
cellista92
Joined: Jun 24, 2008
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Posted: Nov 16, 2008 04:20 PM
Msg. 1 of 160
i am back to workin on the zelda map. i have learned alot of stuff since i last stopped. if u wanna help or talk, add cellista on xfire. i will not release till it has good gameplay. and do not ask me for beta testing, i will post when i need beta testers. pix will come out when something good is ready.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 16, 2008 04:27 PM
Msg. 2 of 160
What exactly are you doing?
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 16, 2008 04:35 PM
Msg. 3 of 160
im just gonna join several parts of hyrule as i said before. Kokiri forest, Hyrule field, Kakariko, and Lake hylia are certain. I might, but only might, also add Gerudo valley and the Town Market. i will not kill myself remaking the whole game like some ppl were making me do last time. we need to keep it playable, so only important parts
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 16, 2008 04:37 PM
Msg. 4 of 160
Are you ripping it from the game? Or modeling it?
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 16, 2008 04:38 PM
Msg. 5 of 160
Quote: --- Original message by: Ro0ster Are you ripping it from the game? Or modeling it? You cant rip BSP's from Twilight Princess/OoT
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 16, 2008 04:39 PM
Msg. 6 of 160
part rip, part model. i rip from game, but when i open i get very ugly WRLs. so i have to fix that and model a few things.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 16, 2008 04:40 PM
Msg. 7 of 160
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Ro0ster Are you ripping it from the game? Or modeling it? You cant rip BSP's from Twilight Princess/OoT Good becuase it will look alot better if you remodeled it. Make it look good. Becuase its just too bad looking. No offence to Nintendo, but then again its a waaaaaaay older game. I think you should add stuff to it.
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 16, 2008 04:41 PM
Msg. 8 of 160
dont worry, i will. i just get basic layout and remodel a few things. ok since i am using my second model, Death Mountain Trial will also be added here's old pix Edited by cellista92 on Nov 16, 2008 at 04:59 PM
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pwner5889
Joined: Jun 13, 2008
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Posted: Nov 16, 2008 06:12 PM
Msg. 9 of 160
that is pretty cool.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Nov 16, 2008 06:19 PM
Msg. 10 of 160
What's with that last photo? The square hill.
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 16, 2008 06:22 PM
Msg. 11 of 160
Quote: --- Original message by: Nexus Halo What's with that last photo? The square hill. Blame nintendo. Thats on Death Mountain Trail. St the top I beleive
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 16, 2008 06:44 PM
Msg. 12 of 160
zomg do different BSP's, scrap that old layout. Theres not much gameplay if there is 1 main area, and a bunch of other areas. Whasts the point of going into another area that doesnt have the goal object
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Nov 16, 2008 07:24 PM
Msg. 13 of 160
I actully like that BSP alot. It may not have any gameplay =\ But still looks really good =D
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 16, 2008 07:35 PM
Msg. 14 of 160
there is gameplay to Death Mt trial actually. it can be 1 base say... the box hill is where the flag goes. the bomb droppin part is an entrance guarding spot (sniper spot). the heart container is the Hp location for the ____ team (i will use a Heart Container) and the top (where u visit the fairy) can be for Race gametype. Kakriko is like a city for close combat battle which can be used as another defense spot for that team, the field is center. Kokiri can contain a strong wep (like hammer) it can have a hole that will tp u onto an underground cave that will take you to a hole on lake Hylia, and can also be used on a race gametype. and Lake Hylia is the other base... with a heart container (HP) on top of the house like on the game. Heart containers can be placed like in game and will make for good gameplay. other places i will find purpose for. but in the end they can be used for free slayer, RPG, and race
Edited by cellista92 on Nov 16, 2008 at 07:37 PM
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 17, 2008 06:48 AM
Msg. 15 of 160
probably wont. i will look at them but if they show too many errors, or cause too much trouble i wont add em. also if they dont present any gameplay.. ty for comment ;o
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 17, 2008 06:04 PM
Msg. 16 of 160
you know what you guys should do? pack this up and move to the elder scrolls forums. make this for morrowind or oblivion. those games are alot like halo with the first person action, but its first person hack n slash sword fighting. the ranged attacks are arrows and magic stuff like bolts. it would be a PERFECT engine to make a zelda mod for. i recommend oblivion
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A Flyin Pig
Joined: Dec 15, 2007
Spy sappin my Sentry!
