
Advancebo
Joined: Jan 14, 2008
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Posted: Dec 23, 2008 07:37 PM
Msg. 1 of 20
Quote: --- Original message by: arbiter901
Does anyone know of any shader hacks for halo ce? Edited by arbiter901 on Dec 23, 2008 at 06:51 PM Bloom?
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Dec 23, 2008 07:40 PM
Msg. 2 of 20
The only shader hack for Halo Custom is Bloom.
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Advancebo
Joined: Jan 14, 2008
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Posted: Dec 23, 2008 07:41 PM
Msg. 3 of 20
Quote: --- Original message by: ThePlague The only shader hack for Halo Custom is Bloom. Yeah because, if you dont install it right, it fuxes up the shaders in Halo
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Dec 23, 2008 07:46 PM
Msg. 4 of 20
Quote: --- Original message by: Guilsam There is a shader TWEAK you can do WITHOUT programs.
its a DisableAlphaRenderTargets for your vidcards VerdorID I think he just means something like Bloom, not something that has to do with messing with your gfx card configurations.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 23, 2008 08:06 PM
Msg. 5 of 20
Increased specular?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 23, 2008 08:33 PM
Msg. 6 of 20
Its not dynamic lighting if that is what your implying. It looks like a really low res cubemap.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Dec 23, 2008 11:31 PM
Msg. 7 of 20
That's probably all it is. Unless it's real time reflections, but I doubt it.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Dec 23, 2008 11:34 PM
Msg. 8 of 20
You made the shaders look ugly to get an extra 2 frames per second?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Dec 24, 2008 12:16 AM
Msg. 9 of 20
All I can think of are the ENB series hack for REAL Bloom, and the Surreal Filter using DXTweaker that emulates HDR lighting. The ENB Series one looks much better but it will lag horribly because it is not coded as well as it COULD HAVE BEEN. It also requires a Shader Model 2.0a (I think) card or higher. Surreal filter causes negligible performance loss, but it can be a bit eye-burning, as it is FAKE HDR. It forces your eyes to change according to color, but that doesn't work well with computer screens. It takes away color from the screen, rather than adding it (like real HDR lighting would), and the bright areas can be... ridiculously bright. I cannot even use the night-vision scope on a sniper.
sum1 go hax wit teh graphix kode and mak new gud graphix hax plxirz
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 24, 2008 12:25 AM
Msg. 10 of 20
Quote: --- Original message by: Enzo03 All I can think of are the ENB series hack for REAL Bloom, and the Surreal Filter using DXTweaker that emulates HDR lighting. The ENB Series one looks much better but it will lag horribly because it is not coded as well as it COULD HAVE BEEN. It also requires a Shader Model 2.0a (I think) card or higher. Surreal filter causes negligible performance loss, but it can be a bit eye-burning, as it is FAKE HDR. It forces your eyes to change according to color, but that doesn't work well with computer screens. It takes away color from the screen, rather than adding it (like real HDR lighting would), and the bright areas can be... ridiculously bright. I cannot even use the night-vision scope on a sniper.
sum1 go hax wit teh graphix kode and mak new gud graphix hax plxirz Bloom =/= HDR Bloom =/= Fake HDR Surreal effect is an effect that simply edits the screen levels. As it is a pixel shader.
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SoulRot
Joined: Aug 30, 2008
Holy heck, this account is still here!
