
jackrabbit
Joined: Apr 27, 2005
Fight Against the Machine of Deth!
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Posted: May 8, 2009 07:40 PM
Msg. 1 of 1
has any new console command's ben added to 1.08? for devmode?
i had this list from way back in the day and someone sead that if thare was ever a 1.08 update maby the command's would be added it would be realy cool if thay worked
ORG LIST -----------------------------------------------------------------------------------------------------------
` Accessing the Console: - Create a shortcut to halo.exe. - Right click on that shortcut, and under the target add "-console" onto the end, without those quotes. IE: C:\Program Files\Microsoft Games\Halo\halo.exe" -console -dev - Apply and close. - Start Halo with new Shortcut. - While in game press the `/~ key.
DirectInputCreate King Oddball Race Slayer activate_nav_point_flag activate_nav_point_object activate_team_nav_point_flag activate_team_nav_point_object actor_type actor_variant ai_actors ai_allegiance ai_allegiance_broken ai_allegiance_remove ai_allow_charge ai_allow_dormant ai_attach ai_attach_free ai_attach_units ai_attack ai_automatic_migration_target ai_berserk ai_braindead ai_braindead_by_unit ai_command_list ai_command_list_advance ai_command_list_advance_by_unit ai_command_list_by_unit ai_command_list_status ai_conversation ai_conversation_advance ai_conversation_line ai_conversation_status ai_conversation_stop ai_debug_ballistic_lineoffire_freeze ai_debug_blind ai_debug_communication_focus ai_debug_communication_focus_enable ai_debug_communication_ignore ai_debug_communication_random_disabled ai_debug_communication_suppress ai_debug_communication_timeout_disabled ai_debug_communication_unit_repeat_disabled ai_debug_deaf ai_debug_disable_wounded_sounds 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ai_profile_random ai_reconnect ai_render ai_render_activation ai_render_active_cover_seeking ai_render_aiming_validity ai_render_aiming_vectors ai_render_all_actors ai_render_audibility ai_render_ballistic_lineoffire ai_render_burst_geometry ai_render_charge_decisions ai_render_control ai_render_current_state ai_render_danger_zones ai_render_detailed_state ai_render_dialogue_variants ai_render_emotions ai_render_encounter_activeregion ai_render_evaluations ai_render_firing_positions ai_render_grenade_decisions ai_render_gun_positions ai_render_idle_look ai_render_inactive_actors ai_render_lineoffire ai_render_lineoffire_crouching ai_render_lineofsight ai_render_melee_check ai_render_paths ai_render_paths_avoidance_obstacles ai_render_paths_avoidance_search ai_render_paths_avoidance_segment ai_render_paths_avoided ai_render_paths_current ai_render_paths_destination ai_render_paths_failed ai_render_paths_nodes ai_render_paths_nodes_all ai_render_paths_nodes_closest 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c_dropship camera_control camera_set camera_set_animation camera_set_dead camera_set_first_person camera_set_relative camera_time carousel center change_team cheat_active_camouflage cheat_active_camouflage_local_player cheat_all_powerups cheat_all_vehicles cheat_all_weapons cheat_bottomless_clip cheat_bump_possession cheat_controller cheat_deathless_player cheat_infinite_ammo cheat_jetpack cheat_medusa cheat_omnipotent cheat_reflexive_damage_effects cheat_spawn_warthog cheat_super_jump cheat_teleport_to_camera cheats_load checkpoint_load checkpoint_save chillout cinematic_abort cinematic_screen_effect_set_convolution cinematic_screen_effect_set_filter cinematic_screen_effect_set_filter_desaturation_ti nt cinematic_screen_effect_set_video cinematic_screen_effect_start cinematic_screen_effect_stop cinematic_set_near_clip_distance cinematic_set_title cinematic_set_title_delayed cinematic_show_letterbox cinematic_skip_start_internal cinematic_skip_stop_internal cinematic_start 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collision_debug_length collision_debug_phantom_bsp collision_debug_point_x collision_debug_point_y collision_debug_point_z collision_debug_repeat collision_debug_spray collision_debug_vector_i collision_debug_vector_j collision_debug_vector_k