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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »The Silent Photographer (by Inferno)

Author Topic: The Silent Photographer (by Inferno) (30 messages, Page 1 of 1)
Moderators: Dennis

delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Sep 9, 2008 04:54 PM    Msg. 1 of 30       
Quote by Inferno:

Maps done. I was really planning on polishing it up and making it into a really outstanding mod but i lost interest in the project and decided to release it in its current state because its fun to play but its just not high quality triple A material. And besides why would i just not finish and let the project disappear after all the work i put into it?

Anyways here's a list of features in the map.

- Flash Light has been replaced with "Madda Cheef Time" Which is a more bad ass version of bullet time. It slows down the game to 0.5 speed and it also activates "Cheef Vizeon" which lights up the area around you making it easier to see invisible elites and enemy's in the dark.

- Added a couple of new weapons.
//- Battle Rifle
//- SMG
//- Carbine
//- Flame Thrower

- Modified most of the existing weapons
//- Pistol (no scope, higher ROF)
//- Assault Rifle (halo 3 style)
//- Plasma Rifle (powered up, Skinned)
//- Plasma Pistol (Skinned)
//- Needler (powered up, edited shaders)
//- Sniper (added recoil night vision removed)
//- Shotgun (Skinned)

- Skulls
//- Blind
//- Bandolier
//- Juggernaut
//- Aragranok
//- Infernal
//- Shadow step
//- Divine (Which doesn't really work properly)

- 1 New Cutscene
- a couple of new encounters and enemy types (sniper jackals, Honor Guards, etc)
- A couple of new Objectives
- And some modifications Here and there.

List of bugs - This is the list of things I wanted to fix but never got around to actually doing so.


- Hud messages are screwed up and Icons are wrong as well.
- The slowmo screen effect doesn't work.
- All of the FP weapon animations are PLACE HOLDER!
- Most of the weapons models and textures were also place holder.
- IMPORTANT - When you get to the part where you open the door. (at shaft_B) you will come out of the building and see the pelican crashed out on the beach. Originally i was going to do a cut scene of the MC sliding down the cliff to the pelican but i never got around to animating it. So what you MUST DO when you get to that part is get the over shield and slide down that cliff and get into the tank. If you don't it messes up the giant beach tank war that you have to fight.
- There are a lot of other little things i wanted to fix ( like the cinematic bipeds not matching) and i don't want to list every single one so I'm going to stop here.

Pictures



Video http://www.xfire.com/video/1c02d/

http://hce.halomaps.org/index.cfm?fid=4050

Disclaimer - Zeph is in no way affiliated with the map.

Credits - A couple of people mainly though.

MALOLO - For Awesome Bipeds.
Versen - For some good ideas.
Jahrain - For lost spartan tags.
Tazz - Some skins.
Edited by delta49 on Sep 9, 2008 at 04:55 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 9, 2008 04:57 PM    Msg. 2 of 30       
I like it! Looks real fun.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 9, 2008 05:01 PM    Msg. 3 of 30       
this is unbelivably obnoxious. the way vehicle encounters were set up made it nearly impossible to win and if you dont have shadow step (nice job on hiding that one btw) you will get owned at the end. no exceptions. at first i thought madda chief time was my computer committing suicide but afterwards i found it to be a HUGE help. no scope snipes on strafing camo elites ftfw


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Sep 9, 2008 05:12 PM    Msg. 4 of 30       
When I played it I didnt Find ANY Skulls, well I think I found one but idk. My screen flashed but it wasnt exactly a skull.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 9, 2008 05:13 PM    Msg. 5 of 30       
i used the dev command, object_create s1/s1/etc..


AlwinRoth
Joined: Jan 4, 2008


Posted: Sep 9, 2008 06:30 PM    Msg. 6 of 30       
ok, how to i beat it, im stuck at where the count time thingy starts counting down.

i dont know where to go, i tried driving around the island like 2 times. but nothing happens except its saying checkpoint everytime, when the timer reaches 0 nothing happens...


