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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »2 problems

Author Topic: 2 problems (6 messages, Page 1 of 1)
Moderators: Dennis

cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 7, 2009 09:48 AM    Msg. 1 of 6       
Problem 1) well i finnaly got my halo 2 marines working and they can fight but for some reason, they never die. (it may be a glitch since i was watching in sapien)i made them fight with normal marines but the halo 2 ones cant die. why?

Problem 2) i have a h2 turret gun and a gauss turret and i want AI to get into those turrets. i may have done something wrong or i wasn't supposed to do this in the first place. i made a command list and it makes the AI go into vehicles. so the turret counts as a vehicle right? because i used the .vehicle one in sapien. if i did something wrong or should have used the .weapon one, plz tell me


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: May 7, 2009 10:12 AM    Msg. 2 of 6       
Quote: --- Original message by: cybykillers
Problem 1) well i finnaly got my halo 2 marines working and they can fight but for some reason, they never die. (it may be a glitch since i was watching in sapien)i made them fight with normal marines but the halo 2 ones cant die. why?

Problem 2) i have a h2 turret gun and a gauss turret and i want AI to get into those turrets. i may have done something wrong or i wasn't supposed to do this in the first place. i made a command list and it makes the AI go into vehicles. so the turret counts as a vehicle right? because i used the .vehicle one in sapien. if i did something wrong or should have used the .weapon one, plz tell me


You don't have model collision set up for your Halo 2 Marines.


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 7, 2009 10:13 PM    Msg. 3 of 6       
well, i dont got any h2 marine model collisions... there goes my h2 marines... sign. and i'll try the turret thing when i can


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 7, 2009 10:24 PM    Msg. 4 of 6       
You have to direct them to those of the captain.


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 8, 2009 10:15 AM    Msg. 5 of 6       
Quote: --- Original message by: HL2_exe
in HEK tag for the turrets is there a check on enable ai?


eh can you be more specific? i found several ai options. can you telll me exactly where i find this?

Quote: You have to direct them to those of the captain.


can you tell me what this means?
Edited by cybykillers on May 8, 2009 at 10:16 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 8, 2009 06:38 PM    Msg. 6 of 6       
You have to open up the biped, and set the collision model to the collision model named captain located in characters\captain\captain.

 

 
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