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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Hijacking Scripts

Author Topic: Hijacking Scripts (18 messages, Page 1 of 1)
Moderators: Dennis

gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Apr 7, 2009 01:08 PM    Msg. 1 of 18       
Do these scripts even work? i dont know how to use them properly, imean i see what ghostie1 is for but board1, donno....

(script startup Jay_is_very_lazy
(object_create_anew board1)
)


(script continuous no_random_collision
(object_set_collideable board1 false)
)

(script continuous hijack_attaches
(objects_attach ghostie1 "frame hull" board1 "frame hull")
(objects_detach ghostie1 board1)
)

(script continuous hijack_Ghostie1_empty_player0
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 0)))
)
)

(script continuous hijack_Ghostie1_full_player0
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 0)))
)
)

(script continuous hijack_Ghostie1_empty_player1
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 1))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 1)))
)
)

(script continuous hijack_Ghostie1_full_player1
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 1))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 1)))
)
)

(script continuous hijack_Ghostie1_empty_player2
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 2))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 2)))
)
)

(script continuous hijack_Ghostie1_full_player2
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 2))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 2)))
)
)

(script continuous hijack_Ghostie1_empty_player3
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 3))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 3)))
)
)

(script continuous hijack_Ghostie1_full_player3
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 3))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 3)))
)
)

(script continuous hijack_Ghostie1_empty_player4
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 4))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 4)))
)
)

(script continuous hijack_Ghostie1_full_player4
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 4))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 4)))
)
)

(script continuous hijack_Ghostie1_empty_player5
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 5))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 5)))
)
)

(script continuous hijack_Ghostie1_full_player5
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 5))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 5)))
)
)

(script continuous hijack_Ghostie1_empty_player6
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 6))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 6)))
)
)

(script continuous hijack_Ghostie1_full_player6
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 6))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 6)))
)
)

(script continuous hijack_Ghostie1_empty_player7
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 7))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 7)))
)
)

(script continuous hijack_Ghostie1_full_player7
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 7))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 7)))
)
)

(script continuous hijack_Ghostie1_empty_player8
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 8))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 8)))
)
)

(script continuous hijack_Ghostie1_full_player8
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 8))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 8)))
)
)

(script continuous hijack_Ghostie1_empty_player9
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 9))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 9)))
)
)

(script continuous hijack_Ghostie1_full_player9
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 9))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 9)))
)
)

(script continuous hijack_Ghostie1_empty_player10
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 10))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 10)))
)
)

(script continuous hijack_Ghostie1_full_player10
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 10))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 10)))
)
)

(script continuous hijack_Ghostie1_empty_player11
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 11))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 11)))
)
)

(script continuous hijack_Ghostie1_full_player11
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 11))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 11)))
)
)

(script continuous hijack_Ghostie1_empty_player12
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 12))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 12)))
)
)

(script continuous hijack_Ghostie1_full_player12
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 12))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 12)))
)
)

(script continuous hijack_Ghostie1_empty_player13
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 13))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 13)))
)
)

(script continuous hijack_Ghostie1_full_player13
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 13))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 13)))
)
)

(script continuous hijack_Ghostie1_empty_player14
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 14))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 14)))
)
)

(script continuous hijack_Ghostie1_full_player14
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 14))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 14)))
)
)

(script continuous hijack_Ghostie1_empty_player15
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 15))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 15)))
)
)

(script continuous hijack_Ghostie1_full_player15
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 15))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 15)))
)
)


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Apr 7, 2009 04:24 PM    Msg. 2 of 18       
I can explain what this script does. Jay made this script.

Quote: (object_create_anew board1)


This makes a ghost named board1.

Quote: (object_set_collideable board1 false)


This makes board1 not collideable, therefore objects will pass through it.

Quote: (objects_attach ghostie1 "frame hull" board1 "frame hull")
(objects_detach ghostie1 board1)


The first part attaches board1 and ghostie1 (another ghost) by the frame node, called "frame hull". The second part detaches them. This makes it look like there are two seats in one vehicle (The ghost) instead of one.

Quote: (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 0)))


The first part sleeps until when ghostie1 is not being driven, and when someone is in board1. The second part kicks player 0 in the driver seat of board1 out, and magically loads him into ghostie1, into the seat called "driver".

Quote: (sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true))
(begin
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) 0)))


The first part sleeps until both a player is in ghostie1's driver seat and another player is in board1's driver seat. It proceeds to kick player 0 and players 1-15 out of the two ghosts, and put's player 0 into ghostie1's driver seat.

The last two parts are the same for everyone else, this includes players 1-15.

This is all done without animations, if you wanted it to be all fancy, you'll have to make the entering vehicle animation for board1 different than ghostie1's.

Hope that makes it easier for you to understand.
Edited by Codebrain on Apr 7, 2009 at 04:25 PM


Advancebo
Joined: Jan 14, 2008


Posted: Apr 7, 2009 04:29 PM    Msg. 3 of 18       
I thought you can only attach markers together?


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 7, 2009 04:31 PM    Msg. 4 of 18       
sync?


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Apr 7, 2009 04:48 PM    Msg. 5 of 18       
Quote: --- Original message by: CLS_GRUNT
sync?