collision_debug_width collision_log_detailed collision_log_extended collision_log_render collision_log_time collision_log_totals_only cond config_one_control connect console_dump_to_file continuous controls_enable_crouch controls_enable_doubled_spin controls_swap_doubled_spin_state controls_swapped conversation core_load core_load_at_startup core_load_name core_load_name_at_startup core_save core_save_name cosine crash custom_animation custom_animation_list cutscene_camera_point cutscene_flag cutscene_recording cutscene_title damage_effect damage_new damage_object damnation data_array_header deactivate_nav_point_flag deactivate_nav_point_object deactivate_team_nav_point_flag deactivate_team_nav_point_object debug_bink debug_biped_limp_body_disable debug_biped_physics debug_biped_skip_collision debug_biped_skip_update debug_bsp debug_camera debug_camera_load debug_camera_save debug_collision_skip_objects debug_collision_skip_vectors debug_damage debug_damage_taken debug_decals debug_detail_objects debug_effects_nonviolent debug_fog_planes debug_framerate debug_frustum debug_game_save debug_inactive_objects debug_input debug_input_target debug_leaf_index debug_leaf_portal_index debug_leaf_portals debug_lights debug_looping_sound debug_material_effects debug_memory debug_memory_by_file debug_memory_for_file debug_motion_sensor_draw_all_units debug_no_drawing debug_no_frustum_clip debug_object_garbage_collection debug_object_lights debug_objects debug_objects_biped_autoaim_pills debug_objects_biped_messages debug_objects_biped_physics_pills debug_objects_bounding_spheres debug_objects_collision_models debug_objects_devices debug_objects_equipment_messages debug_objects_names debug_objects_pathfinding_spheres debug_objects_physics debug_objects_position_velocity debug_objects_projectile_messages debug_objects_root_node debug_objects_unit_mouth_apeture debug_objects_unit_seats debug_objects_unit_vectors debug_objects_vehicle_messages debug_objects_vehicle_powered_mass_points debug_objects_weapon_messages debug_obstacle_path debug_obstacle_path_goal_point_x debug_obstacle_path_goal_point_y debug_obstacle_path_goal_surface_index debug_obstacle_path_on_failure debug_obstacle_path_start_point_x debug_obstacle_path_start_point_y debug_obstacle_path_start_surface_index debug_permanent_decals debug_physics_disable_penetration_freeze debug_player debug_player_color debug_player_teleport debug_point_physics debug_portals debug_recording debug_recording_newlines debug_render_freeze debug_score debug_scripting debug_sound debug_sound_cache debug_sound_cache_graph debug_sound_channels debug_sound_channels_detail debug_sound_environment debug_sound_hardware debug_sounds_distances debug_sounds_enable debug_sounds_wet debug_sprites debug_structure debug_tags debug_texture_cache debug_trigger_volumes debug_unit_all_animations debug_unit_animations debug_unit_illumination dedicated delete_save_game_files developer_mode device device_get_position device_get_power device_group device_group_change_only_once_more_set device_group_get device_group_set device_group_set_immediate device_name device_one_sided_set device_operates_automatically_set device_set_never_appears_locked device_set_position device_set_position_immediate device_set_power director_camera_switch_fast director_camera_switching disconnect display_framerate display_precache_progress display_scenario_help dormant early effect_new effect_new_on_object_marker effects_corpse_nonviolent enable_hud_help_flash equipment_incremental_rate error_modal error_overflow_suppression error_suppress_all fade_in fade_out false fast_setup_network_server find_all_****ed_up_$#!