
cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Apr 12, 2009 05:42 AM
Msg. 1 of 15
i am trying to make the monitor shoot sentinal lasers but stronger and bigger. but i dont know how to make the laser bigger. like thicker and wider. can someone tell me how to do that in guerilla?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 12, 2009 05:46 AM
Msg. 2 of 15
Open the .contail and scroll down. Edit the width larger.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Apr 12, 2009 05:49 AM
Msg. 3 of 15
where do u find .contail?? i dont see anything like tht. can u show me like where it is. or screen shots would be nice
Edit: actually i just tried using the moniter actor varient in sapien andsapien just crashed. if anyone can tell me how to stop it from crashing as well Edited by cybykillers on Apr 12, 2009 at 05:53 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 12, 2009 06:31 AM
Msg. 4 of 15
It's in characters\sentinel
Also, post the last few paragraphs of your debug.txt.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Apr 12, 2009 07:25 AM
Msg. 5 of 15
04.12.09 17:34:28 guerilla pc 01.00.00.0609 ---------------------------------------------- 04.12.09 17:34:28 reference function: _write_to_error_file 04.12.09 17:34:28 reference address: 4011a4 04.12.09 17:34:28 Couldn't read map file './guerillabeta.map' 04.12.09 17:34:28 file_open('tags\levels\test\bloodgulch\final_control.scenario') error 0x00000002 '系統找不到指定的檔案。 ' 04.12.09 17:34:28 couldn't open scenario tag 'final_control.scenario'. 04.12.09 17:34:28 couldn't open tag 04.12.09 17:46:03 fixed corrupt tag flags field (flags). 04.12.09 17:46:03 the biped tag 'characters\monitor\monitor' may be corrupt.
04.12.09 17:47:53 guerilla pc 01.00.00.0609 ---------------------------------------------- 04.12.09 17:47:53 reference function: _write_to_error_file 04.12.09 17:47:53 reference address: 4011a4 04.12.09 17:47:53 Couldn't read map file './guerillabeta.map'
04.12.09 17:50:07 sapien pc 01.00.00.0609 ---------------------------------------------- 04.12.09 17:50:07 reference function: _write_to_error_file 04.12.09 17:50:07 reference address: 401b13 04.12.09 17:50:07 Couldn't read map file './sapienbeta.map' 04.12.09 17:50:07 CreateDevice succeeded with refresh rate = 0 04.12.09 17:50:07 Increasing sound decompression buffer size to 1048576 bytes 04.12.09 17:50:09 local player 0, weapon (0x0), deleted unexpectedly
04.12.09 17:51:33 sapien pc 01.00.00.0609 ---------------------------------------------- 04.12.09 17:51:33 reference function: _write_to_error_file 04.12.09 17:51:33 reference address: 401b13 04.12.09 17:51:33 Couldn't read map file './sapienbeta.map' 04.12.09 17:51:33 CreateDevice succeeded with refresh rate = 0 04.12.09 17:51:33 Increasing sound decompression buffer size to 1048576 bytes 04.12.09 17:51:35 EAX: 0x00654D70 04.12.09 17:51:35 EBX: 0x00000001 04.12.09 17:51:35 ECX: 0x00000002 04.12.09 17:51:35 EDX: 0x00C9CEC0 04.12.09 17:51:35 EDI: 0x0012E3A8 04.12.09 17:51:35 ESI: 0x00000000 04.12.09 17:51:35 EBP: 0x0012E280 04.12.09 17:51:35 ESP: 0x0012E270 04.12.09 17:51:35 EIP: 0x7C92E4F4, C3 8D A4 24 ????? 04.12.09 17:51:35 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
04.12.09 17:51:44 sapien pc 01.00.00.0609 ---------------------------------------------- 04.12.09 17:51:44 reference function: _write_to_error_file 04.12.09 17:51:44 reference address: 401b13 04.12.09 17:51:44 Couldn't read map file './sapienbeta.map' 04.12.09 17:51:44 CreateDevice succeeded with refresh rate = 0 04.12.09 17:51:44 Increasing sound decompression buffer size to 1048576 bytes 04.12.09 17:51:45 EAX: 0x00654D70 04.12.09 17:51:45 EBX: 0x00000001 04.12.09 17:51:45 ECX: 0x00000002 04.12.09 17:51:45 EDX: 0x00C9CEC0 04.12.09 17:51:45 EDI: 0x0012E3A8 04.12.09 17:51:45 ESI: 0x00000000 04.12.09 17:51:45 EBP: 0x0012E280 04.12.09 17:51:45 ESP: 0x0012E270 04.12.09 17:51:45 EIP: 0x7C92E4F4, C3 8D A4 24 ????? 04.12.09 17:51:45 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 12, 2009 07:33 AM
Msg. 6 of 15
Oh damn, you have the corrupt moniter animations. I'm assuming you ripped using HEK+
Download the ones on the site, or there was the fixed animations on cmt's old site.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Apr 12, 2009 07:42 AM
Msg. 7 of 15
do u have a link to the one on the site or the one on cmt's old site? plz
Edit: nvm found them Edited by cybykillers on Apr 12, 2009 at 07:47 AM
Edit number 2: just out of a curiosity, how do i make the moniter attack other ai? Edited by cybykillers on Apr 12, 2009 at 07:51 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Apr 12, 2009 08:20 AM
Msg. 8 of 15
Sorry for the perhaps off-topicness, but may I ask how I add the enchanced sentinel's weapon to Monitor so he can fire? Can anyone give me a complete explanation?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Apr 12, 2009 08:41 AM
Msg. 9 of 15
He has to be set to a different team to the other AI.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Apr 12, 2009 09:03 AM
Msg. 10 of 15
Quote: --- Original message by: Mythril He has to be set to a different team to the other AI. I know, but how do I add the weapon to the monitor?
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Apr 12, 2009 09:04 AM
Msg. 11 of 15
they are both different teams but i cant get them to fight each other for some reason
i placed the moniter with a flood but the flood attacks the moniter but the monitor doesnt attack it. this goes back to polamee's question. how do u let the monitor use the weapon Edited by cybykillers on Apr 12, 2009 at 09:11 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 12, 2009 10:34 AM
Msg. 12 of 15
Quote: --- Original message by: PolameeQuote: --- Original message by: Mythril He has to be set to a different team to the other AI. I know, but how do I add the weapon to the monitor? I think you just add a .weapon reference into the .biped tag.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Apr 12, 2009 12:30 PM
Msg. 13 of 15
Quote: --- Original message by: cybykillers
they are both different teams but i cant get them to fight each other for some reason
i placed the moniter with a flood but the flood attacks the moniter but the monitor doesnt attack it. this goes back to polamee's question. how do u let the monitor use the weapon Edited by cybykillers on Apr 12, 2009 at 09:11 AM Does the monitor's weapon have a complete actor and actor variant tags?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 12, 2009 01:32 PM
Msg. 14 of 15
Quote: --- Original message by: PolameeQuote: --- Original message by: Mythril He has to be set to a different team to the other AI. I know, but how do I add the weapon to the monitor? I believe that the monitor already has a weapon defined for it. Open up the .biped tag, and change the .weapon to your modified one.
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cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
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Posted: Apr 12, 2009 09:44 PM
Msg. 15 of 15
well i did that for the actor varient tag but i didnt do it for the biped tag yet so i'll go ahead and do that
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