A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Blob Gen

Page 1 of 2 Go to page: · [1] · 2 · Next
Author Topic: Blob Gen (41 messages, Page 1 of 2)
Moderators: Dennis

DEEhunter
Joined: Dec 16, 2006


Posted: Dec 3, 2008 12:25 AM    Msg. 1 of 41       
This is a simple 3ds max script. It creates random blob like objects. Good for creating simple rocks. Have fun.
http://rapidshare.com/files/169735205/Blob_Gen.ms.html

To run this, in 3ds max click on the top were it says "MAXscript" then click "Run script". Then browse for the "Blob_gen.ms" file you downloaded and you will see a your blob appear on screen.

Have fun with your blobs...

Edited by DEEhunter on Dec 3, 2008 at 12:28 AM


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Dec 3, 2008 12:29 AM    Msg. 2 of 41       
Hah! Very, Very unique! Awesome tool bro.


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 3, 2008 12:32 AM    Msg. 3 of 41       
Not really. I am actually working on a tool for animated water. The script will create a plane with a user inputed amount of segments. The application will then create the plane and rig each vertice to its own bone. It will then move each bone up and down randomly by a user inputed value.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Dec 3, 2008 06:48 PM    Msg. 4 of 41       
Interesting. Don't see much use for it, unless you feel like making random blobs. Which can be done using particle systems spawning metaparticles...


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Dec 3, 2008 06:52 PM    Msg. 5 of 41       
<3 I can see my self using this tool for organic objects


Corvette19
Joined: Feb 27, 2007


Posted: Dec 3, 2008 07:29 PM    Msg. 6 of 41       
Awesome


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 3, 2008 07:45 PM    Msg. 7 of 41       
Sauce.

(

(

local RotX = random 0 360
local RotY = random 0 360
local Rotz = random 0 360
local Radius = random 20 60
local RWidth = random 0 400
local scale = random 0 30
local StrengthX = random 0 40
local StrengthY = random 0 40
local StrengthZ = random 0 40
local VertexSt = random 3 20
local Segments = random 10 30
local FaceThresh = random 15 20

Name = "Chunk"
SphereGeom = sphere()
multi = multires ()
noise = noisemodifier()
opti = optimize ()
smt = MeshSmooth()

SphereGeom.radius = Radius
SphereGeom.segs = Segments
SphereGeom.smooth = on
SphereGeom.name = Name

SphereGeom.rotation.x_rotation = Rotx
SphereGeom.rotation.y_rotation = Roty
SphereGeom.rotation.z_rotation = RotZ

addmodifier SphereGeom (multi)
SphereGeom.modifiers[#multires].vertexpercent = VertexSt

addmodifier SphereGeom (noise)
SphereGeom.modifiers[#Noise].scale = scale
SphereGeom.modifiers[#Noise].strength = [StrengthX, StrengthY, StrengthZ]
SphereGeom.modifiers[#Noise].fractal = on

addmodifier SphereGeom (opti)
SphereGeom.modifiers[#Optimize].facethreshold1 = FaceThresh


SphereGeom.modifiers[#multires].reqGenerate = off
addmodifier SphereGeom (smt)
SphereGeom.modifiers[#MeshSmooth].isolineDisplay = off

)
)



Edited by DEEhunter on Dec 3, 2008 at 07:45 PM


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 3, 2008 08:38 PM    Msg. 8 of 41       
Oh thanks! I need this for some cloth I am trying to animate correctly. :/ Not to mention how to get the water to act like Halo 3. Like when you put a box in the water, the water will go around.

N.D.T. Tides of War Concepts and Models: 3.5% Done

N.D.T. Tides of War Plot: 25% Done

N.D.T. Tides of War Textures: None yet. Still working on Schemes and such.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Dec 3, 2008 08:43 PM    Msg. 9 of 41       
Deehunter Thanks alot it works great whats your xfire?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 3, 2008 08:50 PM    Msg. 10 of 41       
Could you release a rock tag pack?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Dec 3, 2008 08:53 PM    Msg. 11 of 41       
what do you mean a rock tag pack you jsut want me to make some rock tags for you in different shapes and sizes dude listen i can just make you anything in scnery if it's not too hard like a girraffe can't do but rocks and some other stuff i can do so here i will get started right away and give you a link and upload to halomaps k give me like 10-20-30 minutes to get finished


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 3, 2008 09:06 PM    Msg. 12 of 41       
Anyone can pretty much do rocks. Its the textures that are a pain.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Dec 3, 2008 09:07 PM    Msg. 13 of 41       
I know




EDIT: It will be a little bit later than i said i have to do homework.
Edited by pakar45 on Dec 3, 2008 at 09:07 PM


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Dec 3, 2008 09:07 PM    Msg. 14 of 41       
needs an UI, owai..




iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 3, 2008 09:08 PM    Msg. 15 of 41       
:O


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 3, 2008 09:08 PM    Msg. 16 of 41       
:D


Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Dec 3, 2008 09:09 PM    Msg. 17 of 41       
<3 I love you barby!


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 3, 2008 09:14 PM    Msg. 18 of 41       


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 3, 2008 10:20 PM    Msg. 19 of 41       
rapid share is the biggest piece of poo ever. it says the file can only be downloaded 10 times because it is a stupid site that wants money to host files and because you dont have an account on there or something like that. bad rapid share.


