
CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: Feb 4, 2009 08:59 PM
Msg. 1 of 5
How to I come upon obtaining the hanger of the Pillar of Autumn and modify it in 3ds max to work with my map, if at all possible that is.
(I've searched for it but I probably used the wrong "key terms" even through google, and I came up with some useless things.)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 4, 2009 09:09 PM
Msg. 2 of 5
Extract the bsp called x10hanger from a10. Then somehow convert the bsp into a max, and import it. I'm not sure though
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: Feb 4, 2009 09:15 PM
Msg. 3 of 5
Quote: --- Original message by: Gamma927 Extract the bsp called x10hanger from a10. Then somehow convert the bsp into a max, and import it. I'm not sure though Thank you I'll look for a way to do that and when I do I'll put it in this post (through edit of course) for reference. http://hce.halomaps.org/index.cfm?fid=2029 Found this it works you just extract the bsp and it will output in your Halo Custom Edition/data folder and just open max and import with a .obj file. Edited by CAptDumB on Feb 4, 2009 at 09:37 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 4, 2009 11:50 PM
Msg. 4 of 5
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Feb 4, 2009 11:51 PM
Msg. 5 of 5
Quote: --- Original message by: Maniac1000 and there is the gbx model of the x10 hanger i have ( i have no idea if its right) if its got x10 in it then it should be right coz bungie uses x10 in their cinematics and cutscenes.
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