
Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jul 8, 2008 12:08 AM
Msg. 1 of 4
Okay no screaming to look for a tutorial coz the Flood form is very difficult, what I want to know is how would I rig it? I can rig my own meshes its just that I don't totally understand the whole regions and permuations thing. Where do I start and what exactly do I do? Do I rig it body part by body part and export each part as its own .jms? I know its kind of a vague question but help is much appreciated! BTW: This is why Im rigging the floodcombat again: Edited by Rexhunter99 on Jul 8, 2008 at 12:25 AM
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Bokito
Joined: Oct 31, 2007
Playing ODST since 09-21-09
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Posted: Jul 8, 2008 07:15 AM
Msg. 2 of 4
you can try to look at the gbxmodel of the normal one.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jul 8, 2008 12:12 PM
Msg. 3 of 4
I believe you have one permutation as just the flood (You can use the halo 1 rig if you wish) and then another .jms as a seperate permutation and in a different region called $damaged. Thats how you would do some other destructable stuff at least.
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jul 8, 2008 08:05 PM
Msg. 4 of 4
Its hard to see, but the floods actual model is exactly the same as when I imported it, only I attached the armoured models to the correct body parts. The damaged parts are there too, they are just concealed underneath the undamaged parts. I cant remember how to make a Permuation and a Region HDoan, any more info, and thanks for coming here! :)
Edited by Rexhunter99 on Jul 8, 2008 at 08:06 PM
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