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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Making the pelican suitable for good gameplay.

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Author Topic: Making the pelican suitable for good gameplay. (75 messages, Page 2 of 3)
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CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: May 10, 2009 09:11 PM    Msg. 36 of 75       
Quote: --- Original message by: Donut
Quote: --- Original message by: CrossFade
You would still have the problem of running out of ammo. And for it to be an effective gunner replacement, it would have to be fairly powerful, which would make people (for lack of a better term) "whore" it.

im going to try to do the color thing again, so bear with me
weapons dont have to use up ammo when they shoot. there is a setting for the "number of rounds expended to produce a single firing effect"
what was suggested before was that you make use of animation labels. make it so people spawn with the weapon in question (turret), but the animation for crouch, stand, moving, and anything other than the pelican "gunner" seat does not have the label for the weapon in it.
So in other words, everyone would start with this weapon, but no one would be able to use it unless they were in that specific seat?

Quote: --- Original message by: CrossFade
Plus, I had a thought. We would need a copilot seat to control the rockets too, not just the chaingun, so if we wanted to put a rear gunner seat in, we would need to give control of the rockets to the pilot. What do you guys think?

i like this idea
You mean having the pilot controlling the rockets and adding the rear gunner seat, or having the copilot control rockets and keeping the nose gun?
(and read bold)
Edited by CrossFade on May 10, 2009 at 09:13 PM


bobbysoon
Joined: Feb 1, 2007


Posted: May 10, 2009 10:07 PM    Msg. 37 of 75       
re: object_attach lag, that's because the joining client-side's vehicles are unnamed. The client's script has no handle on them, only the server's. Any vehicles the client's script can control are forced to spawn, and are local only, not synch'd


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 11, 2009 01:29 AM    Msg. 38 of 75       
Quote: --- Original message by: CrossFadeYou mean having the pilot controlling the rockets and adding the rear gunner seat, or having the copilot control rockets and keeping the nose gun?
(and read bold)

yeah youve got it right, the part about the starting weapon
as for the pelican weapons, let the driver control the rocket, and have the gunner use the gun.


bobbysoon
Joined: Feb 1, 2007


Posted: May 11, 2009 04:16 PM    Msg. 39 of 75       
You could use a mounted AI weapon on a vehicle if it has no aiming. It would fire when an enemy is directly in it's line of fire (even while unoccupied :p), and so it would 'synch' in multiplayer. Even homing rockets would synch, as well as the needler's needles synch, which I've never heard any complaints about, so there's that option too. Just do whatever Bungie did with the covie drop ship's mounted gun, but make it's aim fixed forward.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 11, 2009 04:19 PM    Msg. 40 of 75       
Quote: --- Original message by: bobbysoon
You could use a mounted AI weapon on a vehicle if it has no aiming. It would fire when an enemy is directly in it's line of fire (even while unoccupied :p), and so it would 'synch' in multiplayer. Even homing rockets would synch, as well as the needler's needles synch, which I've never heard any complaints about, so there's that option too. Just do whatever Bungie did with the covie drop ship's mounted gun, but make it's aim fixed forward.


its because bipeds sync.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: May 11, 2009 04:22 PM    Msg. 41 of 75       
Quote: --- Original message by: bobbysoon
You could use a mounted AI weapon on a vehicle if it has no aiming. It would fire when an enemy is directly in it's line of fire (even while unoccupied :p), and so it would 'synch' in multiplayer. Even homing rockets would synch, as well as the needler's needles synch, which I've never heard any complaints about, so there's that option too. Just do whatever Bungie did with the covie drop ship's mounted gun, but make it's aim fixed forward.

Like on CMT's pelican. I like that idea a lot.


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: May 12, 2009 04:48 PM    Msg. 42 of 75       
Quote: --- Original message by: Donut
Quote: --- Original message by: CrossFadeYou mean having the pilot controlling the rockets and adding the rear gunner seat, or having the copilot control rockets and keeping the nose gun?
(and read bold)

yeah youve got it right, the part about the starting weapon
as for the pelican weapons, let the driver control the rocket, and have the gunner use the gun.
Nose gun or rear gun? I think if the pilot has forward weapond and a gunner has rear weapons, it would work ok.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 13, 2009 07:51 PM    Msg. 43 of 75       
My vote is this.

