
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 1, 2008 12:17 PM
Msg. 1 of 10
Oshi
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\coven ant covenant building intermediate geometry... ### WARNING found #61 degenerate triangles. building collision geometry... ### ERROR edge #25 is open (red). ### ERROR edge #49 is open (red). ### ERROR edge #101 is open (red). ### ERROR edge #150 is open (red). ### ERROR edge #153 is open (red). ### ERROR edge #172 is open (red). ### ERROR edge #227 is open (red). ### ERROR edge #245 is open (red). ### ERROR edge #252 is open (red). ### ERROR edge #254 is open (red). ### ERROR edge #456 is open (red). ### ERROR edge #484 is open (red). ### ERROR edge #500 is open (red). ### ERROR edge #628 is open (red). ### ERROR edge #631 is open (red). ### ERROR edge #648 is open (red). ### ERROR edge #651 is open (red). ### ERROR edge #775 is open (red). ### ERROR edge #776 is open (red). ### ERROR edge #877 is open (red). ### ERROR edge #881 is open (red). ### ERROR edge #1091 is open (red). ### ERROR edge #1108 is open (red). ### ERROR edge #1214 is open (red). ### ERROR edge #1216 is open (red). ### ERROR edge #1481 is open (red). ### ERROR edge #1484 is open (red). ### ERROR edge #1645 is open (red). ### ERROR edge #1701 is open (red). ### ERROR edge #1705 is open (red). ### ERROR edge #1848 is open (red). ### ERROR edge #1861 is open (red). ### ERROR edge #2084 is open (red). ### ERROR edge #2085 is open (red). ### ERROR edge #2086 is open (red). ### ERROR edge #2391 is open (red). ### ERROR edge #2397 is open (red). ### ERROR edge #2428 is open (red). ### ERROR edge #2432 is open (red). ### ERROR edge #2662 is open (red). ### ERROR edge #2667 is open (red). ### ERROR edge #3057 is open (red). ### ERROR edge #3058 is open (red). ### ERROR edge #3061 is open (red). ### ERROR edge #3062 is open (red). ### ERROR edge #3097 is open (red). ### ERROR edge #3296 is open (red). ### ERROR edge #3297 is open (red). ### ERROR edge #3854 is open (red). ### ERROR edge #3855 is open (red). ### ERROR edge #3857 is open (red). ### ERROR edge #3860 is open (red). ### ERROR edge #3979 is open (red). ### ERROR edge #3981 is open (red). ### ERROR edge #3982 is open (red). ### ERROR edge #4100 is open (red). ### ERROR edge #4103 is open (red). ### ERROR edge #4105 is open (red). ### ERROR edge #4194 is open (red). ### ERROR edge #4200 is open (red). ### ERROR edge #4224 is open (red). ### ERROR edge #4230 is open (red). ### ERROR edge #4633 is open (red). ### ERROR edge #4640 is open (red). ### ERROR edge #4765 is open (red). ### ERROR edge #4766 is open (red). ### ERROR edge #4767 is open (red). ### ERROR edge #4768 is open (red). ### ERROR edge #4918 is open (red). ### ERROR edge #4920 is open (red). ### ERROR edge #4926 is open (red). ### ERROR edge #4935 is open (red). ### ERROR edge #5035 is open (red). ### ERROR edge #5036 is open (red). ### ERROR edge #5379 is open (red). ### ERROR edge #5380 is open (red). ### ERROR edge #5610 is open (red). ### ERROR edge #5631 is open (red). ### ERROR edge #5636 is open (red). ### ERROR edge #5686 is open (red). ### ERROR edge #5687 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp.
I've capped and welded D: Edited by Newbkilla on Sep 1, 2008 at 12:18 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 1, 2008 12:23 PM
Msg. 2 of 10
C:\Program Files\Microsoft Games\Halo Custom Edition>tool collision-geometry h3\mongoose building intermediate geometry... ### WARNING found #214 degenerate triangles. ### WARNING found #48 degenerate triangles. building collision geometry... ### ERROR edge #25 is open (red). ### ERROR edge #49 is open (red). ### ERROR edge #101 is open (red). ### ERROR edge #150 is open (red). ### ERROR edge #153 is open (red). ### ERROR edge #172 is open (red). ### ERROR triangle #317 is broken (purple). ### ERROR triangle #638 is broken (purple). ### ERROR triangle #256 is broken (purple). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 1, 2008 12:39 PM
Msg. 3 of 10
oh i think thats when a triangle, crosses over the vertex
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Sep 1, 2008 12:42 PM
Msg. 4 of 10
WHAT ARE ALL THESE STRANGE NUMBERS AND LETTERS?!
