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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Mar 14, 2009 02:52 PM
Msg. 71 of 93
Any new updates? I really like the map so far and i want to see some more updates soon if that's alright with you.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 16, 2009 12:38 AM
Msg. 72 of 93
Okay, Updates: I might be replacing the Plasma Grenades with Firebomb Grenades: And the Frag Grenades with Spike Grenades: Due to some balancing issues I have forseen, I will be making each custom weapon take the place of an original Halo weapon. AR=Ravager Rockets=Rods of God Sniper=Super Sniper Pistol=none (Pistol type weapon is too much like a sniper.) Flamethrower=none (Kind of a redundant weapon.) Shotgun=Gravity Hammer (Might replace with Mauler) Fuel Rod=Mortar PP=none (Might add one.) PR=Black/Purple Plasma Rifle Needler=(Kind of a unique weapon; it's hard to think of something to fill this role.) Frag=Spike(Maybe.) Plasma=Firebomb (Maybe.) Also, you may be glad to hear, (especially Pakar :P) that I am re-animating the: Ravager SMG Mortar I am also re-rigging (I think that's the right term) the following weapons to support multiple nodes: Ravager SMG Mortar Here's my Mauler: Also, Edited the first post. EDIT: will post video soon Edited by UnevenElefant5 on Mar 16, 2009 at 12:39 AM
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Mar 16, 2009 12:58 AM
Msg. 73 of 93
U Animated them already? Ur crazy :P lol. Good job on the models!
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 16, 2009 01:08 AM
Msg. 74 of 93
No, I am in the process of re-animating them. I will do the Ravager tomorrow morning, then get started on the Mortar and SMG.
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 16, 2009 08:16 AM
Msg. 75 of 93
Quote: --- Original message by: UnevenElefant5Okay, Updates: I might be replacing the Plasma Grenades with Firebomb Grenades: And the Frag Grenades with Spike Grenades: Due to some balancing issues I have forseen, I will be making each custom weapon take the place of an original Halo weapon. AR=Ravager Rockets=Rods of God Sniper=Super Sniper Pistol=none (Pistol type weapon is too much like a sniper.) Flamethrower=none (Kind of a redundant weapon.) Shotgun=Gravity Hammer (Might replace with Mauler) Fuel Rod=Mortar PP=none (Might add one.) PR=Black/Purple Plasma Rifle Needler=(Kind of a unique weapon; it's hard to think of something to fill this role.) Frag=Spike(Maybe.) Plasma=Firebomb (Maybe.) Also, you may be glad to hear, (especially Pakar :P) that I am re-animating the: Ravager SMG Mortar I am also re-rigging (I think that's the right term) the following weapons to support multiple nodes: Ravager SMG Mortar Here's my Mauler: Also, Edited the first post. EDIT: will post video soon Edited by UnevenElefant5 on Mar 16, 2009 at 12:39 AM Why would you replace the frags? Its the only grenade that bounces around and has a large splash damage. Having 2 sticky grenades isnt conventional.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Mar 16, 2009 01:31 PM
Msg. 76 of 93
You should either keep the needler, or use that Needler-rifle that's in Danger Valley and Island Hop.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 17, 2009 01:05 AM
Msg. 77 of 93
I won't be using tags from anywhere else. Did you not see the title? Everything here is made by me, except Bungie's stuff. @bo: Good point. Plasma's will be replaced with Spikes/Flame (Since these basically perform the same function)(Only if I can get them to work well) Frag's will stay the same (Maybe with minor particle edits.) @Muki: I'm re-animating the Mortar, along with the Ravager and SMG. New kickass Ravager animations are done. Mauler is in-game with (awesome) animations, I'm learning how to texture, so I'll get that done soon. SMG is also in-game and animations are mostly done. Oh, and feast your eyes upon this: http://www.youtube.com/watch?v=m6E8hGGs22s
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HogdriverOneFiveFive
Joined: Dec 21, 2007
Prodigal Son Returns-Actual Join Date April, 2006.