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 9, 2008 06:33 PM    Msg. 7 of 30       
I thought it stunk. Bad lighting. Confusing encounters were weird, having screwy banshees and Honor Guards being not so good. Hated the MC biped. Weapons were glitchy for some reason. Lighting was terrible.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 9, 2008 07:41 PM    Msg. 8 of 30       
its really not tbh. its just another mod but with a cutscene where a nuke blows up what may have been the only fun area of the map. i still doubt it. also kill the jackal on the cliff and take his carbine. see what happens.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 9, 2008 07:47 PM    Msg. 9 of 30       
sentences. use them.
i just got in the tank, hung back, and blew stuff up. it worked


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Sep 9, 2008 11:06 PM    Msg. 10 of 30       
While killing grunts and jackals, I stumbled across a skull. I forgot the name of it, but I know it enabled the omnipotent cheat - and that's how I finished the rest of the level.


gamer 2point0
Joined: Jun 22, 2008

Want an Apple?


Posted: Sep 10, 2008 09:58 AM    Msg. 11 of 30       
i really hate the biped your given in that level, it just looks ugly


Tuaha
Joined: Aug 1, 2008


Posted: Sep 10, 2008 11:16 AM    Msg. 12 of 30       
Quote: --- Original message by: delta49
When I played it I didnt Find ANY Skulls, well I think I found one but idk. My screen flashed but it wasnt exactly a skull.


I found a few skulls:
Blind: At sea edge of begenning structure(Removes HUD)
A(something something): At the top of the small hill where the pelican crashes(One hit kill and death)
Shadow Step: The hunters you meet in the Cartographer structure, go down and in the middle(Unlimited Camoflauge)

Anyway, tell them to make the WHOLE campiagn! I love it, really!


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 10, 2008 05:03 PM    Msg. 13 of 30       
Quote: --- Original message by: Tuaha
Anyway, tell them to make the WHOLE campaign! I love it, really!

yes lets make dennis host 2 gigs of data for every shmo who can throw stuff into a campaign mod this mod needs so much more work its unbelievable that i dont see more people criticizing it.
seriously that warthog driver at the beginning killed me 3 times. this mod really is not special or even good.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 10, 2008 07:07 PM    Msg. 14 of 30       
The nuke was awesome :)

Found two skulls; Headstrong and bandolier. Not telling where :D



delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Sep 10, 2008 07:49 PM    Msg. 15 of 30       
Quote: --- Original message by: Scrables_the_DeathDealer
Why did you post this? If Inferno had wanted to post this here, he would've came here from modacity and made his own thread. Don't post other peoples work.


Why dont you talk to him yourself then. HE asked me to post this for him, because, and i quote, "too lazy to make an account at newb central.. i mean halomaps.org forum"

Don't be a pisspot unless you know what your talking about.


AlwinRoth
Joined: Jan 4, 2008


Posted: Sep 10, 2008 08:14 PM    Msg. 16 of 30       
Ok.

my opinion, the mod was fun, but with many annoying bugs.

donut is right, at the beginning of the level the warthog runs you over like 50 times
even when i had deathless player activated.

the only way i got past was either
A. stay behind rocks
B. blow up the warthog.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Sep 10, 2008 08:33 PM    Msg. 17 of 30       
Ok. I just played it, and I have to say, that was the worst campaign mod I've ever seen. I didn't even finish it. WAY to many vehicles, stupid AI, ugly...well....everything, messed up groundpoints on almost every human weapon, too many enemies, and what is it with everyone thinking that just because CMT released their elite rangers, they are required to put them in EVERY single player map they make? And the marines suck at: aiming, driving, gunning, surviving, and pretty much anything else they do. It took me about 500 tries to get past the first part, and every time I tried it, every single one of my marines died. And when I saw the 3 wraiths, I quit. I'll say it again, that was the WORST mod I have ever played. 1 out of 10.

Edited by Scorpio on Sep 10, 2008 at 08:34 PM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Sep 10, 2008 09:17 PM    Msg. 18 of 30       
Quote: --- Original message by: Recycle Bin
i dont
that is the worst campaigne ever
i think a brain-dead monkey could do better with the lighting
Well, lets see how good you do then xD

I haven't played the campaign but the pictures look decent.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 10, 2008 09:20 PM    Msg. 19 of 30       
i for one always look at what is best in a custom map.

