
DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Dec 27, 2008 07:01 PM
Msg. 1 of 8
I'm trying to see if it is possible to create a searchlight (sort of like the ones on the GTA police helicopters). Problem is, I don't know how to start. Anyone want to help?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 27, 2008 08:39 PM
Msg. 2 of 8
try an AI gunner with a weapon that fires no projectile, but the firing effect is a searchlight. I wouldn't know how to get it to search back and forth, and not just track the player, though.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Dec 28, 2008 01:23 AM
Msg. 3 of 8
add a set with a turret or something to a vehicle f your choice and make the weapons projectile contrail a light but remove damage effects. or something... just a suggestion though
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 28, 2008 03:11 AM
Msg. 4 of 8
Or just attach modified headlight tags to be brighter and larger, then link a marker to a moving frame.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 28, 2008 07:53 AM
Msg. 5 of 8
or use object_attach to attach an animated scenery spotlight to the vehicle.
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Dec 28, 2008 09:39 AM
Msg. 6 of 8
Alright, this is pretty good. I modified the Warthog headlights, and now I'm going to test them using the Covenant Dropship's turret to "fire" the searchlight out for testing.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Dec 28, 2008 09:59 AM
Msg. 7 of 8
cool, give us an update soon.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Dec 28, 2008 08:47 PM
Msg. 8 of 8
Quote: --- Original message by: DarkZealot Alright, this is pretty good. I modified the Warthog headlights, and now I'm going to test them using the Covenant Dropship's turret to "fire" the searchlight out for testing. I like that Idea. That would be nice for a SP level. You could have an AI that Aims the Gun around. It could aim at the player, and alert the Enemy. I think I shall use this in my custom SP I am making. Thanks for The idea, it is really cool actually.
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