A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »A Probbylem

Author Topic: A Probbylem (15 messages, Page 1 of 1)
Moderators: Dennis

HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 02:17 AM    Msg. 1 of 15       
Im makin a sign (scenery) for my map Ingham Industries, and somethin sqrewed the bitmaps because look what happened.


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 03:21 AM    Msg. 2 of 15       
........................... im not a noob... i know it has to be tif. its nothing too obvious i would think... idk, it could be the detail map, they confuse me


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 03:26 AM    Msg. 3 of 15       
i did it in photoshop and yes it has layers, but one of the textures is a example_tutorial_panels


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 04:38 PM    Msg. 4 of 15       
so.... how to fix it?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 3, 2008 04:49 PM    Msg. 5 of 15       
I'm loling at this one.


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 04:50 PM    Msg. 6 of 15       
What? whats to lol about? Hogdrivah trying to make a sign and asking innocently for help?


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jul 3, 2008 04:51 PM    Msg. 7 of 15       
Just answer the goddamn question, or don't post.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jul 3, 2008 04:54 PM    Msg. 8 of 15       
Question was already answered.


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 04:55 PM    Msg. 9 of 15       
EXPLAIN IT IN MORE DETAIL PLEASE.


NapalM
Joined: Jul 8, 2007

keke


Posted: Jul 3, 2008 05:43 PM    Msg. 10 of 15       
Quote: --- Original message by: ColdFire
Alpha Channel + .shader_model = Invisibility

Coldfire said if you have an alpha channel with a shader model there will be invisibility. How do you think you fix this?
hint, you need to remove part of the equation cold fire gave you.


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 3, 2008 11:20 PM    Msg. 11 of 15       
Well, wtf is an alpha channel and how do i nuke it.
I dont see any longswords.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 3, 2008 11:33 PM    Msg. 12 of 15       
u will find the alpha in the "channels"


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Jul 4, 2008 12:02 AM    Msg. 13 of 15       
I dont have an alpha channel...


Nugga117
Joined: Nov 14, 2005


Posted: Jul 4, 2008 12:08 AM    Msg. 14 of 15       
Quote: --- Original message by: SPARTAN04
Get photoshop, go into the image, delete alpha layer, save, compile, done.

there's a simpler way. open the bitmap in paint, then just save it. Paint doesn't save alphas.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 4, 2008 01:53 AM    Msg. 15 of 15       
yea thats much easier lol

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 3:41 PM 219 ms.
A Halo Maps Website