
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 15, 2009 05:32 PM
Msg. 1996 of 2371
Firing - first-person fire-1 Melee - first-person melee Grenade - first-person throw-grenade Reload - first-person reload-enter - first-person reload-exit-empty - first-person reload-exit-full - first-person reload-loop
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 15, 2009 05:34 PM
Msg. 1997 of 2371
Quote: --- Original message by: Gamma927 Firing - first-person fire-1 Melee - first-person melee Grenade - first-person throw-grenade Reload - first-person reload-enter - first-person reload-exit-empty - first-person reload-exit-full - first-person reload-loop first-person reload-loop?...alrighty I'll try that. The others are fixed now. Edit: lol...I never made a grenade animation. Still having troubles with the reload though. Get on xfire D: Edit2: OK so currently I need to make a grenade animation, and fix it so the reload works. Right now though I'm a bit tired and am getting off the computer. Edited by ODX on Aug 15, 2009 at 05:51 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Aug 15, 2009 07:22 PM
Msg. 1998 of 2371
Set the weapon type in the .weapon tag to shotgun. If you don't the enter and exit animations won't show. Edited by Marka Haiyana on Aug 15, 2009 at 07:23 PM
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 15, 2009 08:37 PM
Msg. 1999 of 2371
Just make sure the animations work other than that the shotgun looks badass.
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Etrusion
Joined: Nov 26, 2008
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Posted: Aug 15, 2009 08:57 PM
Msg. 2000 of 2371
Yeah the shotgun looks beast. I wantz one pleazz!!1!!!!1
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 16, 2009 12:07 AM
Msg. 2001 of 2371
Yeah Besides my previous efforts to try and persuade him to get choppers in which I think may have work. Other then that not much unfortunately I am still a mega nub at Halo CE modding. sry.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Aug 16, 2009 09:34 AM
Msg. 2002 of 2371
Tell me about it...
I even gave em a chopper to put ingame.... he snubbed it.
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Aug 16, 2009 12:14 PM
Msg. 2003 of 2371
um... sand is too light-yellow, and not enough light is getting into the map. Make the sun brighter or something.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 16, 2009 12:15 PM
Msg. 2004 of 2371
Quote: --- Original message by: roosterMAP um... sand is too light-yellow, and not enough light is getting into the map. Make the sun brighter or something. It's an old build.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 16, 2009 01:39 PM
Msg. 2005 of 2371
yhea super old, im not using any of those textures now.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 16, 2009 03:04 PM
Msg. 2006 of 2371
Are you using DEE's "GTFO" textures? EDIT: These: Edited by Karrde on Aug 16, 2009 at 03:09 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 16, 2009 03:11 PM
Msg. 2007 of 2371
You mean shaders right? If so I probably will. why?
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 16, 2009 03:13 PM
Msg. 2008 of 2371
Just pointing that out for the people who didn't know that ODX's pics were of an older build.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 16, 2009 10:16 PM
Msg. 2009 of 2371
Well, I decided to fool around and put my SMG in game because I absolutely hated Hayabusa's animations and I'm sick of people using his. I know the SMG isn't in Sandtrap originally but I'm going to plead to Grunt to let it stay because I'm really proud of it even though I've only spent about 5 minutes on it:  It's even got a custom walking animation for it that's really awesome, maybe I'll show it off some-time once I'm satisfied with the whole set. Edited by ODX on Aug 16, 2009 at 10:17 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 16, 2009 10:18 PM
Msg. 2010 of 2371
hmmm Judging by that picture, the reload could use some work but the melee is good. /sarcasm
Cmon put a video.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 16, 2009 10:42 PM
Msg. 2011 of 2371
Quote: --- Original message by: jesse Cmon put a video. I'm just teasin' you guys for now until, like I said, I'm satisfied with all the animations. Edited by ODX on Aug 16, 2009 at 10:53 PM
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 16, 2009 11:20 PM
Msg. 2012 of 2371
It looks good I like the chipped paint effect you used on it.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 16, 2009 11:27 PM
Msg. 2013 of 2371
Give the dunes more texture, like shadow lines
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Aug 16, 2009 11:30 PM
Msg. 2014 of 2371
Quote: --- Original message by: ODX
So uh, I finally put a weapon in-game by myself. I mean, look at this stuff, yay:
I'm not very excited though because some animations aren't working. I'm currently looking into this... Edited by ODX on Aug 15, 2009 at 05:33 PM if you have the name wrong, just look through the model_animations tag you created, and you should be able to figure it out.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 16, 2009 11:34 PM
Msg. 2015 of 2371
we fixed it brosef
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 17, 2009 11:24 AM
Msg. 2016 of 2371
Quote: --- Original message by: Buggy Virus Give the dunes more texture, like shadow lines Again, I say it, it's an older build.Quote: --- Original message by: SwordMa5ster It looks good I like the chipped paint effect you used on it. It's just the Halo 3 Beta diffuse with nothing else added on to it yet. Edited by ODX on Aug 17, 2009 at 11:26 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 17, 2009 02:47 PM
Msg. 2017 of 2371
Quote: --- Original message by: ODXQuote: --- Original message by: SwordMa5ster It looks good I like the chipped paint effect you used on it. It's just the Halo 3 Beta diffuse with nothing else added on to it yet. Edited by ODX on Aug 17, 2009 at 11:26 AM Its actually baked.
