
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 17, 2008 09:35 PM
Msg. 1 of 9
Hey, This is my first error of a predicted many. I'm trying to make a custom character. I exported the vert weights fine, but what does "there are too many actors to export" mean? It happens when I try to export the model as a .jms
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 17, 2008 09:50 PM
Msg. 2 of 9
not sure about the linking of biped parts and nodes and w/e but thats a linking error.
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arkaman
Joined: Nov 22, 2007
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Posted: Apr 17, 2008 10:31 PM
Msg. 3 of 9
If you are using gmax you have to texture the nodes and markers and then make them really small
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 17, 2008 10:35 PM
Msg. 4 of 9
I am using max 7. When you don't have anything linked to the frame, it says no actors to export. How can I have too many?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 18, 2008 01:09 AM
Msg. 5 of 9
Quote: --- Original message by: yukonmuffin I am using max 7. When you don't have anything linked to the frame, it says no actors to export. How can I have too many? in a gun everything is linked to a frame_gun so i presume there is a part of model that everything should be linked to open the mc in 3ds and see how its all linked.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Apr 18, 2008 01:13 AM
Msg. 6 of 9
Quote: --- Original message by: yukonmuffin Hey, This is my first error of a predicted many. I'm trying to make a custom character. I exported the vert weights fine, but what does "there are too many actors to export" mean? It happens when I try to export the model as a .jms Link to pelvis (think)
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 20, 2008 03:22 PM
Msg. 7 of 9
link the... model to the pelvis? I thought that's what the skin modifier was for. and does that link it the model to the other bones?
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Apr 20, 2008 03:23 PM
Msg. 8 of 9
Quote: --- Original message by: yukonmuffin link the... model to the pelvis? I thought that's what the skin modifier was for. and does that link it the model to the other bones? Just do it.
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 20, 2008 03:52 PM
Msg. 9 of 9
ok, thanks. it works now. Any one know what kind of things need to go in the animation graph? Edited by yukonmuffin on Apr 20, 2008 at 05:22 PM
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