A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Lightmaps

Page 1 of 2 Go to page: · [1] · 2 · Next
Author Topic: Lightmaps (49 messages, Page 1 of 2)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 12:51 AM    Msg. 1 of 49       
Just a quick question:

How long is it supposed to take for tool to compile lightmaps for a map around 150,000 by 150,000 by 50,000 units?

Because it appears dormant, though...


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 01:49 AM    Msg. 2 of 49       
hoshizzlemonizzle.

it'll finish around christmas.

or just about?

ages


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:05 AM    Msg. 3 of 49       
Lol.

But really, how long :P?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 02:07 AM    Msg. 4 of 49       
I have no idea. Probably a while though.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:10 AM    Msg. 5 of 49       
Been over an hour methinks... lol


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 02:12 AM    Msg. 6 of 49       
Ow lol. Why such a big map?


bobbysoon
Joined: Feb 1, 2007


Posted: Aug 16, 2008 02:13 AM    Msg. 7 of 49       
Depends on your light sources, and what you're shooting for (brightness, the number you use in the tool lightmaps command)
the shaders' radiosity property "detail level" plays a big part. Set it to turd for fastest, but ugliest results
the sky's radiosity, at the top and bottom of the sky tag, play a big part too

tool lightmaps 0 .9999 for quickest results


how big the map is doesn't effect how long lightmaps takes, but how many polys does
Edited by bobbysoon on Aug 16, 2008 at 02:22 AM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:14 AM    Msg. 8 of 49       
Well, you can put large and fun vehicles in, you can have a wide variety of weapons, you can be as creative as you want with big maps.

I just like them, too.

My new map here is called pitfall. Want to know why?

E: Thanks bobby. I was using 0 0.9
Edited by Officer egg on Aug 16, 2008 at 02:15 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 02:15 AM    Msg. 9 of 49       
I always use that as well.

Pitfall...hmmm...I bet it's a castle floating in the sky!?!

[/sarcasm]

Sounds interesting


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:16 AM    Msg. 10 of 49       
Pretty simple, actually, but it shuld make for interesting gameplay.

You see, well, I'll post a picture.



Basic, I know. But simplicity can be good, no?
Edited by Officer egg on Aug 16, 2008 at 02:20 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 02:19 AM    Msg. 11 of 49       
k

It reminds me of coldsnap XD


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:21 AM    Msg. 12 of 49       
Quote: --- Original message by: Mythril
k

It reminds me of coldsnap XD

Lol. XD

Same textures :O


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 02:23 AM    Msg. 13 of 49       
Not bad XD


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:32 AM    Msg. 14 of 49       
:P Thanks XP

Is it alright, though? I just started mapping.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 03:06 AM    Msg. 15 of 49       
It's nice, though add more cliffs and whatnot.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 03:07 AM    Msg. 16 of 49       
Quote: --- Original message by: Mythril
It's nice, though add more cliffs and whatnot.

i was inspired by obsolete, I love that map.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 03:18 AM    Msg. 17 of 49       
Hmm...might try that sometime.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 03:25 AM    Msg. 18 of 49       
good night.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 03:29 AM    Msg. 19 of 49       
Np lol

Good night


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 01:12 PM    Msg. 20 of 49       
The system cannot find message text for message number 0x2350 in the message fil
e for Application.

The system cannot find message text for message number 0x2334 in the message fil
e for Application.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\pitfa
ll\pitfall pitfall 0 0.9
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for pitfall of levels\pitfall\pitfall, and i
'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\pitfall\pitfall have no background s
ound or sound environment.
start levels\pitfall\pitfall
0.000000
radiosity error: smooth triangle group too big for page levels\ice_gorge\shaders
\cliffs
EAX: 0xFFFFFFFE
EBX: 0x00000101
ECX: 0x0012F9B8
EDX: 0x000002CC
EDI: 0x0012F9B8
ESI: 0x00000000
EBP: 0x0012F890
ESP: 0x0012F880
EIP: 0x77090F34, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not
a valid structure_bsp_material_block index in [#0,#0)

