
pakar45
Joined: Sep 21, 2008
Hi
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Posted: Feb 12, 2009 10:41 PM
Msg. 1 of 16
I know in max that you have to assign a certain material with a certain name. I really need to know how to do it and if it needs animations. Like glass breaking in sciaphobia does that have animations for it? So please help me out with this. also Can i make it so that it takes more damage to break off certain pieces so like give the scenery a health amount and when it runs out/is killed it breaks in half/crumbles??? please help me with this.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 13, 2009 03:33 PM
Msg. 2 of 16
The glass breaking was not scenery. The command was - and it has to go on the end of the glass material. So you would want the material to say glass#-
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Feb 13, 2009 03:52 PM
Msg. 3 of 16
That was a breakable surface. The glass that falls down from it was an effect. But I suppose you could make something with damage permutations like bipeds have, then when you shoot different parts, they break and fall down, like the flood arms falling off it you shoot them. I think it might actually have to be a biped tag though, unless scenery can have damage permutations as well.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 13, 2009 04:58 PM
Msg. 4 of 16
Quote: --- Original message by: Higuy The glass breaking was not scenery. The command was - and it has to go on the end of the glass material. So you would want the material to say glass#- No. you would say glass- because thats not what the transparent property (#) does. its the shader which makes things transparent or not
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Feb 13, 2009 09:14 PM
Msg. 5 of 16
You can't make scenery with a destroyable material? also why do you have to make the material say glass-? can it be concrete-?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 14, 2009 04:34 AM
Msg. 6 of 16
yes, it can be concrete- but i've never used it before so i dont really know how it works
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 14, 2009 07:34 AM
Msg. 7 of 16
Does Destroyable scenery sync online?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 14, 2009 11:31 PM
Msg. 8 of 16
Quote: --- Original message by: Nexus Halo Does Destroyable scenery sync online? I'm not sure, but I would think not because destroyable vehicles don't sync. But, then again, there is glass in sciophobia.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 14, 2009 11:41 PM
Msg. 9 of 16
Minor things such as glass do not matter.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 15, 2009 02:18 AM
Msg. 10 of 16
Well I was thinking of modeling a destroyed map and fill it with destroyable scenery.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Feb 15, 2009 03:11 AM
Msg. 11 of 16
That's a really good idea I've always wanted to do that xD. You should do it.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 15, 2009 03:32 AM
Msg. 12 of 16
Well I'm not going to do it if it doesn't sync. Maybe for my Single player though. Hmmmm, plant a C4 on the wall to continue?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 15, 2009 04:52 AM
Msg. 13 of 16
it does sync, or DMT brocken indigo would be useless
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 15, 2009 10:45 AM
Msg. 14 of 16
Quote: --- Original message by: Koo294 it does sync, or DMT brocken indigo would be useless Its scripted to work.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 15, 2009 10:48 AM
Msg. 15 of 16
So use the script...
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 15, 2009 03:23 PM
Msg. 16 of 16
what script?
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