
Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Sep 22, 2008 07:13 PM
Msg. 1 of 4
i was just wonderring when you do tool collision-geometry in tool and it comes up with
EXCEPTION halt in \halo pc\halo ce\source\memory\array.c,#130: index>=0 && indexcount
it means you have too many polygons in ur model. all i want to know is how many polygons can u have in a model? always wonderring cus i usually get this around 20k polygons. i get it around 15k aswell anything more than 20k gets it so i know its under 15k polygons. anyway if anyone knows a rough number of the ammount of polygons u can have in a model, and have the collision creat sucsefully, please post and help me.
thanks Edited by KA0S on Sep 22, 2008 at 07:14 PM
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Sep 22, 2008 07:34 PM
Msg. 2 of 4
Wow 20k, your going wayyyyyyyyyyyy over. Usual thing to do is stick lower then 10k. Any higher and you might have problems.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Sep 23, 2008 04:05 AM
Msg. 3 of 4
detail dude detail... takes it way over 20k. meh il try keep more low-polys
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 27, 2008 03:03 AM
Msg. 4 of 4
Quote: --- Original message by: Exception detail dude detail... takes it way over 20k. meh il try keep more low-polys what the hell are you putting ingame? post a render please
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