Nah. The "vehicle_load_magic" command for clients will make the player constantly warp to the vehicle on foot, not load into the vehicle's seat. This also makes the movement of the ghost warp, since the client thinks there's no player actually in the seat and so it doesn't update its actions. And, the "board1" ghost attached to the other one will fall off and then warp back to the main ghost on client side whenever the ghost moves exactly like the vehicles do on coldsnap when they're attached to the pelican. This is because the client doesn't think they're attached, and so the ghost falls off and then warps back because the server keeps updating its position.

It's a great script, it's just there's no way of doing this that will make it sync.

Quote: --- Original message by: Advancebo
I thought you can only attach markers together?


Yeah, I'm pretty you can only attach markers. But I've never tried with nodes, so maybe. Otherwise, you could just leave empty quotes "" or specify any random marker and it wouldn't make a difference as long as both are the same.

Also, I think Jay meant to put "=" where the "if"s are. The "if"s in there aren't used right and the script won't compile like that.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Apr 7, 2009 04:49 PM    Msg. 6 of 18       
Quote: --- Original message by: CLS_GRUNT
sync?


If vehicle coordinates sync then it should, also that both players will have the scripts checking driver seats and all that at the same time since its a continuous script.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Apr 7, 2009 04:59 PM    Msg. 7 of 18       
Quote: --- Original message by: _TheArbiter_
If vehicle coordinates sync then it should, also that both players will have the scripts checking driver seats and all that at the same time since its a continuous script.


Vehicles can't be referred to on the client side. So all players checking the vehicles' seats doesn't make a difference. It's all up to the server to update the info to the clients, but that doesn't work either for the reasons in my post above yours.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Apr 7, 2009 05:50 PM    Msg. 8 of 18       
Correction, its markers not nodes. I got confuzzled D:


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Apr 7, 2009 05:54 PM    Msg. 9 of 18       
well has this script ever worked?


EDIT: i tried it and i think it doesnt work, otherwise its just that i dont know how to start the script in game
Edited by gmax5 on Apr 7, 2009 at 06:08 PM


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Apr 7, 2009 06:09 PM    Msg. 10 of 18       
For this script it requires two people.

To start it you need to go into either ghostie1 or board1.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 7, 2009 06:23 PM    Msg. 11 of 18       
Quote: --- Original message by: Codebrain
For this script it requires two people.

To start it you need to go into either ghostie1 or board1.

So it syncs?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Apr 7, 2009 06:35 PM    Msg. 12 of 18       
Since there is no player deaths going around (which is the normal syncing way) I would say it doesnt sync.


However Jay was working on a syncing version.

Let me look up the topic...Ill edit this when i find it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 7, 2009 06:50 PM    Msg. 13 of 18       
So it doesn't sync, but you need two people for it?
How is that useful at all?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Apr 7, 2009 07:43 PM    Msg. 14 of 18       
well i also got the sp version and still dont know how to get it working

(global short plyrnum 0)

(script continuous increase_plyrnum
(begin
(set plyrnum (+ plyrnum 1))
)
)

(script continuous reset_plyrnum
(if
(= (> plyrnum 15) true)
(begin
(set plyrnum 0)
)
)
)

(script continuous Jay_is_very_lazy
(object_create_anew board1)
)


(script continuous no_random_collision
(object_set_collideable board1 false)
)

(script continuous hijack_attaches
(objects_attach ghostie1 "frame hull" board1 "frame hull")
)

(script continuous hijack_Ghostie1_empty
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) false))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true))
(begin
(object_cannot_take_damage Ghostie1)
(camera_set_dead (unit (list_get (players) 0)))
(unit_exit_vehicle (unit (vehicle_driver board1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) plyrnum)))
(Camera_control 0)
(object_can_take_damage Ghostie1)
)
)

(script continuous hijack_Ghostie1_full
(sleep_until (if (vehicle_test_seat ghostie1 "driver" (unit (vehicle_driver ghostie1))) true))
(sleep_until (if (vehicle_test_seat board1 "driver" (unit (list_get (players) 0))) true))
(begin
(object_cannot_take_damage Ghostie1)
(camera_set_dead (unit (list_get (players) 0)))
(unit_exit_vehicle (unit (vehicle_driver board1)))
(unit_exit_vehicle (unit (vehicle_driver ghostie1)))
(vehicle_load_magic ghostie1 "driver" (unit (list_get (players) plyrnum)))
(Camera_control 0)
(object_can_take_damage Ghostie1)
)
)


Edited by gmax5 on Apr 7, 2009 at 07:43 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 7, 2009 07:50 PM    Msg. 15 of 18       
Create a ghost called board1, and one called ghostie1. This won't look like real boarding, because all it does is kick out the person inside the ghost, and put in the person who's boarding. It won't even play the enter animation. It'll look like he's flying inside.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 7, 2009 07:53 PM    Msg. 16 of 18       
Yes, but the entering animation can be the boarding animation.


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Apr 7, 2009 08:55 PM    Msg. 17 of 18       
isnt there supposed to have some indicator that states "press (key) to hijack ghost" or something?!?!?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 7, 2009 09:18 PM    Msg. 18 of 18       
Not the way this script works...

 

 
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