
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 3, 2008 06:02 PM
Msg. 1 of 19
hmmmmmmmm cant help u thr buddy
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 3, 2008 07:05 PM
Msg. 2 of 19
I have a problem with degenerate triangles too. Mine says that there are degenerate triangles and that it can't read 'toolbeta.map' or something. no clue how to fix it though. If you find out, please tell me! Edited by Vick Jr on Jul 3, 2008 at 07:05 PM
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jul 3, 2008 09:11 PM
Msg. 3 of 19
dont worry about toolbeta.map, its not needed for anything special.
I think that if you look in your Halo CE directory you'll find a file called your model with the extension .wrl import that into your modeler.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 01:39 AM
Msg. 4 of 19
um yea wat he sed
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 4, 2008 02:35 AM
Msg. 5 of 19
Quote: --- Original message by: Destroyer
Couldn't read map file './toolbeta.map' ### smm_ivory_wasteland.jms ### WARNING found #3 degenerate triangles. EAX: 0xFFFFFFFE EBX: 0x041AE601 ECX: 0x0013EB68 EDX: 0x000002CC EDI: 0x0013EB68 ESI: 0x00000000 EBP: 0x0013EA40 ESP: 0x0013EA30 EIP: 0x7C90EB94, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co unt<MAXIMUM_TAG_FILES_PER_INDEX A ### WARNING Dialog means that something in the level MAY cause casualties. A ### ERROR Dialog means that something in the level WILL cause casualties.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 02:37 AM
Msg. 6 of 19
lol so the warning thing tells u it mite have somthin like guardians lol. ur walking in the level then out of no wer u start flying and then u die and it says u wer kill by the guardians
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 4, 2008 02:41 AM
Msg. 7 of 19
No. AI has nothing to do with level creation, unless you adding AI to the map.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 5, 2008 12:44 AM
Msg. 8 of 19
yea thats wat i mean
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Jul 5, 2008 02:11 AM
Msg. 9 of 19
Quote: --- Original message by: DestroyerQuote: --- Original message by: MechWarrior001 No. AI has nothing to do with level creation, unless you adding AI to the map. i think he means guardians in halo 2 and 3 and sometimes ce which kill you when you get out level or a ghost 0_0 Once again... No. What I mean by "Casualties" is errors like open edges or degenerate triangles, or anything that prevents a map from functioning smoothly.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 5, 2008 01:10 PM
Msg. 10 of 19
lol y would u use a sphere? o and i found a hole in the level on nightfire once. i was rolling in tank on skyrail wen all of a sudden tank falls thru map and blows up lol.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jul 5, 2008 01:52 PM
Msg. 11 of 19
Quote: --- Original message by: Destroyer MAXIMUM_TAG_FILES_PER_INDEX The "index" its talking about is your tag folder. You have to many tags in your tag folder. Clean it up and try again (ive hit the max tags quite a few times with how much random work I do)
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 5, 2008 02:35 PM
Msg. 12 of 19
lol wow
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 5, 2008 04:14 PM
Msg. 13 of 19
So what will opening those wierd wrl files do? Also, what does "EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH" mean?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 5, 2008 04:19 PM
Msg. 14 of 19
thats a sphere or impossible geometry.
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 5, 2008 04:36 PM
Msg. 15 of 19
WOW I feel EXTREEMLY STUPID!!!
I was in such a rush to make a test map to see if Tool would work on anything at all to make sure that it wasn't some geometry problem with my map that i forgot one key step...
Hay everybody! Did you know that if you don't save a map somewhere before exporting with bluestreak it will have major problems?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 5, 2008 04:44 PM
Msg. 16 of 19
thats not a problem. ignore it completely
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 8, 2008 09:01 PM
Msg. 17 of 19
hey wen i exported with bluestreak and use brablistener and saved it i didnt no wat to do it sed open it in notepad (wich i did) and look for *****Begin Jms***** but i couldnt find it can som 1 help me?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jul 8, 2008 09:02 PM
Msg. 18 of 19
if u use bluestreak, u dont need to delete anything. cuz bluestreak wins and chimp fails
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 8, 2008 09:12 PM
Msg. 19 of 19
ooooooooo ok then how do i compile? o wait dont i need to put it in guirilla first?
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