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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »hey can u advance halomapers help with this please??

Author Topic: hey can u advance halomapers help with this please?? (17 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 9, 2009 10:27 AM    Msg. 1 of 17       
okay as some of you know I've been perfecting my custom H2 hammer and Im almost done the only problem - (should be simple) is this:

Watch vid:

http://www.youtube.com/watch?v=ZOm-zPv59tM

You will notice how it over pentrates but thats fine... my problem is when striking a enemy or what not for it to do its damge etc the have to be hit with the almost very center...

Unlike the H2 one if your were hit by the edges same effect... Mine just seems to go through objects unless its the center???

I've tried doing the collision over but it still does the same thing?

What do u think a good bounding radius for that should be?

Any ideas how to fix you guys?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 9, 2009 05:33 PM    Msg. 2 of 17       
Make the damage_effect larger radius.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 9, 2009 06:23 PM    Msg. 3 of 17       
Cool hammer.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 9, 2009 07:52 PM    Msg. 4 of 17       
btw if you want I have the Hammer swinging sound if you want a better one.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 10, 2009 08:24 AM    Msg. 5 of 17       
well any ideas how to fix?? I think I have the damage radius set to 1.5 to 3.5 but thats not the problem the problem is the ball is you would say hollow around it except a little bit in the middle.... Objects have to be struct with the mide and nowwhere else thats what I want to fix?


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 10, 2009 08:38 AM    Msg. 6 of 17       
You would have to modify the effect in gmax


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 10, 2009 09:29 AM    Msg. 7 of 17       
what do you mean the effects?? I figured the collision model would be the problem cuz it seems everything in the ball is hollow and just the center does damage?


But whats ur idea I'll try?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2009 09:34 AM    Msg. 8 of 17       
Quote: --- Original message by: PVT Jenkins
You would have to modify the effect in gmax

No. Try going into the projectile tag and setting all the material effects to "detonate" then make a detonation effect that has no particles and is just the shock wave damage effect (can be found in weapons\frag grenade)


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 10, 2009 10:04 AM    Msg. 9 of 17       
yeah I did that thats currently how it's set up when it impacts certain things such as units or vehicle materials....

What Im saying is when the gravity_ball forms the outer parts of the ball can hit those objects and it does nothing... only when the almost very center hits those objects does the effects take place??


So for ex: Imagine this you swing ball forms but only the inside_sides of top of bottom of the circle hit the target nothing happens.... unless there hit with the almost center of the ball does something happen.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2009 12:13 PM    Msg. 10 of 17       
try making a collision geometry tag for it. Don't use a sphere though. Use a Cylinder and scale the sections down so that it looks like a sphere:


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 10, 2009 12:14 PM    Msg. 11 of 17       
Can't you just use Geo-spheres?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2009 12:23 PM    Msg. 12 of 17       
They don't work for me all the time, so I use the cylinder method.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 10, 2009 12:36 PM    Msg. 13 of 17       
okay thanks... see now you guys understand yeah I found out awhile back circles dont work well with collisiom models and some models okay I'll try the cylindar idea... and right back.//...


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 10, 2009 12:49 PM    Msg. 14 of 17       
Quote: --- Original message by: UnevenElefant5
They don't work for me all the time, so I use the cylinder method.

I use chamfer boxes lol. just make a chamfer box into a sphere and then weild the entire thing to remove the touching vertices.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2009 12:51 PM    Msg. 15 of 17       
Good idea lol I wouldn't have thought of that.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Apr 10, 2009 02:09 PM    Msg. 16 of 17       
Well Im just a basic modeler wish I knew what you just said sounds like a good idea :)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 10, 2009 02:27 PM    Msg. 17 of 17       
Just make a cylinder the same height as your sphere, then select the top and bottom ring of vertices and scale them down. Scale the next ring of verts in also, but not as much as the first time, so you have a nice "almost circle" thing

 

 
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