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 1, 2008 01:16 PM
Msg. 5 of 10
Me thinks yar doin it wrong.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 1, 2008 01:17 PM
Msg. 6 of 10
Because everything is made up of polygons. And polygons are made up of triangles.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 1, 2008 01:28 PM
Msg. 7 of 10
Modacity post also are you using tool**
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Sep 1, 2008 01:29 PM
Msg. 8 of 10
-Delete all the faces where the open edges are. -Go into edge mode and look for some edges that are just lying around, same with vertex mode. -Delete the unused edges and vertexes you found -Create the new faces you deleted -profit?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 1, 2008 07:49 PM
Msg. 9 of 10
My open edges were fixed and when I recompiled it it had more. Screw you Gmax! xD
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Sep 2, 2008 05:13 PM
Msg. 10 of 10
07.25.08 13:09:45 sapien pc 01.00.00.0609 ---------------------------------------------- 07.25.08 13:09:45 reference function: _write_to_error_file 07.25.08 13:09:45 reference address: 401b13 07.25.08 13:09:45 Couldn't read map file './sapienbeta.map' 07.25.08 13:09:47 CreateDevice succeeded with refresh rate = 0 07.25.08 13:09:50 Increasing sound decompression buffer size to 1048576 bytes 07.25.08 13:12:52 local player 0, weapon (0x0), deleted unexpectedly 07.25.08 13:12:54 EAX: 0x00A27F68 07.25.08 13:12:54 EBX: 0xFFFFFF01 07.25.08 13:12:54 ECX: 0x000001D5 07.25.08 13:12:54 EDX: 0x00000007 07.25.08 13:12:54 EDI: 0x0012F300 07.25.08 13:12:54 ESI: 0x00000000 07.25.08 13:12:54 EBP: 0x0012F1D8 07.25.08 13:12:54 ESP: 0x0012F1C8 07.25.08 13:12:54 EIP: 0x7C90EB94, C3 8D A4 24 ????? self_msec >= child_timesection->elapsed_msec Then:
07.24.08 11:40:29 sapien pc 01.00.00.0609 ---------------------------------------------- 07.24.08 11:40:29 reference function: _write_to_error_file 07.24.08 11:40:29 reference address: 401b13 07.24.08 11:40:29 Couldn't read map file './sapienbeta.map' 07.24.08 11:40:29 CreateDevice succeeded with refresh rate = 0 07.24.08 11:40:30 Increasing sound decompression buffer size to 1048576 bytes 07.24.08 11:40:42 WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment. 07.24.08 11:40:43 local player 0, weapon (0x0), deleted unexpectedly 07.24.08 11:47:02 Increasing sound decompression buffer size to 1048576 bytes 07.24.08 11:47:04 WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment. 07.24.08 11:47:04 EAX: 0x00000000 07.24.08 11:47:04 EBX: 0x0732C274 07.24.08 11:47:04 ECX: 0x00000000 07.24.08 11:47:04 EDX: 0x00A33CAC 07.24.08 11:47:04 EDI: 0x00000000 07.24.08 11:47:04 ESI: 0x0732C274 07.24.08 11:47:04 EBP: 0x00A33CAC 07.24.08 11:47:04 ESP: 0x0012F18C 07.24.08 11:47:04 EIP: 0x004FB3FC, 8B 48 0C 8B ????? 07.24.08 11:47:04 0091DD7C ????? 07.24.08 11:47:04 EXCEPTION_ACCESS_VIOLATION Then:
07.24.08 11:47:11 sapien pc 01.00.00.0609 ---------------------------------------------- 07.24.08 11:47:11 reference function: _write_to_error_file 07.24.08 11:47:11 reference address: 401b13 07.24.08 11:47:11 Couldn't read map file './sapienbeta.map' 07.24.08 11:47:12 CreateDevice succeeded with refresh rate = 0 07.24.08 11:47:12 Increasing sound decompression buffer size to 1048576 bytes 07.24.08 11:47:13 WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment. 07.24.08 11:47:13 local player 0, weapon (0x0), deleted unexpectedly
Random Errors, fresh from Debug.
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