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Posted: Mar 18, 2009 11:18 PM
Msg. 78 of 93
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 21, 2009 01:00 PM
Msg. 79 of 93
K, I got some updates. I now have a custom weapon to replace each original weapon. Gauss Rifle has been cut, as it was basically the same gun as the Super Sniper. Super Sniper has been turned into a Spear Gun. It will still perform basically the same function. 1 shot per clip, sniper type weapon. Ravager can no longer load up multiple shots. This ability has been transferred over to the Impaler. Secret vehicle has been cut. It was going to be a Blind Wolf, but I couldn't get the model done. (Believe me, it looked horrible.) :\ Added in the Gravity Rifle. It's a good weapon to use to launch suprise attacks on the opposing base.
AR=Ravager Rockets=Rods of God Sniper=Spear Gun Pistol=Impaler Flamethrower=Gravity Rifle Shotgun=Gravity Hammer/Mauler Fuel Rod=Mortar PP=Impaler PR=Purple Plasma Rifle Needler=Shredder Frag=Frag Plasma=Firebomb/Spike
Gravity Rifle: Prototype Covenant weapon. Can shoot multiple bolts which propel the shooter into the air. Useful for making quick assaults on enemy bases.
Impaler: Another Brute weapon. Combination of the Needler and Pistol. Shoots a heavy radioactive spike projectile that damages about the same as the pistol. But it can empty the whole clip in a single explosive burst to kill the target. You can shoot semi-automatically and if you hit the target 7 times, the spikes radiation will cause them to detonate.
Shredder: Replaces the Needler. Shoots 5 spikes per shot. Semi-automatic. Covenant technology stolen by the Brutes after they split. The spikes home, but not as much due to the weight of the spikes.
PROGRESS: MAP=70 (new scenery; weapon placement; all gametypes)
Ravager=100 () Bouncer=60 (model; animations; sounds; pickup icon) SMG=95 (animation tweaking) Spear Gun=0 (model; animations; textures; sounds; effects; string lists; pickup icon; reticule) Rods from God=100 () Mortar=100 () Black/Purple PR=100 () Shivs=100 () Gravity Hammer=100 () Gravity Rifle=90 (animations) Impaler=30 (model; animations; textures; string lists; pickup icon; reticule) Shredder=0 (model; animations; textures; sounds; tagging; string lists; pickup icon; reticule)
You might be thinking that I went overboard with the Brute weapons. Oh well. I guess I just like spikes. :P
So basically, today I'll be starting on the Impaler and Shredder. The SMG re-animation tomorrow, and then finish the Spear Gun after I work on some other unrelated stuff. Oh, and btw, for anyone who complains about the Gravity Rifle: It's not my model. It's Bungie's unfinished model. I just animated, tagged, and textured.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Mar 21, 2009 01:15 PM
Msg. 80 of 93
Sweet!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 21, 2009 01:17 PM
Msg. 81 of 93
Since most weapons are Covenant made, you could add some more Covenant scenery to make it Covenant styled. But of course, it's your choice.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Mar 21, 2009 04:15 PM
Msg. 82 of 93
Add some new Covenant scenery too, and don't just use those stupid purple crates and litter the map with them. Coincidentally, I made a Brute vehicle which I named "Shredder". It was supposed to be a Brute equivalant to the Hornet and Banshee.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Mar 23, 2009 06:37 PM
Msg. 83 of 93
Actually, brute styled scenery would be more fitting, in my opinion.
