
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 16, 2008 02:03 AM
Msg. 596 of 1553
What about the cloak wraith on downflow? Same basic principle?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 16, 2008 02:14 AM
Msg. 597 of 1553
i don't know. I'll have a look [edit] it's protected. I'm gonna guess it's a: shader, or b: unknown Edited by bobbysoon on Aug 16, 2008 at 02:19 AM
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 16, 2008 02:22 AM
Msg. 598 of 1553
Protected? I can extract the tags from it.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 16, 2008 02:32 AM
Msg. 599 of 1553
all your cloaking wraith tags are belong to us I mean, send em to me, please. (I xFired you a request)
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 16, 2008 02:44 AM
Msg. 600 of 1553
All your friend request are blong to us.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 16, 2008 02:44 AM
Msg. 601 of 1553
Quote: --- Original message by: OpsYQuote: --- Original message by: Officer egg Cloaking device on the phantom. Epic win. Alot of computers have different ways of rendering cloak... so avoid it. Some computers just make the object Disepear while my friend's crappy old comp turned the object Pure white Old graphic cards cannot refract. Also what is protected? Its easy to rip from CE maps protected or not.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 16, 2008 03:45 AM
Msg. 602 of 1553
I was right about the bitmap. The base map goes invisable, and all that's left visable is a duplicate geometry with a water shader. An inverted function controls the base map, the picture of the wraith mapped over the geometry
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 16, 2008 01:26 PM
Msg. 603 of 1553
Cool bobbysoon. Could the same be applied to another vehicle? Like in the tachikoma, too.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 16, 2008 01:28 PM
Msg. 604 of 1553
it can, but it has to be setup via functions
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 16, 2008 01:44 PM
Msg. 605 of 1553
Correct. If a function is available, it can be used to wire the flashlight to the shader
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 16, 2008 01:49 PM
Msg. 606 of 1553
there is no flashlight function in vehicles. unless its intergrated light
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 16, 2008 03:05 PM
Msg. 607 of 1553
If you've see that video I made with Matooba's heavyScorpion dropping landmines, then you've seen the vehicle flashlight function in effect :o
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 16, 2008 04:31 PM
Msg. 608 of 1553
i see a noob.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Aug 16, 2008 04:39 PM
Msg. 609 of 1553
Quote: --- Original message by: HALO da cool lol. cloak phantom would be nice. ONE PROBLUM! how will you make it like that lol? right click? because ctrl and space are up and down lol you almost had something, Quote: --- Original message by: HALO da cool lol the flashlight on vehicles does work. if you go into darkness with a hog you see it then you lost it. the hog has built in lights that are turned on and off based on driver power which is turned on and off when someone enters / exits the driver seat of the vehicle Edited by Donut on Aug 16, 2008 at 04:40 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 16, 2008 04:39 PM
Msg. 610 of 1553
Quote: --- Original message by: HALO da cool lol the flashlight on vehicles does work. if you go into darkness with a hog you see it thats not a flashlight, its headlights. thats made with attachments and is turned on automatically when the driver enters the warthog
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bobbysoon
Joined: Feb 1, 2007
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Posted: Aug 16, 2008 05:57 PM
Msg. 611 of 1553
but it could be rigged to be powered by the player's flashlight toggle button instead of driver power
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 17, 2008 12:07 AM
Msg. 612 of 1553
 I deleted a whole bunch of crap by accident and guess what? I'm left with my old extinction2 from when there were still jets. Oh well. :P Edited by Officer egg on Aug 17, 2008 at 12:08 AM
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 17, 2008 05:36 AM
Msg. 613 of 1553
Ah, damn. That's... wait- what did you delete? And how did deleting it bring back the jets? And couldnt you download the most recent beta and work from that? Speaking of betas, why havent I got a link to one? :P Edited by Qwepir on Aug 17, 2008 at 05:37 AM
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K Kash05
Joined: Sep 5, 2007
I'm a great speller but a horrible typer
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Posted: Aug 17, 2008 07:39 AM
Msg. 614 of 1553
Quote: --- Original message by: Officer egg [img/]http://i339.photobucket.com/albums/n471/onion_pistol/yayfog.jpg
I deleted a whole bunch of crap by accident and guess what?
I'm left with my old extinction2 from when there were still jets.
Oh well. :P Edited by Officer egg on Aug 17, 2008 at 12:08 AM That's actually pretty cool. Looks like a barren wasteland.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 17, 2008 08:06 AM
Msg. 615 of 1553
Quote: --- Original message by: Destroyer the scenary objects in the distane look buggy n u
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Aug 17, 2008 01:25 PM
Msg. 616 of 1553
Quote: --- Original message by: HALO da cool ?? no i just took out the beige thing because it made my text hard to read get on topic or dennis will lock it and whoever asked for the beta check the other posts u will find it
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Tristan_xXx
Joined: Jul 11, 2008
"Are you suggesting that coconuts migrate?"
