A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »EXCEPTION halt

Author Topic: EXCEPTION halt (4 messages, Page 1 of 1)
Moderators: Dennis

Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Sep 22, 2008 07:13 PM    Msg. 1 of 4       
i was just wonderring when you do tool collision-geometry in tool and it comes up with

EXCEPTION halt in \halo pc\halo ce\source\memory\array.c,#130: index>=0 && indexcount

it means you have too many polygons in ur model. all i want to know is how many polygons can u have in a model? always wonderring cus i usually get this around 20k polygons. i get it around 15k aswell anything more than 20k gets it so i know its under 15k polygons. anyway if anyone knows a rough number of the ammount of polygons u can have in a model, and have the collision creat sucsefully, please post and help me.

thanks
Edited by KA0S on Sep 22, 2008 at 07:14 PM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Sep 22, 2008 07:34 PM    Msg. 2 of 4       
Wow 20k, your going wayyyyyyyyyyyy over. Usual thing to do is stick lower then 10k. Any higher and you might have problems.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Sep 23, 2008 04:05 AM    Msg. 3 of 4       
detail dude detail... takes it way over 20k. meh il try keep more low-polys


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 27, 2008 03:03 AM    Msg. 4 of 4       
Quote: --- Original message by: Exception
detail dude detail... takes it way over 20k. meh il try keep more low-polys

what the hell are you putting ingame? post a render please

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 6:45 PM 203 ms.
A Halo Maps Website