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Posted: Dec 25, 2008 10:37 AM
Msg. 11 of 20
Quote: --- Original message by: Guilsam Yah I had to clean my base all day to get that shine, thanks to Mr. Clean: it took me half that time!!! You know, Marty O' Donnell composed the Mr. Clean song. Random comment, I know.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 26, 2008 09:11 AM
Msg. 12 of 20
The shader hack makes the cubemaps and bumpmaps come to live more. I use it. To me, looks really cool.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Dec 26, 2008 01:05 PM
Msg. 13 of 20
Quote: --- Original message by: DEEhunter Bloom =/= HDR Bloom =/= Fake HDR I fail to see what your argument is with the bloom =/= HDR. Especially since I never even SUGGESTED or ATTEMPTED TO SUGGEST that they were the same. Edited by Enzo03 on Dec 26, 2008 at 01:06 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 26, 2008 02:15 PM
Msg. 14 of 20
Quote: --- Original message by: Enzo03Quote: --- Original message by: DEEhunter Bloom =/= HDR Bloom =/= Fake HDR I fail to see what your argument is with the bloom =/= HDR. Especially since I never even SUGGESTED or ATTEMPTED TO SUGGEST that they were the same. Edited by Enzo03 on Dec 26, 2008 at 01:06 PM If you said that bloom was FAKE Hdr then that is inferring that they are similar.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 26, 2008 02:39 PM
Msg. 15 of 20
surprised dee, for somebody who knows c++, i thought you would know that != means "not equal to", not =/=
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 26, 2008 02:49 PM
Msg. 16 of 20
Quote: --- Original message by: Donut surprised dee, for somebody who knows c++, i thought you would know that != means "not equal to", not =/= I dont talk in C++. I was to lazy to get the ≠ symbol.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Dec 26, 2008 03:38 PM
Msg. 17 of 20
Quote: --- Original message by: DEEhunterQuote: --- Original message by: Enzo03Quote: --- Original message by: DEEhunter Bloom =/= HDR Bloom =/= Fake HDR I fail to see what your argument is with the bloom =/= HDR. Especially since I never even SUGGESTED or ATTEMPTED TO SUGGEST that they were the same. Edited by Enzo03 on Dec 26, 2008 at 01:06 PM If you said that bloom was FAKE Hdr then that is inferring that they are similar. Point out where I said that bloom was fake HDR.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 26, 2008 03:42 PM
Msg. 18 of 20
Quote: --- Original message by: Enzo03 All I can think of are the ENB series hack for REAL Bloom, and the Surreal Filter using DXTweaker that emulates HDR lighting. The ENB Series one looks much better but it will lag horribly because it is not coded as well as it COULD HAVE BEEN. It also requires a Shader Model 2.0a (I think) card or higher. Surreal filter causes negligible performance loss, but it can be a bit eye-burning, as it is FAKE HDR. It forces your eyes to change according to color, but that doesn't work well with computer screens. It takes away color from the screen, rather than adding it (like real HDR lighting would), and the bright areas can be... ridiculously bright. I cannot even use the night-vision scope on a sniper.
sum1 go hax wit teh graphix kode and mak new gud graphix hax plxirz
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Dec 26, 2008 04:49 PM
Msg. 19 of 20
And? I still do not see anywhere where I said that bloom = fake HDR.
What I said was that the only two graphical enhancements for Halo that I could recall were the ENB Series hack for BLOOM, and the surreal filter, which seemed to me like fake HDR. The only relation between these two are that they work for Halo.
I explained both of them separately, as well. A simpler explanation: ENB = bloom. Surreal Filter = high contrast.
Now, if you want to argue with me about this, you will POINT OUT WHERE I SAID THAT BLOOM IS FAKE HDR. Edited by Enzo03 on Dec 26, 2008 at 04:53 PM
Another two cents: If anyone thinks the Surreal Filter is bloom at all, that's fail. Bloom is the effect of light wrapping around dark areas, which cannot be done by a filter. I never even said that the Surreal filter does this. You can see this effect by trying to block out the sun with your gun in Halo... that's about the only bloom effect in the entire game (that, and I think there might have been something in the engine room on The Maw, but I haven't played that level in forever, so...) Edited by Enzo03 on Dec 26, 2008 at 04:55 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 26, 2008 05:11 PM
Msg. 20 of 20
Quote: --- Original message by: Enzo03
And? I still do not see anywhere where I said that bloom = fake HDR.
What I said was that the only two graphical enhancements for Halo that I could recall were the ENB Series hack for BLOOM, and the surreal filter, which seemed to me like fake HDR. The only relation between these two are that they work for Halo.
I explained both of them separately, as well. A simpler explanation: ENB = bloom. Surreal Filter = high contrast.
Now, if you want to argue with me about this, you will POINT OUT WHERE I SAID THAT BLOOM IS FAKE HDR. Edited by Enzo03 on Dec 26, 2008 at 04:53 PM
Another two cents: If anyone thinks the Surreal Filter is bloom at all, that's fail. Bloom is the effect of light wrapping around dark areas, which cannot be done by a filter. I never even said that the Surreal filter does this. You can see this effect by trying to block out the sun with your gun in Halo... that's about the only bloom effect in the entire game (that, and I think there might have been something in the engine room on The Maw, but I haven't played that level in forever, so...) Edited by Enzo03 on Dec 26, 2008 at 04:55 PM The surreal filter uses Assembly HLSL. It lowers the maps levels and then spreads highlights as it lowers it contrast. This is basically bloom as it still blurs its highlights. You then said that the filter is fake HDR. Which it is not.
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