
HolyShiz
Joined: May 18, 2008
Uber-Noob!(-ish)
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Posted: Jul 7, 2008 10:57 PM
Msg. 1 of 15
How do I install rag-doll physics on a biped (when it dies, or at any time, I'll test out both/either)?
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Nugga117
Joined: Nov 14, 2005
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Posted: Jul 7, 2008 11:05 PM
Msg. 2 of 15
Rag-doll physics in Halo 1 is not possible.
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HolyShiz
Joined: May 18, 2008
Uber-Noob!(-ish)
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Posted: Jul 7, 2008 11:06 PM
Msg. 3 of 15
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jul 7, 2008 11:06 PM
Msg. 4 of 15
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HolyShiz
Joined: May 18, 2008
Uber-Noob!(-ish)
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Posted: Jul 7, 2008 11:11 PM
Msg. 5 of 15
Is it a download link or something? If so, do I need to register there?
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jul 7, 2008 11:12 PM
Msg. 6 of 15
No. It hasn't been released yet.
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HolyShiz
Joined: May 18, 2008
Uber-Noob!(-ish)
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Posted: Jul 7, 2008 11:14 PM
Msg. 7 of 15
Then how'd Malolo420 do it? O_o
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jul 7, 2008 11:47 PM
Msg. 8 of 15
It isnt ragdoll, he just gave the dieing falling animation a different animation.
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HolyShiz
Joined: May 18, 2008
Uber-Noob!(-ish)
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Posted: Jul 8, 2008 12:15 AM
Msg. 9 of 15
Oh, well then I will wait for Kornman's software.  ...unless there's an option for it in 3dsmax 8? O_o
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 8, 2008 10:39 AM
Msg. 10 of 15
You CANNOT have ragdoll physics in Halo 1/CE because the physics engine they used does not support it. There is no program and no hack that can install ragdoll physics because the physics engine is an integral part of the game engine. It would take a complete rewrite and a new physics engine to make it work (shades of Halo 2). All you can do is change the dying animations on the biped to make them look different. Edited by Dennis on Jul 8, 2008 at 10:44 AM
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jul 8, 2008 11:23 AM
Msg. 11 of 15
This hack/mod allows new add ons and edits to the game engine. You could essentially do it, but it would take a while.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 8, 2008 01:53 PM
Msg. 12 of 15
Quote: --- Original message by: Disaster This hack/mod allows new add ons and edits to the game engine. You could essentially do it, but it would take a while. You do not know what you are talking about. NO hack or mod will change the underlying physics engine of the game.
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jul 8, 2008 04:29 PM
Msg. 13 of 15
Quote: --- Original message by: DennisQuote: --- Original message by: Disaster This hack/mod allows new add ons and edits to the game engine. You could essentially do it, but it would take a while. You do not know what you are talking about. NO hack or mod will change the underlying physics engine of the game. Unless it's a modification to the engine itself but we don't have the source 
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jul 8, 2008 04:31 PM
Msg. 14 of 15
Quote: --- Original message by: HDoanQuote: --- Original message by: DennisQuote: --- Original message by: Disaster This hack/mod allows new add ons and edits to the game engine. You could essentially do it, but it would take a while. You do not know what you are talking about. NO hack or mod will change the underlying physics engine of the game. Unless it's a modification to the engine itself but we don't have the source  Thats whats korns hack does. It adds on to the engine by creating new tag groups.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 8, 2008 07:07 PM
Msg. 15 of 15
Quote: --- Original message by: DisasterQuote: --- Original message by: HDoanQuote: --- Original message by: DennisQuote: --- Original message by: Disaster This hack/mod allows new add ons and edits to the game engine. You could essentially do it, but it would take a while. You do not know what you are talking about. NO hack or mod will change the underlying physics engine of the game. Unless it's a modification to the engine itself but we don't have the source  Thats whats korns hack does. It adds on to the engine by creating new tag groups. You still do not know what you are talking about. The physics engine is unaffected by the tag groups. They are just the control functions. The Physics engine is integral to the game engine itself and no tag new or old will change it to accommodate ragdoll physics.
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