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Author Topic: NGMT WIP's (82 messages, Page 1 of 3)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Apr 18, 2008 07:46 AM    Msg. 1 of 82       
Nintendo Games Mapping Team
I still need someone to rig it







Advancebo
Joined: Jan 14, 2008


Posted: Apr 18, 2008 07:54 AM    Msg. 2 of 82       
Quote: --- Original message by: selentic
Hows it a WIP if youve done nothing, other than rip a model.


I had to get it re textured, it took a while since i had no idea what soem of the textures were for, and when i tooled it, there were many open edges and i fixed those. I had to resize a few textures so it can be a power of 2. Also some parts were not textured so i had to figure out what some of them were and make it.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 18, 2008 07:59 AM    Msg. 3 of 82       
Quote: --- Original message by: selentic
So youre trying to impress us, with a model you ripped, with textures you ripped, and a few fixed open edges, and new textures.

I dont get it.


which took me hours. 5 to be exact.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 18, 2008 08:16 AM    Msg. 4 of 82       
I already asked Doan if i could use his, he said nuh
Thats why u see a link model
Edited by Advancebo on Apr 18, 2008 at 08:16 AM


Wolf_
Joined: May 16, 2006


Posted: Apr 18, 2008 08:31 AM    Msg. 5 of 82       
You should give creds for nintendo..


gamegodlazy
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Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 18, 2008 04:10 PM    Msg. 6 of 82       
i love the sarcams in ur post Dr Pepper
''brings flowers for Dr Pepper's sarcasm''

and learn how to rig urself
there are tons ot tuts out there for rigging
Edited by gamegodlazy on Apr 18, 2008 at 04:11 PM


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Apr 18, 2008 04:13 PM    Msg. 7 of 82       
Isn't that Zelda?


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Apr 18, 2008 04:22 PM    Msg. 8 of 82       
No, that's a ripped Link with ripped textures etc.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 18, 2008 04:28 PM    Msg. 9 of 82       
Which Twilight Princess though? I think the Gamecube version has more polies, since it came out after the Wii version. Ironically, the Gamecube version has better graphics.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 18, 2008 04:39 PM    Msg. 10 of 82       
Quote: --- Original message by: Wolf_
You should give creds for nintendo..


I does read the xfire thing

http://www.xfire.com/clans/ngmt


Wolf_
Joined: May 16, 2006


Posted: Apr 18, 2008 05:07 PM    Msg. 11 of 82       
Lol Since when does nintendo actually check Xfire???LOL!You better edit your first post and have it there...


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Apr 18, 2008 05:08 PM    Msg. 12 of 82       
Quote: --- Original message by: selentic
Quote: --- Original message by: ODX
Which Twilight Princess though? I think the Gamecube version has more polies, since it came out after the Wii version. Ironically, the Gamecube version has better graphics.


Uhhh what?

Somehow I doubt that.

Ok, I'll explain. Not as much the graphics, but more the textures aren't as blurry, seeing as the Wii was still a new system and the Gamecube is er..old but still great and easy to program. At least, since it's been out for a while and people know it better. Since they also had more time, they might have added or changed some things in Link's character model.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Apr 18, 2008 07:46 PM    Msg. 13 of 82       
twilight princess for the wii had no bump maps..... it had next gen lighting effects, but no bump maps.... im just putting it out there


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 18, 2008 08:10 PM    Msg. 14 of 82       
Quote: --- Original message by: Advancebo
which took me hours. 5 to be exact.

Wow, so you've never used 3dsmax before; its a 5 minute job. You realy should read a tutorial instead of spending hours mucking around.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 19, 2008 12:38 AM    Msg. 15 of 82       
Well heres an HUD i am working on.



I know, the hearts are too big, i am still trying to get the to the right size, but not to small so u cant see it. Also i will also modify the arrow pointers to show the triforce instead of plain arrows


Mythic128
Joined: Jan 1, 2008

-Account Locked-


Posted: Apr 19, 2008 08:49 AM    Msg. 16 of 82       
Quote: --- Original message by: Advancebo
Well heres an HUD i am working on.



I know, the hearts are too big, i am still trying to get the to the right size, but not to small so u cant see it. Also i will also modify the arrow pointers to show the triforce instead of plain arrows
Also, the hearts are supposed to be on the left. Not the right. If you want to see what the hud is supposed to turn out as, watch this video. Oh, and a darknut model would be nice too.
http://www.youtube.com/watch?v=ZTh1r7RPkbo
Edited by MYTHIC_113 on Apr 19, 2008 at 09:04 AM


Advancebo
Joined: Jan 14, 2008


Posted: Apr 19, 2008 09:43 AM    Msg. 17 of 82       
Quote: --- Original message by: MYTHIC_113
Quote: --- Original message by: Advancebo
Well heres an HUD i am working on.



I know, the hearts are too big, i am still trying to get the to the right size, but not to small so u cant see it. Also i will also modify the arrow pointers to show the triforce instead of plain arrows
Also, the hearts are supposed to be on the left. Not the right. If you want to see what the hud is supposed to turn out as, watch this video. Oh, and a darknut model would be nice too.
http://www.youtube.com/watch?v=ZTh1r7RPkbo
Edited by MYTHIC_113 on Apr 19, 2008 at 09:04 AM


I know what side there on, im was just testing to see how it looks, and I dont need an example because I know the facts


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Apr 19, 2008 05:47 PM    Msg. 18 of 82       
Maybe just for kicks, make the shield meter looks like the magic meter. It may make no sense at all, but it would probably be the best way to put in the shield meter...