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Posted: Nov 17, 2008 06:16 PM
Msg. 17 of 160
And OoT turns 10 years old this November!
Back on Topic:
You guys should make two maps, one for gameplay, and the other just with all of the locations (for people who want the complete map)
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 17, 2008 06:57 PM
Msg. 18 of 160
there's no guys yet, it's only me. this is kinda a side thing i do and im changin the terrain around a lil, tryin to make it a bit sexier and not so boxy as the original zelda
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Nov 18, 2008 07:23 AM
Msg. 19 of 160
But I want original Zelda :(
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 18, 2008 04:59 PM
Msg. 20 of 160
Quote: --- Original message by: onysf of course, they cant make an exact replica. that can, and make it look much better with normal maps and HDR if they use oblivion Mid attack with a one handed sword  Badass HDR effects Getting hit with a magika attack believe me when i tell you, this zelda project would be SOOO much better off in oblivion Edited by Donut on Nov 18, 2008 at 04:59 PM
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Nov 18, 2008 06:40 PM
Msg. 21 of 160
What's with you and advertising Oblivion? What do you have against Halo? I think it is great they are doing it on CE. Keep it going. I'm looking forward to this.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Nov 18, 2008 06:43 PM
Msg. 22 of 160
Quote: --- Original message by: DarkZealot What's with you and advertising Oblivion? What do you have against Halo? I think it is great they are doing it on CE. Keep it going. I'm looking forward to this. It's great on both. If that person liked the oblivion engine better, and was well acquainted with it, I'd say go ahead and make it for oblivion.
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 18, 2008 10:40 PM
Msg. 23 of 160
ive been busy srry XD and no inside houses. it's too small for any good battle. maybe just 1 or 2 houses for machinima or w/e but not so sure... and the point in doing this is for the halo ppl to have fun flipin horses. not for oblivion ppl to see something that i beleive is already available to them... anyways. it is possible to get as close as to leave the terrain as it appears in the game... since i am using ripped models. but some things r kinda odd.. anyways ill leave the cool things as they are.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 19, 2008 02:16 PM
Msg. 24 of 160
Quote: --- Original message by: Ro0ster Good becuase it will look alot better if you remodeled it. Make it look good. Becuase its just too bad looking. No offence to Nintendo, but then again its a waaaaaaay older game. I think you should add stuff to it. i dont know if you noticed, but twilight princess has bloom and came out in 2006 if im correct. look at the 360. it came out in 2006. the wii could have done so much more with graphics. seriously, if twilight princess had normal maps it would be great. it was still great. a little short though... also Quote: --- Original message by: DarkZealot What's with you and advertising Oblivion? What do you have against Halo? I think it is great they are doing it on CE. Keep it going. I'm looking forward to this. um, well, since halo CE has proven like 10 times now that its not good with melee combat, and swords dont work very well, and oblivion is all sword and archery combat, with some magic, and oblivion has way better graphic capabilities, and you can save your quest, and it uses cell based environments so you can go everywhere and not have to worry about triggering a checkpoint. basically, for this project, oblivion has everything that halo ce doesnt have. unless you guys are going to do multiplayer, your shooting yourselves in the foot. and if you want to know what i have against ce, it has no normal map support, it has no lighting effects, the netcode is horrible, its been hacked to hell and back, modding in ce is more difficult than it is in oblivion, and last time i went on ce there were only like 120 servers, half of them were empty. and engine limitations are incredibly stupid. no multiple animations? bits of code sloppily left over (yes recorded animations, im looking at YOU) oh wait "donut its an 8 year old game! of course it doesnt have any of that stuff" and thats why theres only 200-300 people playing the game right now isnt it? look. its the end of 200-bloody-8. im sick of halo ce and its obnoxious glitches and stupid rules. why can i not compile a map over 250 megs? why are sounds so ridiculously difficult to tag? "donut, if you dont like it, gtfo" i dont know if youve noticed, but i havent posted anything iv been working on in the longest time. why is that? im NOT working on anything. iv been done with ce since last july. the only reason im still here is because halomaps is a toolbar short cut on my firefox browser and i like to waste 1/8th of my life calling out stupidity