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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »map structure export

Author Topic: map structure export (5 messages, Page 1 of 1)
Moderators: Dennis

Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Sep 4, 2008 10:30 AM    Msg. 1 of 5       
^is there a way to make it into a model? like the gbxmodel import thing?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 4, 2008 10:52 AM    Msg. 2 of 5       
yes you can make a sealed model into a scenery gbx model.


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Sep 4, 2008 12:28 PM    Msg. 3 of 5       
no. im saying a map that is a .scenario already into a model like a gbxmodel. like to make a literal variant of the map. like a blood gulch with higher hills and stuff


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 4, 2008 01:22 PM    Msg. 4 of 5       
u need a bsp importer and u need to import it into max


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Sep 4, 2008 07:36 PM    Msg. 5 of 5       
http://hce.halomaps.org/index.cfm?fid=2029
I think this turns them into .obj files... import them from max

 

 
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