
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jul 12, 2008 05:01 PM
Msg. 1 of 10
OSHI! No More Errors For Tools By: {TLS}Udie building intermediate geometry... ### WARNING found #1 degenerate triangles. building collision geometry... ### ERROR edge #21 is open (red). ### ERROR edge #23 is open (red). ### ERROR edge #1722 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp.
No vertices's to weld.
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supersniper
Joined: Jul 28, 2007
fear the sniper
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Posted: Jul 12, 2008 05:12 PM
Msg. 2 of 10
Huh and this error means? Edited by supersniper on Jul 12, 2008 at 05:13 PM
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jul 12, 2008 05:13 PM
Msg. 3 of 10
Quote: --- Original message by: Newbkilla OSHI! No More Errors For Tools By: {TLS}Udie building intermediate geometry... ### WARNING found #1 degenerate triangles. building collision geometry... ### ERROR edge #21 is open (red). ### ERROR edge #23 is open (red). ### ERROR edge #1722 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp.
No vertices's to weld. import the WRL thing and move those edges....you will note why its an open edge...
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jul 12, 2008 05:41 PM
Msg. 4 of 10
none of it is an open edge. I've moved the edges and vertices around and they don't give any indication of an open edge.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jul 12, 2008 05:46 PM
Msg. 5 of 10
Quote: --- Original message by: Newbkilla none of it is an open edge. I've moved the edges and vertices around and they don't give any indication of an open edge. well ill explain you here....this is most likely cuze there are 2 edges in the same place, but one has a vertice in the middle (or any other place along it) and the other doesnt....so each side can be welded but since theres 1 vertex that doesnt have a "partner" it makes a hole...
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jul 12, 2008 05:54 PM
Msg. 6 of 10
There are no edges in that spot. but yet it highlights them saying its an open edge.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jul 12, 2008 06:04 PM
Msg. 7 of 10
Quote: --- Original message by: Newbkilla There are no edges in that spot. but yet it highlights them saying its an open edge. try deleting the face and making it again. And if its possible, delete that edge (if its not a necesary edge)
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Jul 12, 2008 06:14 PM
Msg. 8 of 10
Also i believe you have to uncheck all the boxes in the window that pops up when you import the wrl, or the lines will be in the wrong spots.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 12, 2008 07:04 PM
Msg. 9 of 10
yeah uncheck all 3 boxes and the WRL import will work properly... if not they'Re just randomly placed. Afeter that just delete and redo the faces that are concerned..
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 12, 2008 07:34 PM
Msg. 10 of 10
naa. Arbey is right u can probly just target weld the one vertice to the corner of polly closest.
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