
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 20, 2008 05:49 PM
Msg. 1 of 4
hey, I've just finished a biped that is weighted, rigged, modeled and compiled. I made a .biped tag and filled in the tabs with the correct file paths but when I try to put the biped in sapien, it says "OUT OF OBJECTS: cannot create hippy"
ps. can anyone help me with this animation graph thing? I've replace animations in other models before but have never made any overlays or replacements.
EDIT: I'm also willing to put a lot of time in making all the required animations... i know there is a lot! Edited by yukonmuffin on Apr 20, 2008 at 05:50 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 21, 2008 04:21 PM
Msg. 2 of 4
open your model animations and another, similar one by Bungie (marine, mb), tile vertically, and compare them side by side, to see what yours is missing. If you're not planning to arm the hippie, see an unarmed biped's animations tag to see what isn't required for an unarmed biped. Engineer, flood carrier, infection, and cortana i think are examples
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 25, 2008 02:02 AM
Msg. 3 of 4
I have a couple animations, do i need them all for the biped to work in-game? is It possible to change what is needed and what isn't? is it possible to make custom reactions? for example when he is approached by someone... play this animation.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 26, 2008 04:27 AM
Msg. 4 of 4
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