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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to make a marine use a rocket launcher?

Author Topic: How to make a marine use a rocket launcher? (19 messages, Page 1 of 1)
Moderators: Dennis

ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: Apr 27, 2009 07:15 PM    Msg. 1 of 19       
Ok how do I make a marine to to hold a rocket launcher like an assualt rifle?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 27, 2009 07:19 PM    Msg. 2 of 19       
change the animations


ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: Apr 27, 2009 07:24 PM    Msg. 3 of 19       
The marine animations or the rocket launcher animations


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 27, 2009 07:29 PM    Msg. 4 of 19       
Open up the rocket launcher, and change the weapon label to "ar". Then give the marine the rocket launcher.


ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: Apr 27, 2009 07:31 PM    Msg. 5 of 19       
I don't change anything just rename it.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 27, 2009 07:41 PM    Msg. 6 of 19       
yeah, that is basically changing the animations... the animations are made, its just changing which animations it uses.


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 27, 2009 07:42 PM    Msg. 7 of 19       
Or make some new animations for the marine


ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: Apr 27, 2009 09:08 PM    Msg. 8 of 19       
Ok I changed the name of the rocket launcher to rl and the marine is unarmed????


Advancebo
Joined: Jan 14, 2008


Posted: Apr 27, 2009 09:15 PM    Msg. 9 of 19       
You guys gotta be more specific :\

Scroll down in the rocketlauncher.weapon tag, until you get to something called "Weapon Types" and change whats in the text box (rl) to "ar"


ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: Apr 27, 2009 09:24 PM    Msg. 10 of 19       
No theres nothing in the rocket launcher tag named that. Just rocket launcher.wepon


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 27, 2009 09:36 PM    Msg. 11 of 19       


Change the circled to ar.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 28, 2009 12:10 AM    Msg. 12 of 19       
Note: The marine will hold the rocket launcher like an assault rifle.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Apr 28, 2009 06:08 AM    Msg. 13 of 19       
thats what he wants...


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Apr 28, 2009 03:22 PM    Msg. 14 of 19       
OK, I am confused. I have a similar question: I want the ability to have a marine biped be able to use a plasma pistol. Are you are saying that I have to change the weapon tag and not the biped tag?

If I change the weapon tag wont it effect how that weapon is used in other cases?


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 28, 2009 05:17 PM    Msg. 15 of 19       
That is CORRECT Dennis!!!!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 28, 2009 06:23 PM    Msg. 16 of 19       
Quote: --- Original message by: Dennis
OK, I am confused. I have a similar question: I want the ability to have a marine biped be able to use a plasma pistol. Are you are saying that I have to change the weapon tag and not the biped tag?

If I change the weapon tag wont it effect how that weapon is used in other cases?


Since a marine isn't normally animated to hold a plasma pistol, the method that i put up was to change the animations that the weapon references. So if you change the label to hp, the marine will hold the plasma pistol like a pistol. Once you change it, the marine should be able to hold it. To change how he uses the weapon, you must modify the firing parameters in the actor_variant tag.

There's another way to get the marine to use the plasma pistol. Re-animate the marine. However, this takes a long time, and it's a road that I have never gone on, so I won't be able to help you there.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Apr 28, 2009 07:11 PM    Msg. 17 of 19       
Quote: --- Original message by: Dennis
OK, I am confused. I have a similar question: I want the ability to have a marine biped be able to use a plasma pistol. Are you are saying that I have to change the weapon tag and not the biped tag?

If I change the weapon tag wont it effect how that weapon is used in other cases?


You're right, it could affect the way it is used. The animations used by other bipeds that can hold the rocket launcher would be those of the AR instead of the rocket launcher animations. It's not a big deal, but it would be better not to bother with the consequences and just edit the marine's animations.

But you don't have to re-animate from scratch. You could just edit the model_animations tag in Guerilla to have the marine use the same animations for the label "rl" as some other weapon he can use, which doesn't affect any other biped's animations when holding the rocket launcher.

A quick tutorial on that, referring to ODST Mendosa:

Open the marine biped's animation tag. Right at the top is a heading labeled "Units". These are animation modes, e.g. "stand", "crouch", "alert", "W-driver", etc. for the biped. To start, pick the "stand" unit. This is for when he's in standing in combat (that includes running), which is most of the time.

Scroll down to "Weapons", and select "rifle". These aren't the individual weapons so much as a group of animations corresponding to whenever the marine is holding any of the weapons in "Weapon Types" under "Weapons".

Then, under "Weapon Types", you should see all of the weapon labels in the drop-down list for the "rifle" animations. Select "ar", and then hit the "duplicate" button on the right. Then, you can change whichever one of the "ar"s. Doesn't matter which. Change the "label" to the label of the rocket launcher, "rl", and the marine now can use the rocket launcher with the same animations as the AR. So far though, he's stuck standing in combat with just that unit edited...

Now repeat all the steps above for the Units "crouch", "alert", "flee", "flaming". Now, the marine can use the rocket launcher in any stance... on foot.

If you really want the marine to use it in all passenger seats, you're also going to have to repeat these steps for each Unit that's a passenger seat of some vehicle. "W-passenger", all the "P-rider"s, all the "scorpion"s, any Unit where the marine can hold a weapon. You can check if he's supposed to hold a weapon by looking under "Weapon Types" to see if there are any labels there. If there aren't, that Unit's not for holding weapons and you don't have to worry about it.

Really though, it takes less time than you think. All you're doing is hitting "duplicate" and changing "label" a few times.
Edited by Me KS on Apr 28, 2009 at 07:13 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Apr 28, 2009 09:02 PM    Msg. 18 of 19       
Quote: --- Original message by: Gamma927
[Since a marine isn't normally animated to hold a plasma pistol, the method that i put up was to change the animations that the weapon references. .
OK now I understand. And it worked perfectly.

I made a copy of plasma pistol tag called it "plasma pistol2.weapon" and changed the reference from "pp" to "hp" then added that weapon into the level I wanted. The marine biped can now pick it up and use it using the pistol animation like you said.

This is perfect for what I needed. Thanks. Maybe now I can finally finish Season 5 of the Halo CE Chronicles videos.
Edited by Dennis on Apr 28, 2009 at 09:02 PM


ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: Apr 28, 2009 09:37 PM    Msg. 19 of 19       
YAY Dennis YAY!!!

 

 
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