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Posted: Aug 17, 2008 01:53 PM
Msg. 617 of 1553
K, just a few personal opinions and tips:
You might want to make the Scarab and Turret laser projectiles less homing, cuz it's annoying when a huge laser is heading for you, and you frantically pull up only to have the laser suddenly jump and appear outta nowhere and blast you outta the sky.
and make the Scarab less powerful, or better, easier to destroy, cuz you get really demoralized when you just pelted a Scarab with hundreds of missiles directly on the cockpit, and then nuked it with a direct hit, only to have the smoke clear to reveal you didn't make a scratch and its continuing to blow you and your teamates to bits....
and if possible, less glitchy, like the human ship, which 70 % of the time is half there and half gone.
and last, make it easier to get to the bases, especially the human one, cuz it's confusing and hard to find certain places...in the enemy base, on foot, with the entire friggin enemy team unloading everything at you from a pelican or LS, and then survive to come into some obscure room with no way out and some blue guy standing there with an armed c4 on his butt
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 17, 2008 02:39 PM
Msg. 618 of 1553
Quote: --- Original message by: Tristan_xXx K, just a few personal opinions and tips:
You might want to make the Scarab and Turret laser projectiles less homing, cuz it's annoying when a huge laser is heading for you, and you frantically pull up only to have the laser suddenly jump and appear outta nowhere and blast you outta the sky. Already done :P
and make the Scarab less powerful, or better, easier to destroy, cuz you get really demoralized when you just pelted a Scarab with hundreds of missiles directly on the cockpit, and then nuked it with a direct hit, only to have the smoke clear to reveal you didn't make a scratch and its continuing to blow you and your teamates to bits....Well, due to the projectiles being edited, the scarab should have less of an edge, making close quarters fights pretty balanced. Maybe.
and if possible, less glitchy, like the human ship, which 70 % of the time is half there and half gone. What exactly do you mean?
and last, make it easier to get to the bases, especially the human one, cuz it's confusing and hard to find certain places...in the enemy base, on foot, with the entire friggin enemy team unloading everything at you from a pelican or LS, and then survive to come into some obscure room with no way out and some blue guy standing there with an armed c4 on his buttRofl. Fixed.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Aug 17, 2008 05:42 PM
Msg. 619 of 1553
I have to say making the terrain snowy and adding fog actually looks really good! Nice Job Egg, now if you could make the ground a little more interesting? Maybe add some rock formations so players could dodge enemy fire.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Aug 17, 2008 09:04 PM
Msg. 620 of 1553
im back...muahaha 1- cloaking phantom= awesomely balanced(due mainly to its inaccurate fuelrods and slowness) 2- other covie vehicles cloaked... sounds fun but only if its the vehicles that make easy targets 3- egg... i thought you fixed the "oops i just deleted nearly everything" problem... also... they are right in the fact that more cover is needed on the ground[note that i havent played the newest beta yet if anything has been chenged...] 4- the odd weapons in that map have there own issues; also just about the only good thing in that map is the well secured hidden room... note: most of my opinions dont matter anyways so ignore me if you have a different opinion ^_^
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Aug 17, 2008 09:07 PM
Msg. 621 of 1553
I GOT IT a gun thats onjly for noobs when u fire it says UR A NOOB
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 17, 2008 09:10 PM
Msg. 622 of 1553
-PSG-1 sniper rifle (ALL NEW) I made that :D
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Aug 17, 2008 10:26 PM
Msg. 623 of 1553
:( my game messed up it sucks
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 17, 2008 10:34 PM
Msg. 624 of 1553
Quote: --- Original message by: Switchblade im back...muahaha 1- cloaking phantom= awesomely balanced(due mainly to its inaccurate fuelrods and slowness) 2- other covie vehicles cloaked... sounds fun but only if its the vehicles that make easy targets 3- egg... i thought you fixed the "oops i just deleted nearly everything" problem... also... they are right in the fact that more cover is needed on the ground[note that i havent played the newest beta yet if anything has been chenged...] 4- the odd weapons in that map have there own issues; also just about the only good thing in that map is the well secured hidden room... note: most of my opinions dont matter anyways so ignore me if you have a different opinion ^_^ Don't worry, your opinions mean a lot.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Aug 18, 2008 11:48 AM
Msg. 625 of 1553
well at least someone thinks so... 1- has anything been updated since the last beta release? 2- can anyone set up a dedicated server for this map please? 3- can you give the human side a needle-guided missile launching platform [other than the hog] or even a longer renged and faster moving version of chaos gulch's rocket launcher?
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Aug 18, 2008 11:49 AM
Msg. 626 of 1553
i like that you a noob weapon idea jack lol but please don't add weapons from that bloodcreek map, most of them are just ugly/gay
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JACK SPARROW
Joined: Feb 18, 2008
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Posted: Aug 18, 2008 08:25 PM
Msg. 627 of 1553
I GOT NEW IDEA noob shield when u use it it has a sign saying *noob* it would be funny
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Aug 19, 2008 06:36 AM
Msg. 628 of 1553
"The Noob Gun": This Spams Nukes Into The LEvel And Crashes Everyone if they look at it.
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Aug 19, 2008 09:12 AM
Msg. 629 of 1553
Another kiwi copier talking in 3rd person :l.
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Aug 19, 2008 09:17 AM
Msg. 630 of 1553
... Do you have a problem with putting spaces between words?
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