% flashlight force_all_player_views_to_default_player fraglimit framerate_lock framerate_throttle freeze_flying_camera game_all_quiet game_classic game_difficulty game_difficulty_get game_difficulty_get_real game_difficulty_set game_flags game_is_cooperative game_lost game_revert game_reverted game_safe_to_save game_safe_to_speak game_save game_save_cancel game_save_no_timeout game_save_totally_unsafe game_saving game_skip_ticks game_speed game_time game_variant game_won gametype gamevariant gamever garbage_collect_now get_digital_forward_throttle get_digital_pitch_increment get_digital_strafe_throttle get_digital_yaw_increment get_gamepad_forward_threshold get_gamepad_pitch_scale get_gamepad_strafe_threshold get_gamepad_yaw_scale get_mouse_forward_threshold get_mouse_pitch_scale get_mouse_strafe_threshold get_mouse_yaw_scale get_pitch_rate get_yaw_rate global_connection_dont_timeout hammer_begin hammer_stop hangemhigh help hostname hovering hs_globals_block hs_references_block hs_scripts_block hs_source_data_definition hs_source_files_block hs_string_data_definition hs_syntax_data_definition hud_blink_health hud_blink_motion_sensor hud_blink_shield hud_clear_messages hud_corner hud_filter hud_get_timer_ticks hud_help_flash_restart hud_message hud_set_help_text hud_set_objective_text hud_set_timer_position hud_set_timer_time hud_set_timer_warning_time hud_show_crosshair hud_show_health hud_show_motion_sensor hud_show_shield icefields incident input_activate_joy input_deactivate_joy input_find_default input_find_joystick input_get_joy_count input_is_joy_active input_show_joystick_info inspect int64 jitter joystick joystickaxis joystickpov keyboard keyboard_buffer_overflow late leaf_to_leaf_latency list_count list_get local_player_log_level local_player_update_rate local_player_vehicle_update_rate log_server_player_update_history longest looping_sound loud_dialog_hack magic_melee_attack magic_seat_name map_name map_reset mapname maxplayers message_metrics_clear message_metrics_dump model_animation_bull$#!%0 model_animation_bull$#!%1 model_animation_bull$#!%2 model_animation_bull$#!%3 model_animation_compression model_animation_data_compressed_size model_animation_data_compression_savings_in_bytes model_animation_data_compression_savings_in_bytes_ at_import model_animation_data_compression_savings_in_percen t model_animation_data_uncompressed_size mouse mouse_acceleration mouseaxis moving multiplayer_map_name navpoint ne_allocerror ne_dnserror ne_noerror ne_socketerror net_bandwidth net_graph_clear net_graph_enabled net_graph_period net_graph_show network_client_dump network_connect_timeout network_server_dump noise nr_deadbeatpartner nr_inittimeout nr_success nr_unknownerror ns_canceled ns_connectping ns_finished ns_initack ns_initsent numeric_countdown_timer_get numeric_countdown_timer_restart numeric_countdown_timer_set numeric_countdown_timer_stop numplayers object object_beautify object_can_take_damage object_cannot_take_damage object_create object_create_anew 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player_action_test_accept player_action_test_action player_action_test_back player_action_test_grenade_trigger player_action_test_jump player_action_test_look_relative_all_directions player_action_test_look_relative_down player_action_test_look_relative_left player_action_test_look_relative_right player_action_test_look_relative_up player_action_test_move_relative_all_directions player_action_test_primary_trigger player_action_test_reset player_action_test_zoom player_add_equipment player_autoaim player_camera_control player_effect_set_max_rotation player_effect_set_max_translation player_effect_set_max_vibrate player_effect_start player_effect_stop player_enable_input player_flags player_magnetism player_spawn_count players_unzoom_all posing position power print print_binds prisoner profile_activate profile_deactivate profile_display profile_dump profile_dump_frames profile_dump_lost_frames profile_graph profile_graph_toggle profile_load profile_reset profile_service_clear_timers 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rasterizer_zbias rasterizer_zoffset rasterizer_zsprites ratrace real real_random_range recording_kill recording_play recording_play_and_delete recording_play_and_hover recording_time recover_saved_games_hack reflection remote_player_action_baseline_update_rate remote_player_action_update_rate remote_player_log_level remote_player_position_baseline_update_rate remote_player_position_update_rate remote_player_vehicle_baseline_update_rate remote_player_vehicle_update_rate render_contrails render_effects render_lights render_model_index_counts