
aaron0819
Joined: Jun 22, 2008
Xfire: aaron0819
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Posted: Sep 20, 2008 12:52 PM
Msg. 1 of 5
Are there any vehicle tutorials on making a vehicle from scratch in 3ds, placing nodes and getting it ingame
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 20, 2008 01:00 PM
Msg. 2 of 5
are there? you think there arent? most people like me would start with modifying existing things, though just look and you will see that there is what youre looking for.
From the Halo Editing Reference:
1) Halo multiplayer levels tend to be stylistically part of the universe from a design and aesthetics point of view, borrowing geometry or architectural elements from the single player game environments. However, the multiplayer levels tend to be removed from the narrative portion of the Halo universe. This allows a Halo multiplayer level to look and feel like Halo while offering a great degree of freedom.
2) Human structures, ships, vehicles, weapons and other related elements are military themed. The human technology style is relatively near future with obvious advanced technology but it is all recognizable and functional without being overly complex or "gadgety". The color palette tends to follow the aforementioned military theme with darker greens (olive drab), various metallic colors (gun metal, burnished aluminum), dark grays or blacks, as well as various browns. The construction style tends to be angular with 30 degree and 45 degree angles being standard.
3) Covenant structures, vehicles, ships, weapons and other related elements are heavily sci-fi themed. The Covenant technology is far more advanced than comparative human technology but not as advanced as the Forerunner technology. The color palette for the Covenant tend to be various metallic reds, blues and purples. These same colors are also used for their energy fields or shields and other luminous elements found on Covenant objects. The construction style tends to be organic utilizing smooth curves and rounded surfaces.
4) The Halo structures or Forerunner structures and the technology they contain are far more advanced than either Human or Covenant technology. These structures tend to be massive and distinctly "alien" yet elegant when compared to the Human or Covenant objects and structures. External covenant structures tend to have smooth metallic surfaces with large or bold architectural features. Interior structures tend to be larger (compared to Human-sized rooms or hallways) almost cathedral-like in many instances with some common elements such as pillars, illuminated control panels and wall panels, as well as various alien machinations. The color palette for Forerunner structures tends to stick to metallic colors such silver with blues, purples, and yellows being common for the luminous elements found in the Forerunner structures. The inner surface of the Halo ring and its terrain and thus associated colors tend to vary. Even though many of the environments do not appear in the game it is assumed that Halo has all the environments found on Earth (except geological formations and features related to geothermal or volcanic activity such as volcanoes or geysers). These environments include rolling plains and grasslands, deserts, oceans, lakes, beaches, islands, forests, snow and ice covered canyons, etc...
sorry thats so long.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 20, 2008 01:42 PM
Msg. 3 of 5
u really like to type dont u?
the only thing close to making a custom vehicle from scratch if the ghosts custom turret tutorial
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FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
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Posted: Sep 26, 2008 12:11 AM
Msg. 5 of 5
Quote: --- Original message by: Advancebo u really like to type dont u?
the only thing close to making a custom vehicle from scratch if the ghosts custom turret tutorial i do seem to type alot, don't i? actually, that was just copy and pasted. plagurism 'R' us
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