
Nugga117
Joined: Nov 14, 2005
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Posted: Aug 22, 2008 08:46 PM
Msg. 1 of 10
Anyone know a solution to this crap? Quote: 08.22.08 19:18:37 the model 'vehicles\nuggastingray\nuggastingray' and the animation graph 'vehicles\nuggastingray\mp' don't match 08.22.08 19:18:37 the object 'vehicles\nuggastingray\nuggastingray' will not animate
I'm out of ideas as to what to do. For the record, I've changed the node checksum number in the gbxmodel to that of the number in the animation file and it doesn't work.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 08:49 PM
Msg. 2 of 10
do the nodes line up correctly? cuz the model and animations have the same orders of nodes. if not, then that wont work
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 22, 2008 09:19 PM
Msg. 3 of 10
did u also change the collision model checksum?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 09:24 PM
Msg. 4 of 10
Quote: --- Original message by: Maniac1000 did u also change the collision model checksum? there is no collision checksum
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 22, 2008 10:26 PM
Msg. 5 of 10
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Maniac1000 did u also change the collision model checksum? there is no collision checksum Well than i didnt help at all did i. are the markers and nodes exactly the same in the collision model as in the model? Edited by Maniac1000 on Aug 22, 2008 at 10:27 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 10:31 PM
Msg. 6 of 10
the animation and collision tag dont care about marker placement, it only cares about node placement. there should be a list of nodes in each 3 model, collision, and animation. then list has to be exactly the same, what i mean is that the nodes have to be in the same order, and have to have the same information (parent node, child node, sibling node)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 22, 2008 10:37 PM
Msg. 7 of 10
i dont know the answers but i just got you to explain them well :)
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Nugga117
Joined: Nov 14, 2005
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Posted: Aug 22, 2008 10:38 PM
Msg. 8 of 10
forget about that problem, got some new ones 1) the ship sits about 50 feet off the ground, and I believe it's a problem with the physics tag (it uses the hugeass longsword physics tag) 2) the weapons don't work. I have no crosshairs/ammo in the driver seat, and the gunner seat gives me what ever weapon I was holding.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 10:40 PM
Msg. 9 of 10
Quote: --- Original message by: Nugga117 forget about that problem, got some new ones 1) the ship sits about 50 feet off the ground, and I believe it's a problem with the physics tag (it uses the hugeass longsword physics tag) 2) the weapons don't work. I have no crosshairs/ammo in the driver seat, and the gunner seat gives me what ever weapon I was holding. 1: yah its physics, or the model is not at 0 x 0 x 0 2: the weapon tag has a weapon label, copy that into the weapon label spot in the model animations 
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Nugga117
Joined: Nov 14, 2005
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Posted: Aug 22, 2008 10:50 PM
Msg. 10 of 10
Much love, Advancebo.
Edited by Nugga117 on Aug 23, 2008 at 03:37 AM
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