This campaign was amazingly fun to me :D I don't care about the bugs. It is fun.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 10, 2008 09:22 PM    Msg. 20 of 30       
Quote: --- Original message by: Recycle Bin
i may not know how to do all the lighting crap but i DO know what bad lighting is
and i just saw it

That is the only thing did't like.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 10, 2008 09:23 PM    Msg. 21 of 30       
The Lighting and how bad it made my computer lag was really was made me say no to it. The enemies really weren't all that interesting and Honor Guards were not really that good of fighters. The weapons were okay, but nothing exceptionally good and the AI in the beginning were pathetic. It's interesting with the new cutscenes, but it ultimately lacked new playability. I'm also tiredof all of the b30 mods being in Dawn or late orange sunsets. CMT were the first AND ONLY mapping team to pull it off even decently so far. Please leave any Sunset skies out of b30 for future references. It was sort of a spar of the moment one-time deal.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Sep 10, 2008 09:26 PM    Msg. 22 of 30       
Well, I thought it was fun, then again, I could only get to the part where the Warthog is dropped off because of my GFX letting up on me and causing a HUGE FPS drop.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 10, 2008 09:54 PM    Msg. 23 of 30       
Keep in mind it is also part strategy. True, a night assault would be good, but it's the fact that they got back Captain Keyes and had little to no clue what Halo was or what to do on it before they saved Keyes. That mission was during the night because it had to be. When they infiltrated a Covy stronghold and broke Keyes out of prison, the Covies probably thought that the Humans were going to attack sooner, but they didn't know when or where. The mid-day assault makes perfect since because a night assault would have been expected. Strategy in war, never attack with the same scenario twice.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Sep 10, 2008 09:56 PM    Msg. 24 of 30       
doesnt matter. by that logic you could say that we have a bunch of day levels too. of course there is 343gs, two betrayals, and keyes
edit: not refering to your post darkhalo
Edited by Donut on Sep 10, 2008 at 09:56 PM


Tuaha
Joined: Aug 1, 2008


Posted: Sep 11, 2008 07:00 AM    Msg. 25 of 30       
Quote: --- Original message by: Officer egg
The nuke was awesome :)

Found two skulls; Headstrong and bandolier. Not telling where :D


The dark forest area before you meet the pack of hunters with lots of goodies?


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Sep 11, 2008 08:27 AM    Msg. 26 of 30       
Quote: --- Original message by: onotix335
really a beach assault in the middle of that day? wtf this isnt WWII isnt halo like 500 years in the future or something? wait or is it 50.....idk but still shouldnt the marines have a cool night vision thing for night time assaults?


Notice the environments in the game....

a10 blah
a30 dusk
a50 night
b30 morning/day
b40 day
c10 night, I think
c20 blah
c40 night
d20 night
d40 day

THE 3 DAYS ON THE SACRED RINGWORLD.


gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Sep 11, 2008 11:16 AM    Msg. 27 of 30       
here is a better 1
read the halo book the first strike there the mc is saying to himself
that the elite he was facing was very strong and not tired down by 3 day's of constant fighting on halo


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Sep 12, 2008 09:16 PM    Msg. 28 of 30       
Quote: --- Original message by: Tuaha
Quote: --- Original message by: Officer egg
The nuke was awesome :)

Found two skulls; Headstrong and bandolier. Not telling where :D


The dark forest area before you meet the pack of hunters with lots of goodies?

Nopers :D


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Sep 12, 2008 11:49 PM    Msg. 29 of 30       
I finally played, and it's a shame you lost interest. It would've been way better, from what I see out of this now.


pwner5889
Joined: Jun 13, 2008


Posted: Sep 13, 2008 12:07 AM    Msg. 30 of 30       
Quote: --- Original message by: Officer egg
Quote: --- Original message by: Tuaha
Quote: --- Original message by: Officer egg
The nuke was awesome :)

Found two skulls; Headstrong and bandolier. Not telling where :D


The dark forest area before you meet the pack of hunters with lots of goodies?


where are the skulls? i have tried looking for them and i still cannot find them can someone tell me where they are please?

 

 
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