Pilot has rockets, and rear gunner seat has a powerful chaingun.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 14, 2009 02:12 AM    Msg. 44 of 75       
Quote: --- Original message by: CrossFade
Quote: --- Original message by: Donut
Quote: --- Original message by: CrossFadeYou mean having the pilot controlling the rockets and adding the rear gunner seat, or having the copilot control rockets and keeping the nose gun?
(and read bold)

yeah youve got it right, the part about the starting weapon
as for the pelican weapons, let the driver control the rocket, and have the gunner use the gun.
Nose gun or rear gun? I think if the pilot has forward weapond and a gunner has rear weapons, it would work ok.

have the gunner sit in a seat in the back with the gun he spawned with


Alley Cat
Joined: May 8, 2009


Posted: May 14, 2009 05:26 AM    Msg. 45 of 75       
CrossFade, are you making or modding a map with the improved Pelican ?

My peeves with the Pelican is:
1 - No Rear Gunner
2 - Lack of speed (maybe make the Ctrl button give the Pelican a speed and height boost but with a 8 second cool down time in which turbo boost cannot be used - or Ctrl has a count down timer, after 5 or so seconds - turbo boost)


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: May 14, 2009 02:36 PM    Msg. 46 of 75       
if you dotn give the rear turret no collision then people can shoot trough the turret
i think you should stick with the copilot idea that controls the rockets and a turret at the front


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: May 14, 2009 04:36 PM    Msg. 47 of 75       
Quote: --- Original message by: Alley Cat
CrossFade, are you making or modding a map with the improved Pelican ?

My peeves with the Pelican is:
1 - No Rear Gunner
2 - Lack of speed (maybe make the Ctrl button give the Pelican a speed and height boost but with a 8 second cool down time in which turbo boost cannot be used - or Ctrl has a count down timer, after 5 or so seconds - turbo boost)
Sorry, but no. I really want to do it myself, but my computer is crap, and a couple of the programs neccesary for modding/map making do not work on it. I'm stuck submitting ideas :(

Quote: --- Original message by: gamegodlazy
if you dotn give the rear turret no collision then people can shoot trough the turret
i think you should stick with the copilot idea that controls the rockets and a turret at the front
So we'll have to go with donut's idea.

Hey donut, mind if I quote your first post about the rear gunner idea for the first page?


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: May 14, 2009 04:54 PM    Msg. 48 of 75       
I also wanted to throw this out there. Make it so that 1 rocket doesn't kill everybody, except the Pilot and Co-Pilot, this way its more "realistic". Because that crap gets annoying on hugeass.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 14, 2009 05:01 PM    Msg. 49 of 75       
Quote: --- Original message by: iTails
I also wanted to throw this out there. Make it so that 1 rocket doesn't kill everybody, except the Pilot and Co-Pilot, this way its more "realistic". Because that crap gets annoying on hugeass.
Is that possible? Because shooting a vehicle does damage to everyone in a vehicle, unless an individual player is hit and not the vehicle, which would no be the case because the rocket would hit the pelican, not the pilot/copilot.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: May 14, 2009 05:41 PM    Msg. 50 of 75       
you should be able to do that

if you shoot the pelican in coldsnap with the big sniper you only kill the pilot adn not the other people


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: May 16, 2009 01:05 PM    Msg. 51 of 75       
Isnt that something to do with the sniper rifle though, and not the pelican?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 16, 2009 01:50 PM    Msg. 52 of 75       
no, its the hierarchy of the seats and how damage is distributed.


Advancebo
Joined: Jan 14, 2008


Posted: May 16, 2009 03:55 PM    Msg. 53 of 75       
The driver and passengers are supposed to take damage to make it balanced.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 16, 2009 04:08 PM    Msg. 54 of 75       
Quote: --- Original message by: Advancebo
The driver and passengers are supposed to take damage to make it balanced.


only anti-vehicle weapons should work. Destroying a pelican with a pistol isn't really balanced


Advancebo
Joined: Jan 14, 2008


Posted: May 16, 2009 04:49 PM    Msg. 55 of 75       
no


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 16, 2009 07:12 PM    Msg. 56 of 75       
damage effect impact material modifiers


Advancebo
Joined: Jan 14, 2008


Posted: May 16, 2009 07:16 PM    Msg. 57 of 75       
Yeah but then you change its damage for everything using that material.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 16, 2009 07:18 PM    Msg. 58 of 75       
so change the materials that things use. i dont think iv ever seen metal, metal thin, or metal thick used differently. they always all have the same effect attached to them


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 16, 2009 07:46 PM    Msg. 59 of 75       
yeah


DaGreat B R I A N
Joined: May 16, 2009

Move it, Marines!


Posted: May 16, 2009 10:12 PM    Msg. 60 of 75       
To balance the Pelican you should remove the guns and make it vulnerable to AA weapons like the Rocket Launcher. Or a sniper at least, I mean sniping someone out of a Pelican is hard!