and helping out those starting. also zelda team, im not trying to discourage you here. a halo pc cd is alot less expensive than oblivion and its expansion pack are. the system requirements are so much lower. i can see you wanting to work with ce. i posted some pics from oblivion to show you what its graphics are capable off. im not advertising anything. im suggesting that you take a look at oblivion's engine to see if you want to work there. dont like me giving suggestions? fine. but before i go, how many people can say that iv helped them with something. however small it may be? actually no dont do that. this thread is already getting derailed. edit like.. 500: oh, and you can SWIM in oblivion too Edited by Donut on Nov 19, 2008 at 03:14 PM
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Miso
Joined: Apr 14, 2007
Brownies =D <3
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Posted: Nov 19, 2008 08:38 PM
Msg. 25 of 160
Quote: --- Original message by: DonutQuote: --- Original message by: onysf of course, they cant make an exact replica. that can, and make it look much better with normal maps and HDR if they use oblivion Mid attack with a one handed sword *image* Badass HDR effects *image* Getting hit with a magicka attack *image* believe me when i tell you, this zelda project would be SOOO much better off in oblivion Edited by Donut on Nov 18, 2008 at 04:59 PM Umm, High Five for Oblivion. I play it, too. However, it's very screwy getting geometry in like that. Anyway, Zelda on HCE should be done in such a way like coldsnap. Mainly for teams, just because the gameplay would be better that way. In my opinion, scrap death mountain trail, and do kokiri village with the deku tree in the back. -like normal- Next, hyrule field would be the center of gameplay, lon lon ranch has some sort of power weapon there -light arrows maybe?- Finally, Gerudo fortress as red base, kokiri village as blue. 
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 20, 2008 12:01 AM
Msg. 26 of 160
thats probably the best way to do this if you are going to make a zelda halo map. just add everything into the bsp and make it play like coldsnap
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 20, 2008 08:32 AM
Msg. 27 of 160
Quote: --- Original message by: Donut thats probably the best way to do this if you are going to make a zelda halo map. just add everything into the bsp and make it play like coldsnap i smell sarcasm
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Geo
Joined: Mar 2, 2007
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Posted: Nov 20, 2008 08:52 AM
Msg. 28 of 160
I say finish the zelda map for CE, then move it to oblivion if you want. I still want to do the zelda map lol.
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iizahsum
Joined: Jun 22, 2008
Lacks enthusiasm
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Posted: Nov 20, 2008 04:16 PM
Msg. 29 of 160
and the fact that oblivion has horses without training wheels.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Nov 23, 2008 04:27 PM
Msg. 30 of 160
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Donut thats probably the best way to do this if you are going to make a zelda halo map. just add everything into the bsp and make it play like coldsnap i smell sarcasm no you dont. you smell me posting my opinion on a big map i would actually play. yes, i would actually play ce for this. and im not being sarcastic either seriously, im not. i like the whole idea. sorry if i discouraged you with the whole oblivion shpeal
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 24, 2008 09:03 PM
Msg. 31 of 160
chill donut.. im doin it either way... and i do this on halo and not oblivion cause i dont think it's worth it to buy alot of games or games that cost more than $20. i just dont think im a computer person... i do this for fun. halo is the only computer game i own
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cellista92
Joined: Jun 24, 2008
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Posted: Nov 30, 2008 03:24 PM
Msg. 32 of 160
na, just the main parts
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cellista92
Joined: Jun 24, 2008
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Posted: Dec 3, 2008 10:11 PM
Msg. 33 of 160
na.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Dec 3, 2008 10:17 PM
Msg. 34 of 160
no gerudo fortress? with waterfall access to lake hylia :D
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cellista92
Joined: Jun 24, 2008
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Posted: Dec 3, 2008 11:16 PM
Msg. 35 of 160
oh srry i meant no u didnt miss anything. what u said will be on there (maybe not gerudo valley if i cant restore the program i used to rip those places) and that's gerudo valley u r talkin bout donut.
PS u forgot kakariko (which WILL be there lol.) Edited by cellista92 on Dec 3, 2008 at 11:17 PM
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