Advancebo
Joined: Jan 14, 2008


Posted: Apr 20, 2008 02:02 AM    Msg. 19 of 82       
well, my Poke'Bombs work




Heres a video of 3 things i made so farhttp://www.youtube.com/watch?v=mzWWLhpwc4Y
Edited by Advancebo on Apr 20, 2008 at 12:05 PM
Edited by Advancebo on Apr 20, 2008 at 12:09 PM


defiler1
Joined: Nov 2, 2007

looking for the fourth halo....


Posted: Apr 20, 2008 12:23 PM    Msg. 20 of 82       
mmmm cool working poke' ball
that would be funny if they spawn pikachu ai with guns

keep up da work


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 20, 2008 12:35 PM    Msg. 21 of 82       
make a Yoshi vehicle to ride on. that would be sweet.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 20, 2008 02:08 PM    Msg. 22 of 82       
Quote: --- Original message by: corndogman939
make a Yoshi vehicle to ride on. that would be sweet.


Very interesting and weapons could be eggs shooting out of his mouth XD
Edited by Advancebo on Apr 20, 2008 at 02:08 PM


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 20, 2008 02:09 PM    Msg. 23 of 82       
I couldn't find any free Yoshi models on turbosquid but perhaps you could find one somewhere else.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 20, 2008 02:40 PM    Msg. 24 of 82       


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Apr 20, 2008 02:43 PM    Msg. 25 of 82       
Quote: --- Original message by: corndogman939
I couldn't find any free Yoshi models on turbosquid but perhaps you could find one somewhere else.

If worse comes to worse, maybe you could model it


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 20, 2008 03:46 PM    Msg. 26 of 82       
oh god forbid someone would have to actually make their own content instead of taking it off the internet!


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Apr 20, 2008 09:45 PM    Msg. 27 of 82       
Why work when you could get someone else to do it? :p


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 20, 2008 09:50 PM    Msg. 28 of 82       
Also, Doan were you implying that I should model it, or someone on the team should, because im not in this team.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 20, 2008 10:09 PM    Msg. 29 of 82       
Quote: --- Original message by: corndogman939
Also, Doan were you implying that I should model it, or someone on the team should, because im not in this team.


Well you could if you want

Also heres another thing i got ingame:

PAPER MARIO SCENERY



I uploaded the map with the stuff i made to halomaps and filefront
heres filefront link http://files.filefront.com/NGMTrar/;10047240;/fileinfo.html
MARIO POWER
Edited by Advancebo on Apr 20, 2008 at 10:09 PM

Edited by Advancebo on Apr 20, 2008 at 10:18 PM


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 20, 2008 10:18 PM    Msg. 30 of 82       
lol nice. make it animated scenery that moves in a straight line, then filps over and goes back the other way.

also, maybe ill model a Yoshi if I'm extremely, extremely bored.
Edited by corndogman939 on Apr 20, 2008 at 10:19 PM


Advancebo
Joined: Jan 14, 2008


Posted: Apr 20, 2008 10:19 PM    Msg. 31 of 82       
Quote: --- Original message by: corndogman939
lol nice. make it animated scenery that moves in a straight line, then filps over and goes back the other way.


I actually thought of a better idea:

Make it jump up, when it jumps it hits a "?" box, comes out a goomba, mario hits it with a hammer, and it replays smoothly
Edited by Advancebo on Apr 20, 2008 at 10:20 PM


HaloSlayer
Joined: May 21, 2007

Used to be my H3 Emblem


Posted: Apr 21, 2008 04:29 PM    Msg. 32 of 82       
This looks Awesome. Hopefully i can do some sexy Sapien populating.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 21, 2008 06:29 PM    Msg. 33 of 82       
Well, its the same pokeball model, except I modified the explosion.effect to make it spawn my Paper Mario.scenery. I am still working on a pokemon model so it can spawn pokemon scenery, unit, or biped instead. Also i need to remove the smoke and shockwave effects and replace it with a light that pops out like in the cartoons.


NOTE: I checked the .effect, it is unable to spawn .actor_varaints or .actor
Also if anyone can make a .wav of the pokeball opening sound like in the cartoon, i could make it into a sound tag and add into the .effect.
Will add the youtube link in later
http://www.youtube.com/watch?v=wV00pU3wwqc
Edited by Advancebo on Apr 21, 2008 at 06:37 PM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Apr 21, 2008 06:31 PM    Msg. 34 of 82       
Quote: --- Original message by: Advancebo
Well, its the same pokeball model, except I modified the explosion.effect to make it spawn my Paper Mario.scenery. I am still working on a pokemon model so it can spawn pokemon scenery, unit, or biped instead. Also i need to remove the smoke and shockwave effects and replace it with a light that pops out like in the cartoons.


NOTE: I checked the .effect, it is unable to spawn .actor_varaints or .actor
Also if anyone can make a .wav of the pokeball opening sound like in the cartoon, i could make it into a sound tag and add into the .effect.
Will add the youtube link in later
You could spawn a .biped. That is just as fun, but they won't attack you or anything, just stand there.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 21, 2008 10:19 PM    Msg. 35 of 82       
New one

GYM BATTLE CHIEF vs SONIC

Note me new scenery tag

 
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