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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do you change an ai's weapon without him getting empty hands

Author Topic: how do you change an ai's weapon without him getting empty hands (7 messages, Page 1 of 1)
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Shadeslayer
Joined: Jan 28, 2009

I won't miss!!


Posted: Feb 4, 2009 11:47 PM    Msg. 1 of 7       
hi, i have been trying to create a sniper AI biped like the sniper jackles with beam rifles in halo 2. but when i give him a custom beam rifle weapon in his tags in guerrila he just has empty hands. Please help me fix this problem and i would appreciate it greatly. Thanks!!


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Feb 5, 2009 03:03 AM    Msg. 2 of 7       
I think the AI biped has no "hands model"(what do you call it again) for holding the weapon.


SABER
Joined: Feb 5, 2009

Epic fail guy.


Posted: Feb 5, 2009 03:10 AM    Msg. 3 of 7       
ya youll probably have to create an animation for that


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Feb 5, 2009 03:17 AM    Msg. 4 of 7       
Quote: --- Original message by: SABER
ya youll probably have to create an animation for that


bingo. new animation that supports the weapon(s) otherwise it wont work.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Feb 5, 2009 05:26 AM    Msg. 5 of 7       
As far as I know, there's no Jackal MP tags. They're Grunt and Elite ones though


Shadeslayer
Joined: Jan 28, 2009

I won't miss!!


Posted: Feb 5, 2009 08:29 AM    Msg. 6 of 7       
what is requiered to create a new animation. What program and procedures?


Shadeslayer
Joined: Jan 28, 2009

I won't miss!!


Posted: Feb 5, 2009 09:29 AM    Msg. 7 of 7       
ok i get the first part of your explanation but what is the weapon string and what is an 'ik' point?
how do you find the weapon string
Edited by Shadeslayer on Feb 5, 2009 at 10:23 AM
Edited by Shadeslayer on Feb 5, 2009 at 10:23 AM

 

 
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