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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »need help on activating a script.

Author Topic: need help on activating a script. (3 messages, Page 1 of 1)
Moderators: Dennis

TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Apr 20, 2009 08:14 AM    Msg. 1 of 3       
I am in need some more help with a script. I’m starting to understand the scripts a little more and I want to thank everyone right off the bat, this is a great community.

I don’t have the script with me since I’m at work today bit this is what I have.

I was able to and it is working:

I created a trigger volume lets say “A” that spawns an explosion effect at flag “flagA” and removes “BeamEmmiterA”. The script works as it should but how do I change it so that when I walk up to it Halo tells me to hit “E” to activate. Do I need to use something else besides a trigger volume?

Thank you
FlyingDog


stennett
Joined: Dec 4, 2008


Posted: Apr 20, 2009 12:52 PM    Msg. 2 of 3       
I believe that you would need to add a switch for that. I know very little about scripts, but when I say switch i mean like a hologram panel.. kind of like the elevator switches..
Is that what you mean?


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Apr 20, 2009 01:36 PM    Msg. 3 of 3       
Stennett you are right. I do apologize. You do need a device_control. Now how do I create a string for it and attach it.

The hologram would be part of the map or scenery. You would need a trigger to activate it. I'm guessing it would be a trigger volume that is active on command and not when you enter the trigger volume. I have gone through the script bible and can't seem to find anything that would say on click or on command. something of that sort. I'm sure i'm making it harder than it really is. Any help would be great.
Edited by TLS_FlyingDog on Apr 20, 2009 at 01:36 PM



Edited by TLS_FlyingDog on Apr 20, 2009 at 10:36 PM
Edited by TLS_FlyingDog on Apr 20, 2009 at 10:37 PM

 

 
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