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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Ammo Display

Author Topic: Ammo Display (5 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 31, 2009 08:08 PM    Msg. 1 of 5       
How would I go about creating a display for my weapon. Like on the Assault Rifle. Is it just like a special shader type or what?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 31, 2009 08:10 PM    Msg. 2 of 5       
Best thing you can do is look at the ammo shaders of different weapons and study them and how they are made in Guerilla.
Edited by Maniac1000 on Mar 31, 2009 at 08:10 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 31, 2009 08:15 PM    Msg. 3 of 5       
Well I was planning on just modifying the Assault Rifle's shaders, but I need to know if there is anything special I need to do when compiling the model or when applying the material.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Mar 31, 2009 09:13 PM    Msg. 4 of 5       
The ones digit should be with a material called "numbers0", the tens should be "numbers1", hundreds should be "numbers2", thousands should be "numbers3". Etc...


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 2, 2009 11:41 PM    Msg. 5 of 5       
Now it just doesn't show up in game.

 

 
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