
gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 23, 2009 03:21 PM
Msg. 1 of 12
hi all i am trying to make a h2 marine with different heads just like the h1 marine but i need to add model permutations to a model just like the h1 marine model http://img2.imageshack.us/img2/8534/1111h.jpgdoes any know how to add those to a model? Edited by gamegodlazy on Apr 23, 2009 at 03:23 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 23, 2009 05:30 PM
Msg. 2 of 12
Export multiple .jms in data\characters\h2marine\models folder. So like, head1.jms head2.jms head3.jms
When tool compiles, it will compile them all into the same gbxmodel.
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 23, 2009 05:33 PM
Msg. 3 of 12
thank you a lot man
i finnaly understadn what masterz was saying with all in the same folder
+1 rep to you meh friend
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Apr 24, 2009 05:26 AM
Msg. 4 of 12
no no no no!
you don't export the HEADS, you have to export it as a whole biped!
you can use the layers manager to do it quickly, mai sekret hax, but you just have to unhide what you want to export, that means the WHOLE biped
then you have to set up shaders for every different material, and it will spawn randomly, otherwise you get random floating heads, a mistake i made myself too
E1: yea the same folder is logical, since you order tool to compile a folder, you can do this for every model you want, even scenery, but keep in mind that you cannot compile more than 200 jms files, when i did that it crashed, could be that my folder was already too big but try not to compile 200 different perms Edited by BeachParty clan on Apr 24, 2009 at 05:28 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 24, 2009 06:23 AM
Msg. 5 of 12
Um, I'm pretty sure the halo 1 elite heads were exported as different heads, not the whole body.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Apr 24, 2009 06:31 AM
Msg. 6 of 12
Quote: --- Original message by: Mythril Um, I'm pretty sure the halo 1 elite heads were exported as different heads, not the whole body. how would it load a permutation if the body has to stay there? it loads on random, so i don't know how you want to make it half-random lol maybe... there was this checkbox "not load on random" but that made the perm not load at all.. nvm Edited by BeachParty clan on Apr 24, 2009 at 06:35 AM
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 24, 2009 01:36 PM
Msg. 7 of 12
the h1 elites have diffrent heads as a model not a whole model
so does teh h1 marine heads and for johnses his arms and head
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 24, 2009 03:13 PM
Msg. 8 of 12
regions and permutations are used. The heads need to be in a head region, while the body is in it's own region. For each head, select all it's faces, and type "head" in the blank drop down list box on the right of the toolbar above. This puts them in a region.
All the nodes get exported with every permutation export.
marine_armored's models folder would list these files: __base.jms (*all regions) sgt_johnson-100.jms (*arms and head regions)
head_charles_helmet-10.jms head_chris_helmet-11.jms head_marcus_cap-101.jms head_matt_helmet-12.jms head_rob_helmet-13.jms head_shiek_helmet-14.jms
damaged torso-102.jms
*: also has LOD permutations, so there's five of those .jms files, like: superhigh__base.jms high__base.jms medium__base.jms low__base.jms superlow__base.jms
or maybe the naming is reversed, like __base superhigh.jms __base high.jms __base medium.jms __base low.jms __base superlow.jms i forget
Export specific markers when appropriate for the exported permutation/region.
Tools menu -> Layer Manager very handy. Edited by bobbysoon on Apr 24, 2009 at 03:22 PM
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 27, 2009 05:02 PM
Msg. 9 of 12
oke let me see if i got this right
I need to make a folder and if i want 3 heads for the marines
then i should do the following
Add 1 jms model named
__base.jms (main body)
then add 3 jms files in the same folder like this
head1.jms head2.jms head3.jms
then rig and export the thing and it should be good?
also i dont get the lod stuff
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 27, 2009 11:28 PM
Msg. 10 of 12
In Max, regions are Face Selections. Name the face selections by selecting a region (head or body) and entering the name for that region in the empty drop down list in the upper right of the toolbar.
create the following in ...\data\...\models\: body.jms - non-heads head1.jms head2.jms head3.jms export each with it's geometry and markers for that region (#head with each head.jms, the other markers with body.jms), and they each need to be exported with all nodes
LOD: Level Of Detail. As the object gets smaller (measured in pixels), the render model switches to simpler objects.
Skin Utilities can be used to copy skin weights from head1 to 2 & 3
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lil_bankhead
Joined: Dec 12, 2008
What you look'n at huh? I'll bit ya!
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Posted: Apr 28, 2009 11:13 AM
Msg. 11 of 12
Well I hate GBXmodel Export because they only import 2 shaders  and it piss me off so much and whoever release the latest gbxmodel export forgot to export all shaders instead of 2 I think like the ghost version
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 28, 2009 07:22 PM
Msg. 12 of 12
it only does that when you have it attach regions, iirc.
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