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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Rigging

Author Topic: Rigging (9 messages, Page 1 of 1)
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yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Apr 17, 2008 09:35 PM    Msg. 1 of 9       
Hey, This is my first error of a predicted many. I'm trying to make a custom character. I exported the vert weights fine, but what does "there are too many actors to export" mean? It happens when I try to export the model as a .jms


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 17, 2008 09:50 PM    Msg. 2 of 9       
not sure about the linking of biped parts and nodes and w/e but thats a linking error.


arkaman
Joined: Nov 22, 2007


Posted: Apr 17, 2008 10:31 PM    Msg. 3 of 9       
If you are using gmax you have to texture the nodes and markers and then make them really small


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Apr 17, 2008 10:35 PM    Msg. 4 of 9       
I am using max 7. When you don't have anything linked to the frame, it says no actors to export. How can I have too many?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 18, 2008 01:09 AM    Msg. 5 of 9       
Quote: --- Original message by: yukonmuffin
I am using max 7. When you don't have anything linked to the frame, it says no actors to export. How can I have too many?


in a gun everything is linked to a frame_gun so i presume there is a part of model that everything should be linked to
open the mc in 3ds and see how its all linked.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 18, 2008 01:13 AM    Msg. 6 of 9       
Quote: --- Original message by: yukonmuffin
Hey, This is my first error of a predicted many. I'm trying to make a custom character. I exported the vert weights fine, but what does "there are too many actors to export" mean? It happens when I try to export the model as a .jms

Link to pelvis (think)


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Apr 20, 2008 03:22 PM    Msg. 7 of 9       
link the... model to the pelvis? I thought that's what the skin modifier was for. and does that link it the model to the other bones?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Apr 20, 2008 03:23 PM    Msg. 8 of 9       
Quote: --- Original message by: yukonmuffin
link the... model to the pelvis? I thought that's what the skin modifier was for. and does that link it the model to the other bones?

Just do it.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Apr 20, 2008 03:52 PM    Msg. 9 of 9       
ok, thanks. it works now. Any one know what kind of things need to go in the animation graph?
Edited by yukonmuffin on Apr 20, 2008 at 05:22 PM

 

 
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