C:\Program Files\Microsoft Games\Halo Custom Edition>

This r teh suxor


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 16, 2008 01:16 PM    Msg. 21 of 49       
Wtf? Double post?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 01:18 PM    Msg. 22 of 49       
I pressed enter and it posted twice. Wierd.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 16, 2008 01:27 PM    Msg. 23 of 49       
mai roflpost goes post post post post post post


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Aug 16, 2008 01:35 PM    Msg. 24 of 49       
Quote: --- Original message by: Officer egg
The system cannot find message text for message number 0x2350 in the message fil
e for Application.

The system cannot find message text for message number 0x2334 in the message fil
e for Application.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\pitfa
ll\pitfall pitfall 0 0.9
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for pitfall of levels\pitfall\pitfall, and i
'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\pitfall\pitfall have no background s
ound or sound environment.
start levels\pitfall\pitfall
0.000000
radiosity error: smooth triangle group too big for page levels\ice_gorge\shaders
\cliffs
EAX: 0xFFFFFFFE
EBX: 0x00000101
ECX: 0x0012F9B8
EDX: 0x000002CC
EDI: 0x0012F9B8
ESI: 0x00000000
EBP: 0x0012F890
ESP: 0x0012F880
EIP: 0x77090F34, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not
a valid structure_bsp_material_block index in [#0,#0)

C:\Program Files\Microsoft Games\Halo Custom Edition>

This r teh suxor


Map is too big. Shrink it.


bobbysoon
Joined: Feb 1, 2007


Posted: Aug 16, 2008 01:50 PM    Msg. 25 of 49       
Also, select all the sky material faces (select by material id), then select inverse (edit menu), so you have the 2 terrain types selected (cliff & snow). Then click Auto Smooth. That'll divide the smoothing groups for you


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 02:09 PM    Msg. 26 of 49       
Okay, but how do I shrink it?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Aug 16, 2008 02:51 PM    Msg. 27 of 49       
scale it.


bobbysoon
Joined: Feb 1, 2007


Posted: Aug 16, 2008 02:59 PM    Msg. 28 of 49       
but keep the "whole object" at 100x100x100%
Unhide all the faces (in case some are hidden), select all (edit menu), and scale those.
Change the coordsys to world (from View, in a drop down box in the middle of the top toolbar), and select "Use Transform Coordinate Center" (next to coordsys:view or world) to scale relative to world center


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 05:04 PM    Msg. 29 of 49       
I mean, how do I get to the scaling menu?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 16, 2008 05:08 PM    Msg. 30 of 49       
The button next to the rotate button.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 16, 2008 05:22 PM    Msg. 31 of 49       
Shaders are messed up.

When I compile the structure ony one shader gets selected.

Why the heck does it do this? Why does it not have what i had in 3ds?




Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 16, 2008 06:56 PM    Msg. 32 of 49       
Good morning

Foggy, nice.

Unless that's just a bad picture XD

Are you sure you named the shader's correctly? Or if they aren't tool created? (which absolutely sucks, never wait for tool to create shaders)


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 17, 2008 12:02 AM    Msg. 33 of 49       
Quote: --- Original message by: Mythril
Good morning

Foggy, nice.

Unless that's just a bad picture XD

Are you sure you named the shader's correctly? Or if they aren't tool created? (which absolutely sucks, never wait for tool to create shaders)

Tool made one.

How can I set the cliffs and ground to a different texture? I don't want large grass and non icefields cliffs.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 17, 2008 12:12 AM    Msg. 34 of 49       
Not sure what you mean? Tool made one, open it in guerilla, go down and edit it so it isn't blank.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Aug 17, 2008 12:13 AM    Msg. 35 of 49       
No, it made ONE, for the base areas, aka, the place in the pit with snow.

It did NOT make shaders for the cliffs or ground. Those became dangercanyon cliffs and large grass.

 
Page 1 of 2 Go to page: · [1] · 2 · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:38 PM 171 ms.
A Halo Maps Website