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 3, 2008 10:34 PM    Msg. 20 of 41       
How about a comment on the tool its self?


Advancebo
Joined: Jan 14, 2008


Posted: Dec 3, 2008 10:39 PM    Msg. 21 of 41       
Add smoothing features, side count , and general radius.


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 4, 2008 12:54 AM    Msg. 22 of 41       
Quote: --- Original message by: arbiter901
Quote: --- Original message by: DEEhunter
How about a comment on the tool its self?
Nah

? D:


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Dec 4, 2008 09:35 AM    Msg. 23 of 41       
Quote: --- Original message by: iTails
Oh thanks! I need this for some cloth I am trying to animate correctly. :/ Not to mention how to get the water to act like Halo 3. Like when you put a box in the water, the water will go around.

N.D.T. Tides of War Concepts and Models: 3.5% Done

N.D.T. Tides of War Plot: 25% Done

N.D.T. Tides of War Textures: None yet. Still working on Schemes and such.


Use Reactor (physics engine included in Max). You can make realistic acting water with it. Look for some tutorials...


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 4, 2008 10:42 AM    Msg. 24 of 41       
i would like that you can choose if it will make flatter bottom, though. easyer for placing on the ground.


Geo
Joined: Mar 2, 2007


Posted: Dec 4, 2008 10:45 AM    Msg. 25 of 41       


Edited by Geo on Dec 4, 2008 at 10:46 AM


Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Dec 4, 2008 11:23 AM    Msg. 26 of 41       
lol^

Make an app that creates a BSP at a click of a button :D


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 4, 2008 11:35 AM    Msg. 27 of 41       
Quote: --- Original message by: Gh0st_Elit3
Make an app that creates a BSP at a click of a button :D


agree. would save me time when trying to make cliffs wihout messing up the whole map.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Dec 4, 2008 01:07 PM    Msg. 28 of 41       
Any chance you can put the file up again, can't download :/


Geo
Joined: Mar 2, 2007


Posted: Dec 4, 2008 02:54 PM    Msg. 29 of 41       
Actually its alot better.


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 4, 2008 04:02 PM    Msg. 30 of 41       
Quote: --- Original message by: Destroyer
yep 3450 dollars worth off slightly better than gmax fun

Slightl better?! Gmax cant even render! 3Ds max is way better then gmax is every way.


Geo
Joined: Mar 2, 2007


Posted: Dec 4, 2008 04:15 PM    Msg. 31 of 41       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Destroyer
yep 3450 dollars worth off slightly better than gmax fun

Slightl better?! Gmax cant even render! 3Ds max is way better then gmax is every way.

This.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 4, 2008 05:57 PM    Msg. 32 of 41       
Quote: --- Original message by: DEEhunter
How about a comment on the tool its self?

gee how about a link that i can actually download the tool at so i can give a comment on the tool itself. seriously...


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Dec 6, 2008 09:17 AM    Msg. 33 of 41       
Copy this into a text file.

Quote: --- Original message by: DEEhunter

Sauce.

(

(

local RotX = random 0 360
local RotY = random 0 360
local Rotz = random 0 360
local Radius = random 20 60
local RWidth = random 0 400
local scale = random 0 30
local StrengthX = random 0 40
local StrengthY = random 0 40
local StrengthZ = random 0 40
local VertexSt = random 3 20
local Segments = random 10 30
local FaceThresh = random 15 20

Name = "Chunk"
SphereGeom = sphere()
multi = multires ()
noise = noisemodifier()
opti = optimize ()
smt = MeshSmooth()

SphereGeom.radius = Radius
SphereGeom.segs = Segments
SphereGeom.smooth = on
SphereGeom.name = Name

SphereGeom.rotation.x_rotation = Rotx
SphereGeom.rotation.y_rotation = Roty
SphereGeom.rotation.z_rotation = RotZ

addmodifier SphereGeom (multi)
SphereGeom.modifiers[#multires].vertexpercent = VertexSt

addmodifier SphereGeom (noise)
SphereGeom.modifiers[#Noise].scale = scale
SphereGeom.modifiers[#Noise].strength = [StrengthX, StrengthY, StrengthZ]
SphereGeom.modifiers[#Noise].fractal = on

addmodifier SphereGeom (opti)
SphereGeom.modifiers[#Optimize].facethreshold1 = FaceThresh


SphereGeom.modifiers[#multires].reqGenerate = off
addmodifier SphereGeom (smt)
SphereGeom.modifiers[#MeshSmooth].isolineDisplay = off

)
)



Edited by DEEhunter on Dec 3, 2008 at 07:45 PM


Rename it: blob gen.ms
Start the script in 3ds Max, and it will make the rock/blob.
Edited by chrisk123999 on Dec 6, 2008 at 09:18 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 6, 2008 10:39 AM    Msg. 34 of 41       
it doesnt even work in 3ds max *cries* is it because im using max 9? please help I WANT BLOBS! lol


Advancebo
Joined: Jan 14, 2008


Posted: Dec 6, 2008 10:50 AM    Msg. 35 of 41       
Download the file from rapidshare, the thing in the code tags is the structure of the script, to do similar stuff.

 
Page 1 of 2 Go to page: · [1] · 2 · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 11:51 PM 125 ms.
A Halo Maps Website