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fatipedia
Joined: Nov 3, 2008
Fat is your inner soul
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Posted: Mar 26, 2009 03:06 PM
Msg. 84 of 93
the animations on most reloads of the weapons are at the same speed... it looks kind of unnatural. Anyways, the hammer is cool
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 28, 2009 05:24 PM
Msg. 85 of 93
@Gamma: Actually, most weapons are Brute. Ravager, Impaler, Shredder, Spear Gun (Stinger), Mauler, Gravity Hammer. I'll end up with a new BSP before this is over, so expect a Brute themed one. @electricSquid: I've been into some new Covenant scenery, it will probably end up as Brute stlye, isntead of traditional Covenant. Impaler is in-game and working almost perfectly. The pickup icons are being a -female dog- to get in game. For some reason, I can't go above 21 icons without the whole thing getting -blam!-ed up. Although I must thank Donut for his excellent help in getting them to work. Anyways, enough of my whining, on to the pictures! Impaler: Edited the Ravager model a little bit. Tried to make it more Brutish. It's not much, too little to post pics. Tagging up the Shredder while I think of a model. Still needs editing, the projectiles bounce off each other sometimes o_O Cut the SMG. Served no purpose, plus it had bad textures and anims anyway. Been working on some (gruesome) Brute themed scenery: Yumm, shish-kebabs: Let the bodies hit the floor: And no, before you ask, the marines are NOT having an orgy -_- Next, I have a barrier with a distinct Brute theme to it, a cage, explosive crates full of spikes, and a pile of junk (maybe with multiple permutations) Also been refining the Rods of God. Thanks to SilentSTRKR for help with that. It now functions almost perfectly ingame. New BSP is in progress. I must say it beats the old one by FAR. I will post pictures when it gets farther in. EDIT: Edited the first post. Edited by UnevenElefant5 on Mar 28, 2009 at 05:28 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Mar 28, 2009 05:31 PM
Msg. 86 of 93
Nice work there, Elephant.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 5, 2009 10:11 AM
Msg. 87 of 93
MAJOR UPDATE:I'm leaving in a couple hours. Here is what I have so far, I'll begin work on this when I return shortly. First, It's now a Brute themed map, this means that the Rods of God is cut, as well as the portable mortar, Bouncer, and the Purple Plasma Rifle is replaced by the Brute Plasma Rifle. AR=Ravager Rockets=Decimator Sniper=Stinger (Spear Gun) Pistol=Impaler Flamethrower=Incinerator Shotgun=Gravity Hammer/Mauler/Shiv/ Fuel Rod=Brute Shot PP=Impaler PR=Brute Plasma Rifle Needler=Shredder Frag=Brute Shot Grenades Plasma=Spike GRENADES: Brute Shot Grenades:Grenades fired from a Brute Shot. Can also be thown by hand. They bounce this way, similar to a Frag. Spike Grenades:Sticks to any surface and emits a hail of spikes when detonated. Decimator:Brute heavy weapon. Shoots overpowered grenades that bounce and release spikes. Brute Shot:Brute grenade launcher. Stinger:Brute sniper weapon. Shoots a spear at the target. Shoots one shot then needs to reload. Incinerator:If there's one thing the Brutes love more than spikes, it's fire. This weapon shoots a grenade like the Brute Shot, but when the grenade hits the ground, it explodes into fire, which spreads out to fill a fairly large area. Before I show you pictures, I want to thanks Donut, for his help with the pickup icons, L283023 for helping fix the Reaver and Gamma927 and Pakar45 for helping me beta test :) early on. Ravager  Impaler Shredder Mauler Gravity Hammer Spike Grenade Reaver Oh, and the first post is updated with all this information.
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Apr 5, 2009 10:54 AM
Msg. 88 of 93
Where's the guns. This isn't a chainsaw store.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 5, 2009 02:03 PM
Msg. 89 of 93
That Reaver looks a bit eww. Maybe a bit more streamlined like the Chopper, with more curves and less wideness.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Apr 5, 2009 02:06 PM
Msg. 90 of 93
personally, i like the reaver. It would be terrifying to see one of those speeding towards you. And thats exactly how brutes would want you to feel Edited by Koo294 on Apr 5, 2009 at 02:08 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 5, 2009 02:42 PM
Msg. 91 of 93
In all honesty the models is very gross, but the fact that your doing this by yourself, and learning, make up for that. I support this thread.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Apr 5, 2009 02:54 PM
Msg. 92 of 93
The pistol, ravager, and spiker nade suck. Honestly. But there is hope. The spike nade is probably inaccurate, the pistol is like primitive happy with no detail, and no thought into what the gun would do, like how it functions. Ravager is detailess. Also, you're skinning wrong as well. That's what I did on my first attempt at skinning a unwrap. I forgot to erase the unwrap renders lines.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Apr 6, 2009 08:39 AM
Msg. 93 of 93
Nice Spikes, but inward spikes on Impaler? Not particularly practical. Also, please tell me that the ravenger seats are placeholders.
other than that its cool.
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