render_model_markers render_model_no_geometry render_model_nodes render_model_vertex_counts render_particles render_psystems render_shadows render_wsystems rider_ejection roll run_game_scripts savegame scenery scenery_animation_start scenery_animation_start_at_frame scenery_get_animation_time scenery_name score screenshot_count screenshot_size screenshots script script_doc script_recompile script_screen_effect_set_value set_digital_forward_throttle set_digital_pitch_increment set_digital_strafe_throttle set_digital_yaw_increment set_gamepad_forward_threshold set_gamepad_pitch_scale set_gamepad_strafe_threshold set_gamepad_yaw_scale set_gamma set_mouse_forward_threshold set_mouse_pitch_scale set_mouse_strafe_threshold set_mouse_yaw_scale set_pitch_rate set_yaw_rate short should_play_multiplayer_hit_sound show_hud show_hud_help_text show_hud_timer show_player_update_stats sidewinder sleep_until slide slow_server_startup_safety_zone_in_seconds sound sound_cache_dump_to_file sound_cache_flush sound_cache_size sound_class_set_gain sound_eax_enabled sound_enable sound_enable_eax sound_enable_hardware sound_gain_under_dialog sound_get_effects_gain sound_get_gain sound_get_master_gain sound_get_music_gain sound_get_supplementary_buffers sound_impulse_predict sound_impulse_start sound_impulse_stop sound_impulse_time sound_looping_predict sound_looping_set_alternate sound_looping_set_scale sound_looping_start sound_looping_stop sound_obstruction_ratio sound_set_effects_gain sound_set_env sound_set_factor sound_set_gain sound_set_master_gain sound_set_music_gain sound_set_rolloff sound_set_supplementary_buffers source spark speed_hack_detection speed_hack_log_level starting_profile startup static steering string structure_bsp_index structure_lens_flares_place structures_use_pvs_for_vs stun_enable sv_ban sv_banlist sv_end_game sv_kick sv_map sv_map_next sv_map_restart sv_mapcycle sv_mapcycle_add sv_mapcycle_begin sv_mapcycle_del sv_mapcycle_save sv_mapcycle_timeout sv_maxplayers sv_name sv_parameters_dump sv_parameters_reload sv_password sv_players sv_public sv_status sv_unban switch_bsp syntax_node team teamplay temporary_hud terminal_render texture_cache_flush texture_cache_graph texture_cache_list texture_cache_size the_main_menu thread_sleep throttle time_code_reset time_code_show time_code_start top_left top_right track_remote_player_position_updates transport_dumping trigger_volume true ui_widget_show_path unbind unit_aim_without_turning unit_can_blink unit_close unit_custom_animation_at_frame unit_doesnt_drop_items unit_enter_vehicle unit_exit_vehicle unit_get_current_flashlight_state unit_get_custom_animation_time unit_get_health unit_get_shield unit_get_total_grenade_count unit_has_weapon unit_has_weapon_readied unit_impervious unit_is_playing_custom_animation unit_kill unit_kill_silent unit_name unit_open unit_set_current_vitality unit_set_desired_flashlight_state unit_set_emotion unit_set_emotion_animation unit_set_enterable_by_player unit_set_maximum_vitality unit_set_seat unit_solo_player_integrated_night_vision_is_active unit_stop_custom_animation unit_suspended units_set_current_vitality units_set_desired_flashlight_state units_set_maximum_vitality unoccupied unparsed use_new_vehicle_update_scheme use_super_remote_players_action_update user0 user1 user2 user3 user4 user5 user6 user7 user8 user9 vehicle_driver vehicle_gunner vehicle_hover vehicle_incremental_rate vehicle_load_magic vehicle_name vehicle_riders vehicle_test_seat vehicle_test_seat_list vehicle_unload version void volume_teleport_players_not_inside volume_test_object volume_test_objects volume_test_objects_all wake wander weapon weapon_incremental_rate weapon_name weather widget_memory_pool wizard xdemo zero
note theas camads wer taken out of the retale halo not meny of them work but if thares ever an 1.08 update then thease cmds will probly be added
SO NOW I ASK HAVE THAY BEN ADDED TO THE 1.08 UPDATE?
also if anyone has a working conole camads list cna you post it please! Edited by jackrabbit on May 8, 2009 at 07:42 PM Edited by jackrabbit on May 8, 2009 at 07:50 PM
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