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markopolo
Joined: Dec 30, 2008
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Posted: Aug 18, 2009 09:50 AM
Msg. 2018 of 2371
ODX, when I was scrolling down the page and saw the top half of the first shotgun picture I said, "Why is ODX putting Halo 3 pics in here?" Then I scrolled down more and said "Holy crap, ODX is GOOD!!" So very good job on the shotgun and smg. Oh and that hud looks like one of the best I've seen.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Aug 19, 2009 01:00 PM
Msg. 2019 of 2371
The lighting for the map is off, (meaning the position), but looks pretty good.
Not bad for a remake, but will there be any originality to it?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 19, 2009 02:47 PM
Msg. 2020 of 2371
Halo 2 is fine, It doesnt need more polys.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 19, 2009 03:51 PM
Msg. 2021 of 2371
Quote: --- Original message by: KillerKip1 The lighting for the map is off, (meaning the position), but looks pretty good. Oh my lord, you are deaf, get the hell out of this thread because I've said this two other times before: It's an older buildNow that that's out of the way, and I hope no one makes this mistake again when I post a picture, I'm currently fixing up some animations again like Hayabusa's because his walking animation is off and he needs custom overlays for ultimate awesomeness. Edited by ODX on Aug 19, 2009 at 03:53 PM
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Aug 19, 2009 03:54 PM
Msg. 2022 of 2371
Quote: --- Original message by: ODXQuote: --- Original message by: KillerKip1 The lighting for the map is off, (meaning the position), but looks pretty good. Oh my lord, you are deaf, get the hell out of this thread because I've said this two other times before: It's an older build Sorry, thought it was just applying to the other image =P Its just a comment, heck, I said it looked like a good map too, sorry.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 19, 2009 05:52 PM
Msg. 2023 of 2371
the tops of the buildings need to be shinier E: Note Compared to Edited by Headhunter09 on Aug 19, 2009 at 05:56 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 19, 2009 06:47 PM
Msg. 2024 of 2371
Make surfaces a bit shinier and add the fog and it will looks good.
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 19, 2009 08:12 PM
Msg. 2025 of 2371
Yeah on those pictures earlier on the lighting needs to be fixed. . . . Nah just messin with ODX I mean theirs no way I could miss "IT'S AN OLDER BUILD" all in caps and bold lol. But seriously I do agree people should read at least the page before the last page, before they post irrelevent stuff.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Aug 19, 2009 10:22 PM
Msg. 2026 of 2371
Quote: --- Original message by: Spartan_094 3p shotgun is and always be crappy in fp. Unless you take the advice given long ago to you aswell: Do something about it. Make the intrudes and whatever it takes to make it look good, there are more reasons than that it is a 3p model that it looks bad. Bump maps etc, model those in instead of faking it, it'll never look good, not even how you want to do it.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 19, 2009 10:24 PM
Msg. 2027 of 2371
Guess what guys, idgaf about your mindless and stupid suggestions, whether or not you like this terrible map I do in my spare time is not important to me. Im not changing anything unless I specifically say so.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 19, 2009 10:33 PM
Msg. 2028 of 2371
Looks like the pressure is getting on gwunty D:
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 19, 2009 11:26 PM
Msg. 2029 of 2371
I don't blame him I'd get pissed too lol.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Aug 20, 2009 12:18 AM
Msg. 2030 of 2371
But theres no problem that a good nap cant solve xD
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