And it'd be cool to have a door like the ones on Halo 3 that you can open and close to protect the troops inside.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 16, 2009 10:25 PM    Msg. 61 of 75       
Quote: --- Original message by: DaGreat B R I A N
And it'd be cool to have a door like the ones on Halo 3 that you can open and close to protect the troops inside.

this
seriously, how does a vehicle like the pelican not have a door by default? its not like it was a balance issue


Advancebo
Joined: Jan 14, 2008


Posted: May 16, 2009 10:27 PM    Msg. 62 of 75       
Quote: --- Original message by: Donut
Quote: --- Original message by: DaGreat B R I A N
And it'd be cool to have a door like the ones on Halo 3 that you can open and close to protect the troops inside.

this
seriously, how does a vehicle like the pelican not have a door by default? its not like it was a balance issue


Well, since it was Halo CE, there was no need for a door since you just get dropped off into battle. And you werent in space. In the novels, it said they had a cargo bay door, when they were evacuating the pelicans from the POA during crash flight.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 16, 2009 10:52 PM    Msg. 63 of 75       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Donut
Quote: --- Original message by: DaGreat B R I A N
And it'd be cool to have a door like the ones on Halo 3 that you can open and close to protect the troops inside.

this
seriously, how does a vehicle like the pelican not have a door by default? its not like it was a balance issue


Well, since it was Halo CE, there was no need for a door since you just get dropped off into battle. And you werent in space. In the novels, it said they had a cargo bay door, when they were evacuating the pelicans from the POA during crash flight.

right, thats what i was referring to. how the pelicans were in space. but also just the way it is in halo 1. flying at those ridiculous angles with the back wide open. how easy would it be for somebody to fall out? they dont even wear seatbelts lol
e: i understand its a game, but i have this OCD thing where something like that in a game makes me really uncomfortable
Edited by Donut on May 16, 2009 at 10:52 PM


Advancebo
Joined: Jan 14, 2008


Posted: May 16, 2009 11:06 PM    Msg. 64 of 75       
Just make sure you never ride anything called a pelican :P


bobbysoon
Joined: Feb 1, 2007


Posted: May 17, 2009 02:24 AM    Msg. 65 of 75       
Quote: --- Original message by: Donut
...flying at those ridiculous angles with the back wide open. how easy would it be for somebody to fall out? they dont even wear seatbelts lol
e: i understand its a game, but i have this OCD thing where something like that in a game makes me really uncomfortable
I like this guy. He's got good attention to detail

A suspension animation could animate the door to open when it touches down. Just put the masspoint where it wont bump into other stuff.


Advancebo
Joined: Jan 14, 2008


Posted: May 17, 2009 03:18 AM    Msg. 66 of 75       
Quote: --- Original message by: bobbysoon
Quote: --- Original message by: Donut
...flying at those ridiculous angles with the back wide open. how easy would it be for somebody to fall out? they dont even wear seatbelts lol
e: i understand its a game, but i have this OCD thing where something like that in a game makes me really uncomfortable
I like this guy. He's got good attention to detail

A suspension animation could animate the door to open when it touches down. Just put the masspoint where it wont bump into other stuff.


What do you mean?


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 17, 2009 07:54 AM    Msg. 67 of 75       
Quote: --- Original message by: MartynLeeBall
I could edit the halo 1 pelican so the it has a door, and I can make it so the door opens when you press Q. Because some times people would dropping of in mid air, but I can make it automaticly open when on ground. Then make it public :D

But if someone dropped out of it, the door wouldn't contain them, at least not while the Pelican was moving, because you can't stay inside a vehicle while it's moving and not be in a seat. :\


Advancebo
Joined: Jan 14, 2008


Posted: May 17, 2009 01:26 PM    Msg. 68 of 75       
Like bobby said, the door can be part of the suspension animations. Its the same thing that makes the wheels come down on the pelican like in Coldsnap or Hugeass.


CrossFade
Joined: Jul 20, 2008

Karrde's awesome brother.


Posted: May 17, 2009 03:31 PM    Msg. 69 of 75       
Wow, lots of new stuff. It seems we've figured out the gunner seat problem, and are now adding a door to the rear lol. I'll update the first page with all the new ideas and crap.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: May 18, 2009 02:02 PM    Msg. 70 of 75       
Quote: --- Original message by: MartynLeeBall
I could edit the halo 1 pelican so the it has a door, and I can make it so the door opens when you press Q. Because some times people would dropping of in mid air, but I can make it automaticly open when on ground. Then make it public :D


This would be nice :D

 
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