 turret gun and a gauss turret and i want AI to get into those turrets. i may have done something wrong or i wasn't supposed to do this in the first place. i made a command list and it makes the AI go into vehicles. so the turret counts as a vehicle right? because i used the .vehicle one in sapien. if i did something wrong or should have used the .weapon one, plz tell me You don't have model collision set up for your Halo 2 Marines.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 7, 2009 10:13 PM
Msg. 3 of 6
well, i dont got any h2 marine model collisions... there goes my h2 marines... sign. and i'll try the turret thing when i can
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 7, 2009 10:24 PM
Msg. 4 of 6
You have to direct them to those of the captain.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: May 8, 2009 10:15 AM
Msg. 5 of 6
Quote: --- Original message by: HL2_exe in HEK tag for the turrets is there a check on enable ai? eh can you be more specific? i found several ai options. can you telll me exactly where i find this? Quote: You have to direct them to those of the captain. can you tell me what this means? Edited by cybykillers on May 8, 2009 at 10:16 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: May 8, 2009 06:38 PM
Msg. 6 of 6
You have to open up the biped, and set the collision model to the collision model named captain located in characters\captain\captain.
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