
Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 20, 2008 01:00 PM
Msg. 36 of 63
thank you i can't wait to get started (and probably fail epicly)
|
|
|

KillerKip1
Joined: May 3, 2008
Rigs of Rods
|
Posted: Dec 20, 2008 01:08 PM
Msg. 37 of 63
If you need any help, just Xfire me, I will try my best.
KillerKip1
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 21, 2008 04:21 AM
Msg. 38 of 63
I have one last quick question. Can you use pieces of the halo 2 engine, in the same way that you can use models and animtations from halo 2?
|
|
|

Headhunter09
Joined: May 6, 2008
This is the truth.
|
Posted: Dec 21, 2008 10:28 AM
Msg. 39 of 63
no. plus, you cant use models and animations directly from halo 2, you have to port them into halo 1 format.
|
|
|

iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
|
Posted: Dec 21, 2008 11:51 AM
Msg. 40 of 63
I don't know how you would use parts of a game engine in the first place. You would need the "source code" and I doubt Bungie is going to give it up nicely.
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 21, 2008 02:38 PM
Msg. 41 of 63
Oh well...
Also i heard CAD had made some vehicle boarding scripts. Open sauced?
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Dec 21, 2008 02:51 PM
Msg. 42 of 63
Quote: --- Original message by: Ninjadude Oh well...
Also i heard CAD had made some vehicle boarding scripts. Open sauced? Vehicle boarding is not that hard to make, just a few scripts and animations :/
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Dec 21, 2008 04:23 PM
Msg. 43 of 63
are those scripts in a map alredy?
|
|
|

SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
|
Posted: Dec 21, 2008 04:28 PM
Msg. 44 of 63
there is no way to rip scripts from maps
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 21, 2008 04:30 PM
Msg. 45 of 63
ohh thats a shame  but can you make ai sync using the sauce?
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Dec 21, 2008 04:46 PM
Msg. 46 of 63
i think i heard that somwer else but i dont no
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Dec 21, 2008 04:48 PM
Msg. 47 of 63
Quote: --- Original message by: SonicXtr3me there is no way to rip scripts from maps There is a way, but I don't know how to do it. I heard something about exporting the scenario in Guerilla.
|
|
|

SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
|
Posted: Dec 21, 2008 04:51 PM
Msg. 48 of 63
i`ll get kirby to vouch for this later , but no i have been doing this for 6 years now and there is no way to rip scripts from a map , or atleast before source there was no way to rip em , with source you may be able to , but dont take my word for that because i am unsure of what source can and cannot do.
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 21, 2008 04:52 PM
Msg. 49 of 63
It's the H2 scripts im interested in
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Dec 21, 2008 04:55 PM
Msg. 50 of 63
lol i feel new since i havent been on in a while but um
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 21, 2008 04:57 PM
Msg. 51 of 63
Quote: --- Original message by: darkassassin14 lol i feel new since i havent been on in a while but um thts a useful post
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Dec 21, 2008 05:09 PM
Msg. 52 of 63
lol i no i was gonna say somthin but then i forgot
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 22, 2008 04:17 AM
Msg. 53 of 63
Well is it possible to make a ai camera and then like a tv screen so you could watch the fight going on in a controll room or is that already possible
|
|
|

Choking Victim
Joined: Jan 13, 2008
|
Posted: Dec 22, 2008 08:59 AM
Msg. 54 of 63
Quote: --- Original message by: SonicXtr3me there is no way to rip scripts from maps There's no *public* way to rip scripts from maps. Correctly at least. How do you think we got the h1 campaign source scripts for you guys?
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 22, 2008 09:13 AM
Msg. 55 of 63
Quote: --- Original message by: Choking VictimQuote: --- Original message by: SonicXtr3me there is no way to rip scripts from maps There's no *public* way to rip scripts from maps. Correctly at least. How do you think we got the h1 campaign source scripts for you guys? I dont know. How?
|
|
|

SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
|
Posted: Dec 22, 2008 09:46 AM
Msg. 56 of 63
Quote: --- Original message by: Choking VictimQuote: --- Original message by: SonicXtr3me there is no way to rip scripts from maps There's no *public* way to rip scripts from maps. Correctly at least. How do you think we got the h1 campaign source scripts for you guys? :) knew only someone else who knew more about scripts would be able to correct me on that , thanks for the info Choking seriously when it comes to scripts i know next to nothing apart from simple stuff because i dont have the patients to go through it all when i can be busy modeling levels and stuff , so your input is greatly appreciated :)
|
|
|

Choking Victim
Joined: Jan 13, 2008
|
Posted: Dec 22, 2008 10:11 AM
Msg. 57 of 63
Quote: --- Original message by: SonicXtr3meQuote: --- Original message by: Choking VictimQuote: --- Original message by: SonicXtr3me there is no way to rip scripts from maps There's no *public* way to rip scripts from maps. Correctly at least. How do you think we got the h1 campaign source scripts for you guys? :) knew only someone else who knew more about scripts would be able to correct me on that , thanks for the info Choking seriously when it comes to scripts i know next to nothing apart from simple stuff because i dont have the patients to go through it all when i can be busy modeling levels and stuff , so your input is greatly appreciated :) heh no problem 
|
|
|

Ninjadude
Joined: Jun 22, 2008
|
Posted: Dec 22, 2008 10:57 AM
Msg. 58 of 63
Again Halo 2 scripts? Yes? No?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Dec 22, 2008 11:07 AM
Msg. 59 of 63
No maybe Edited by Gamma927 on Dec 22, 2008 at 11:08 AM
|
|
|

Choking Victim
Joined: Jan 13, 2008
|
Posted: Dec 22, 2008 11:15 AM
Msg. 60 of 63
Quote: --- Original message by: Ninjadude Again Halo 2 scripts? Yes? No? yes... http://forums.halomods.com/viewtopic.php?t=50126 I don't know what your planning on doing with them, but there are new script functions in halo 2, so converting from h2>h1 is a big no. It's not like you'll open a halo 2 map and find a boarding script, that's all hard-coded in the engine. Edited by Choking Victim on Dec 22, 2008 at 11:16 AM
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Dec 29, 2008 02:25 PM
Msg. 61 of 63
well heres a crazy idea for boarding make two of each seat on a vehicle and wen an enemy jumps in then the current driver gets kicked out. and make that second seat unaccessable by teammates and seperate from the vehicle but connected at the same time (lol is this even possible?)
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Dec 29, 2008 03:22 PM
Msg. 62 of 63
Probably not.
|
|
|

darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
|
Posted: Dec 29, 2008 04:50 PM
Msg. 63 of 63
yea thot so
|
|
|